fix: Unify texture state & subtexture fixes #507
Merged
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Why?
Texture Throttling added a duality for texture states a) management of downloading the source and b) the creation of the texture on the GPU. This introduced extra complexity that lead to edge cases, instead simplify it all in 1 state and extend the Texture state with
fetchingandfetchedto denote the state of the source generation/download.Additional changes added to fix race conditions with
subTextures, this change will have the texture source of the subtexture wait until the parent source texture is loaded (as per @pecoram reported issue on Discord).And added the deletion of the source data of the image per #499 right after creation of the GPU texture.