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Call SDL_StopTextInput() during init.
Otherwise, macOS might pop up a choose-an-accented-letter window if you hold down a key, which looks really weird in an FPS. I had never seen this happen before, so it's not clear why this has to be done here or if it was a fluke or something. But for now it works, and it's not like SDL 1.2 has proper text input anyhow.
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