“it looks like the NV12/NV21 shaders are broken in OpenGLES2 renderer.”
On 2018-12-20 02:08:04 +0000, Ryan C. Gordon wrote:
I haven’t looked at this, but the GLES2 renderer sometimes does strange things with color channels to fake support for different texture formats...this fix might be valid, but it needs to be examined further first.
On 2019-08-20 15:09:57 +0000, Sylvain wrote:
Created attachment 3931
I've just tried with this test-case and it seems to be displayed correctly.
Applying the patch would produce bad colors.
So I'm closing it ...
On 2019-08-20 15:10:23 +0000, Sylvain wrote:
marked as invalid
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