LiveCode Community Edition
Copyright © 2003-2016 LiveCode Ltd., Edinburgh, UK
The LiveCode Community open source platform provides a way to build applications for mobile, desktop and server platforms.
The visual workflow allows the user to develop apps "live", using a powerful and uniquely-accessible language syntax.
LiveCode Ltd., based in Edinburgh, UK, coordinates development of LiveCode and has run the open source project since LiveCode Community was first released in April 2013.
You can download pre-compiled versions of the LiveCode Community development environment from the LiveCode download centre.
This repository contains a number of subprojects, each of which has its own subdirectory. They can be divided into three main categories.
engine/— The main LiveCode engine. This directory produces the IDE, "standalone", "installer" and "server" engines
libcore/— A static library that provides various basic functions and types, and is used by many of the other subprojects
libexternalv1— Static libraries that support the LiveCode "external" interface, which allows the engine to load plugins
Externals (libraries that can be dynamically loaded into the engine at runtime):
revdb/— Database access external, and drivers for various backend database systems
revmobile/— The iOS support external (which can only be built on Mac) and the Android support external (available on all desktop platforms)
revpdfprinter/— Print-to-PDF functionality
revspeech/— Text-to-speech support
revvideograbber/— Video capture (Windows only)
revxml/— XML parsing and generation
revzip/- Zip archive management
The engine — which loads, saves, manages and runs LiveCode stack files — can be built in several different specialized modes, which are adapted for various specific purposes. They are exposed as separate targets in the build system.
IDE engine (
developmenttarget)— Used to run the IDE. It contains extra support for things like syntax handling and building LiveCode "standalone" programs.
Installer engine (
installertarget) — Used to create the LiveCode installer. It contains extra support for things like handling zip archives and comparing binary files.
Server engine (
servertarget) — This is the engine used in a server context, when no graphical user interface is needed. It contains server-specific functions such as CGI support. It also has a much fewer system library dependencies (and requires only non-desktop APIs where possible).
Standalone engine (
standalonetarget) — The engine that is embedded in "standalone apps" created with LiveCode.
LiveCode uses the gyp (Generate Your Projects) tool to generate platform-specific project files. It can generate
xcodeproj files for Xcode on Mac,
vcproj files for Microsoft Visual Studio, and makefiles for compiling on Linux.
On Linux or Mac, you can quickly build LiveCode by installing basic development tools, and then running
Please see the following table, which shows which target platforms are supported by which host platforms. The documentation for compiling for each target platform is linked.
|Target platform||Host platforms|
|win||win, linux (Wine)|
There are several ways to get help with installing and using LiveCode:
If you have a LiveCode Commercial subscription, you may contact LiveCode Support.
Ask a question on the "use-livecode" mailing list, or search the the mailing list archives for previous answers to similar questions
If you have discovered a bug, have a feature request, or have written a patch to improve LiveCode, please create an ticket in the LiveCode issue tracking system.
Contributing to LiveCode
For information on modifying LiveCode and submitting contributions to the LiveCode Community project, please see the CONTRIBUTING file.
LiveCode Community is freely distributable under the GNU Public License (GPL), with some special exceptions. For more information, please see the LICENSE file in this repository.
The LiveCode Community engine, libraries, and associated files are, unless otherwise noted:
Copyright © 2003-2015 LiveCode Ltd.