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Sam Lantinga committed Jan 20, 2000
1 parent 723fc79 commit 6567b76a57270080ce1b9aafc561882fb71cedd6
Showing with 63 additions and 59 deletions.
  1. +6 −6 CHANGES
  2. +4 −0 Makefile.am
  3. +3 −0 Makefile.in
  4. +48 −49 SDL_mixer.h
  5. +2 −4 SDL_mixer.spec.in
12 CHANGES
@@ -1,13 +1,13 @@

1.0.3:
Sam Lantinga - Mon Jan 17 19:48:09 PST 2000
* Changed the name of the library from "mixer" to "SDL_mixer"
Instead of including "mixer.h", include "SDL_mixer.h",
Instead of linking with libmixer.a, link with libSDL_mixer.a
* Sam Lantinga Mon Jan 17 19:48:09 PST 2000
- Changed the name of the library from "mixer" to "SDL_mixer"
- Instead of including "mixer.h", include "SDL_mixer.h",
- Instead of linking with libmixer.a, link with libSDL_mixer.a

1.0.2:
Sam Lantinga - Fri Jan 14 11:06:56 PST 2000
* Made the CHANGELOG entries Y2K compliant. :)
* Sam Lantinga Fri Jan 14 11:06:56 PST 2000
- Made the CHANGELOG entries Y2K compliant. :)
FXJ - Updated the mikmod support to MikMod 3.1.8
FXJ - Added Mix_HookMusicFinished() API function

@@ -29,6 +29,10 @@ else
TIMIDITY_LIB =
endif

EXTRA_DIST = \
CHANGES \
autogen.sh

libSDL_mixer_la_LDFLAGS = \
-release $(LT_RELEASE) \
-version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
@@ -103,6 +103,9 @@ libSDL_mixer_la_SOURCES = mixer.c music.c music_cmd.c music_cmd.h wa
@USE_TIMIDITY_TRUE@TIMIDITY_LIB = timidity/libtimidity.la
@USE_TIMIDITY_FALSE@TIMIDITY_LIB =

EXTRA_DIST = CHANGES autogen.sh


libSDL_mixer_la_LDFLAGS = -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)

libSDL_mixer_la_LIBADD = $(MIKMOD_LIB) $(TIMIDITY_LIB)
@@ -28,8 +28,7 @@
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"

#include <SDL/begin_code.h>
#include "begin_code.h"

/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@@ -66,58 +65,58 @@ typedef enum {
typedef struct _Mix_Music Mix_Music;

/* Open the mixer with a certain audio format */
extern int Mix_OpenAudio(int frequency, Uint16 format, int channels,
extern DECLSPEC int Mix_OpenAudio(int frequency, Uint16 format, int channels,
int chunksize);

/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
This function returns the new number of allocated channels.
*/
extern int Mix_AllocateChannels(int numchans);
extern DECLSPEC int Mix_AllocateChannels(int numchans);

/* Find out what the actual audio device parameters are.
This function returns 1 if the audio has been opened, 0 otherwise.
*/
extern int Mix_QuerySpec(int *frequency, Uint16 *format, int *channels);
extern DECLSPEC int Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);

/* Load a wave file or a music (.mod .s3m .it .xm) file */
extern Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
extern DECLSPEC Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
extern Mix_Music *Mix_LoadMUS(const char *file);
extern DECLSPEC Mix_Music *Mix_LoadMUS(const char *file);

/* Load a wave file of the mixer format from a memory buffer */
extern Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem);
extern DECLSPEC Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem);

/* Free an audio chunk previously loaded */
extern void Mix_FreeChunk(Mix_Chunk *chunk);
extern void Mix_FreeMusic(Mix_Music *music);
extern DECLSPEC void Mix_FreeChunk(Mix_Chunk *chunk);
extern DECLSPEC void Mix_FreeMusic(Mix_Music *music);

/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
extern void Mix_SetPostMix(void (*mix_func)
extern DECLSPEC void Mix_SetPostMix(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);

/* Add your own music player or additional mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
extern void Mix_HookMusic(void (*mix_func)
extern DECLSPEC void Mix_HookMusic(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);

/* Add your own callback when the music has finished playing.
*/
extern void Mix_HookMusicFinished(void (*music_finished)(void));
extern DECLSPEC void Mix_HookMusicFinished(void (*music_finished)(void));

/* Get a pointer to the user data for the current music hook */
extern void *Mix_GetMusicHookData(void);
extern DECLSPEC void *Mix_GetMusicHookData(void);

/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
them dynamically to the next sample if requested with a -1 value below.
Returns the number of reserved channels.
*/
extern int Mix_ReserveChannels(int num);
extern DECLSPEC int Mix_ReserveChannels(int num);

/* Channel grouping functions */

@@ -127,19 +126,19 @@ extern int Mix_ReserveChannels(int num);
represent the group of all the channels).
Returns true if everything was OK.
*/
extern int Mix_GroupChannel(int which, int tag);
extern DECLSPEC int Mix_GroupChannel(int which, int tag);
/* Assign several consecutive channels to a group */
extern int Mix_GroupChannels(int from, int to, int tag);
extern DECLSPEC int Mix_GroupChannels(int from, int to, int tag);
/* Finds the first available channel in a group of channels */
extern int Mix_GroupAvailable(int tag);
extern DECLSPEC int Mix_GroupAvailable(int tag);
/* Returns the number of channels in a group. This is also a subtle
way to get the total number of channels when 'tag' is -1
*/
extern int Mix_GroupCount(int tag);
extern DECLSPEC int Mix_GroupCount(int tag);
/* Finds the "oldest" sample playing in a group of channels */
extern int Mix_GroupOldest(int tag);
extern DECLSPEC int Mix_GroupOldest(int tag);
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
extern int Mix_GroupNewer(int tag);
extern DECLSPEC int Mix_GroupNewer(int tag);

