Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
Clone this wiki locally
Hey, my name is Sharps and I'm doing demoscene related stuff in lisp, which overlaps with game coding in quite a few ways. No releases yet, I'll link them on pouet when I've got something out there.
Currently I'm working on an engine in Common Lisp, using cl-glfw for windowing/events/opengl-context and cl-opengl for rendering. I've got CFFI bindings to BASSMOD in development, due for release soon, poke me if you're interested.
Eventually I'm planning to evolve my demoengine into a live-coding platform. Livecoding looks like great fun, but although there's Scheme tools for it (Impromptu, Fluxus), I want a Common Lisp one. Besides, I think there are better ways to do livecoding audio than what Impromptu and Fluxus provide.
Oh, and I hate spambots.