Skip to content
Experimental Metal-based GPU renderer for piet 2D graphics.
Branch: master
Clone or download
raphlinus Fudge rendering of very thin strokes
Use some heuristics to improve rendering of very thin strokes. Note:
also sets the per-tile command buffer size back to 4096 bytes.
Latest commit 45882c0 May 4, 2019

README.md

piet-metal

This repository is currently an experiment in using GPU compute to implement the piet 2D graphics API. In its initial stages it is an Objective-C macOS application, to make it easier to use Xcode tools. When it becomes more functional, Rust bindings will be added, with the Objective-C code for the Metal bindings built from the Rust library's build.rs.

Following along

I'm discussing the design and my findings in the #druid stream on xi Zulip. I've also creates a notes document.

License

Licensed under either of these:

You can’t perform that action at this time.