/* Play an audio chunk on a specific channel.
If the specified channel is -1, play on the first free channel.
@@ -149,68 +148,68 @@ extern int Mix_GroupNewer(int tag);
*/
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
/* The same as above, but the sound is played at most 'ticks' milliseconds */
extern int Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
extern int Mix_PlayMusic(Mix_Music *music, int loops);
extern DECLSPEC int Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
extern DECLSPEC int Mix_PlayMusic(Mix_Music *music, int loops);

/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
extern int Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
extern DECLSPEC int Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
extern int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
extern DECLSPEC int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);

/* Set the volume in the range of 0-128 of a specific channel or chunk.
If the specified channel is -1, set volume for all channels.
Returns the original volume.
If the specified volume is -1, just return the current volume.
*/
extern int Mix_Volume(int channel, int volume);
extern int Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
extern int Mix_VolumeMusic(int volume);
extern DECLSPEC int Mix_Volume(int channel, int volume);
extern DECLSPEC int Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
extern DECLSPEC int Mix_VolumeMusic(int volume);

/* Halt playing of a particular channel */
extern int Mix_HaltChannel(int channel);
extern int Mix_HaltGroup(int tag);
extern int Mix_HaltMusic(void);
extern DECLSPEC int Mix_HaltChannel(int channel);
extern DECLSPEC int Mix_HaltGroup(int tag);
extern DECLSPEC int Mix_HaltMusic(void);

/* Change the expiration delay for a particular channel.
The sample will stop playing after the 'ticks' milliseconds have elapsed,
or remove the expiration if 'ticks' is -1
*/
extern int Mix_ExpireChannel(int channel, int ticks);
extern DECLSPEC int Mix_ExpireChannel(int channel, int ticks);

/* Halt a channel, fading it out progressively till it's silent
The ms parameter indicates the number of milliseconds the fading
will take.
*/
extern int Mix_FadeOutChannel(int which, int ms);
extern int Mix_FadeOutGroup(int tag, int ms);
extern int Mix_FadeOutMusic(int ms);
extern DECLSPEC int Mix_FadeOutChannel(int which, int ms);
extern DECLSPEC int Mix_FadeOutGroup(int tag, int ms);
extern DECLSPEC int Mix_FadeOutMusic(int ms);

/* Query the fading status of a channel */
extern Mix_Fading Mix_FadingMusic(void);
extern Mix_Fading Mix_FadingChannel(int which);
extern DECLSPEC Mix_Fading Mix_FadingMusic(void);
extern DECLSPEC Mix_Fading Mix_FadingChannel(int which);

/* Pause/Resume a particular channel */
extern void Mix_Pause(int channel);
extern void Mix_Resume(int channel);
extern int Mix_Paused(int channel);
extern DECLSPEC void Mix_Pause(int channel);
extern DECLSPEC void Mix_Resume(int channel);
extern DECLSPEC int Mix_Paused(int channel);

/* Pause/Resume the music stream */
extern void Mix_PauseMusic(void);
extern void Mix_ResumeMusic(void);
extern void Mix_RewindMusic(void);
extern int Mix_PausedMusic(void);
extern DECLSPEC void Mix_PauseMusic(void);
extern DECLSPEC void Mix_ResumeMusic(void);
extern DECLSPEC void Mix_RewindMusic(void);
extern DECLSPEC int Mix_PausedMusic(void);

/* Check the status of a specific channel.
If the specified channel is -1, check all channels.
*/
extern int Mix_Playing(int channel);
extern int Mix_PlayingMusic(void);
extern DECLSPEC int Mix_Playing(int channel);
extern DECLSPEC int Mix_PlayingMusic(void);

/* Stop music and set external music playback command */
extern int Mix_SetMusicCMD(const char *command);
extern DECLSPEC int Mix_SetMusicCMD(const char *command);

/* Close the mixer, halting all playing audio */
extern void Mix_CloseAudio(void);
extern DECLSPEC void Mix_CloseAudio(void);

/* We'll use SDL for reporting errors */
#define Mix_SetError SDL_SetError
@@ -220,6 +219,6 @@ extern void Mix_CloseAudio(void);
#ifdef __cplusplus
};
#endif
#include <SDL/close_code.h>
#include "close_code.h"

#endif /* _MIXER_H_ */
@@ -36,7 +36,7 @@ libraries.

%build
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix}
uname -a |grep -qi SMP && make -j2 || make
make

%install
rm -rf $RPM_BUILD_ROOT
@@ -47,9 +47,7 @@ rm -rf $RPM_BUILD_ROOT

%files
%defattr(-,root,root)
%doc README COPYING
%doc mikmod/AUTHORS mikmod/README mikmod/COPYING.LESSER
%doc timidity/FAQ timidity/README
%doc README CHANGES COPYING
%{prefix}/bin/playmus
%{prefix}/bin/playwave
%{prefix}/lib/lib*.so.*

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