- Joined on
- SidplaySharp 12 A C# wrapper for libsidplay2 - A library for playing back Commodore 64 tunes.
- Wind-Waker-Awesome-Edition 8 Imagine a texture remake of The Legend of Zelda: The Wind Waker with almost no quality control on textures. It feel like heaven doesn't it?
- ExtractData 7 An extraction tool for visual novels. Originally developed by Yuu.
- droidsound 6
- Calculator-Application 3 Just a calculator app that was thrown together in Visual Basic when I got bored during Com-Tech at school.
Repositories contributed to
- dolphin-emu/dolphin 1,278 Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
- citra-emu/citra 763 Nintendo 3DS emulator/debugger
- libretro/RetroArch 618 Reference frontend for the libretro API.
- plutooo/3dmoo 138 3DS Emulator Prototype
- LiveSplit/LiveSplit 45 A sleek, highly-customizable timer for speedrunners.
Contributions in the last year 2,576 total Apr 25, 2014 – Apr 25, 2015
Longest streak 29 days October 5 – November 2
Current streak 7 days April 19 – April 25
- Pushed 2 commits to LiveSplit/LiveSplit.WorldRecord Apr 24
- Pushed 2 commits to citra-emu/citra Apr 20 – Apr 24
- Pushed 10 commits to dolphin-emu/dolphin Apr 19 – Apr 24
- Pushed 2 commits to LiveSplit/LiveSplit Apr 22 – Apr 23
- Pushed 1 commit to project64/project64 Apr 22
- Pushed 1 commit to LiveSplit/LiveSplit.Server Apr 20
14 Pull Requests
- Open #166 TripleDateTime: Remove unused variables
- Merged #1 Generic Cleanup
- Merged #710 ptm_sysm: Add static specifier to IsLegacyPowerOff
- Merged #1 Cleanup
- Merged #165 RunEditorDialog: Uppercase url
- Merged #164 Core: Mark singleton instances as readonly
- Merged #2315 DolphinWX: Remove superfluous code in FrameTools
- Merged #416 Cheat Class: Replace is_valid_hex_digit
- Merged #2313 GPFifo: Remove unused parameters from Write[x] functions
- Merged #2310 FrameTools: Use AppendRadioItem for constructing the frameskip menu
- Merged #2309 DiscIO: Add a missing header to Volume.h
- Merged #2307 Core: Don't display on-screen messages via DisplayMessage until emulation has begun
- Merged #706 dyncom: Remove more unused/unnecessary code
- Merged #5 Generic cleanup