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I have a few issues about the way SDL is currently handling outputs:
SDL is currently not listening for the global_remove events:
So if any output is removed then SDL would be trying to fullscreen to a non existent display.
SDL appears not to be tracking the output the surface is on.
This means the window will always fullscreen to the primary display or display the application picked via SDL_SetWindowPosition or SDL_SetWindowDisplayMode. Even if the user moved the window to a different display it will fullscreen on the one it was created on (not good).
It is possible to emulate this by tracking the surface enter/leave events but the surface may be on/overlapping multiple outputs.
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
HG patch (wayland_multioutput.patch, text/plain, 2014-12-05 17:38:34 +0000, 15924 bytes)Reported in version: 2.0.3
Reported for operating system, platform: Linux, All
Comments on the original bug report:
On 2014-12-05 17:38:34 +0000, Dmitry wrote:
On 2015-03-28 19:15:16 +0000, wrote:
On 2015-04-07 19:25:05 +0000, Ryan C. Gordon wrote:
On 2015-04-07 20:10:54 +0000, wrote:
On 2015-04-08 02:43:43 +0000, Ryan C. Gordon wrote:
On 2015-04-08 02:47:35 +0000, Ryan C. Gordon wrote:
On 2015-04-12 01:28:08 +0000, wrote:
The text was updated successfully, but these errors were encountered: