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"Because this is for unit test, I have the effects on a button press.
So it's very likely that Mix_SetPanning() gets called multiple times.
No other effects were set on that channel.
Here's the flow:
Set volume to MAX
Allocate 2 channels
Load the 2 different chunks (1 on each channel)
Load the music
Play the music (loop forever)
Play chunk 0 on channel 0
(while sfx is playing) Set Panning on both channels to (255, 0)
Halt Channel (passing -1, i.e. halt all channels)
Free chunk 0
Free chunk 1
Mix_AllocateChannels(0) // free all channels
On 2007-06-27 15:31:05 +0000, Ryan C. Gordon wrote:
Whoops, this is an SDL_mixer bug, not an SDL bug...
On 2007-07-14 20:40:45 +0000, Sam Lantinga wrote:
Ryan, can you take a look at this for the SDL_mixer 1.2.8 release?
On 2007-07-15 07:43:05 +0000, Ryan C. Gordon wrote:
Looking at this now.
On 2007-07-15 08:17:07 +0000, Ryan C. Gordon wrote:
Created attachment 228
Here's a test case that triggers the bug. "whoosh.wav" and "icculus.org" can be just about any file you have laying around your hard drive.
On 2007-07-15 08:57:57 +0000, Ryan C. Gordon wrote:
Fixed in svn revision # 3290.
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