A plugin for Kerbal Space Program -- see http://forum.kerbalspaceprogram.com/threads/82972 for support
C# Batchfile
Pull request Compare This branch is 2 commits ahead of Mihara:master.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
.vs/config
GameData/SensiblePumpsCont
SensiblePumps
.gitattributes
.gitignore
LICENSE.md
README.md
SensiblePumps.sln
SensiblePumpsCont.version
buildRelease.bat
deploy.bat
install-sensible-pumps.cfg

README.md

SensiblePumps

Plugin for Kerbal Space Program solving one annoying problem of rocket range safety.

Ever had a rocket snap in half on you while in flight? I know you have. Ever noticed how the engines in the snapped-off part keep running while there's still fuel in the remaining stage? I know this happened to you as well.

Ever wish the pumps in an uncontrolled piece of debris would behave like real pumps and stop feeding fuel into the engine? I know I did, so I made this little plugin.

Usage

Just install. It will just work, by adding itself into every part that has engines with ModuleManager. Engines which are part of vessels which cannot be controlled, i.e. are debris, will immediately shut off, and do so only once. This will correctly observe engines which cannot be shut off, i.e. solid fuel rockets.

If this behaviour is, for whatever reason, not what you want on a particular engine, for example, you're making a liquid rocket meant to be used as a dumb projectile, you can toggle it in the editor by right-clicking on the part.

Source

The source is always available at https://github.com/Mihara/SensiblePumps/