diff --git a/src/tydra/README.md b/src/tydra/README.md index a8b3f8a7..0d5061b5 100644 --- a/src/tydra/README.md +++ b/src/tydra/README.md @@ -5,7 +5,7 @@ TinyUSDZ does not support Hydra interface in pxrUSD at the moment. We think Hydra(multi-purpose sceneDelegate/renderDelegate interface) is too much for TinyUSDZ usecases(AR, lightweight 3D viewer/runtime, DCC exchange, etc). -Instead, we'd like to propose Tydra, a three-headed monster(Please imagine Gidorah: https://en.wikipedia.org/wiki/King_Ghidora), which directly converts(`publishes`) USD scene graph(Stage. Prim hierarchy) to a renderer-friendly data structure or `published` data format(imagine glTF). API design of Tydra is completely different from Hydra. +Instead, we'd like to propose Tydra(Tiny Hydra), something like a three-headed monster(Please imagine Gidorah: https://en.wikipedia.org/wiki/King_Ghidorah), which directly converts(`publishes`) USD scene graph(Stage. Prim hierarchy) to a renderer-friendly data structure or `published` data format(imagine glTF). API design of Tydra is completely different from Hydra. Currently Tydra is considering following three usecases in mind: