Racer is a realtime model synchronization engine for Node.js. It enables mutliple users to interact with the same data objects via sophisticated conflict detection and resolution algorithms. At the same time, it provides a simple object accessor and event interface for writing application logic.
Racer is alpha software. While it should work well enough for prototyping and weekend projects, it is still undergoing major development. APIs are subject to change.
There are currently two demos, which are included under the examples directory.
The letters game allows for multiple players to drag around refrigerator magnet style letters in realtime. It supports multiple rooms, where the room name is the URL path.
Letters demonstrates how applications can use Racer to provide application specific conflict resolution. Try using Firefox's Work Offline feature to move some letters while you move the same letters in another browser that is still connected. Then, disable offline mode and reconnect. Note that conflicting moves are shown along with the new moves that were successfully made. It is then possible to accept or override the moves that were already made.
Todos is a classic todo list demo that demonstrates the use of Racer's array methods in a more realistic application. The application code does not handle conflicts, so conflicting changes simply fail to be applied.
A bare-bones realtime, collaborative text editor. Demonstrates use of Racer's text OT methods.
Realtime updates – Model methods automatically propagate changes among browser clients and Node servers in realtime. Clients may subscribe to a limited set of information relevant to the current session.
Conflict resolution – When multiple clients attempt to change data in an inconsistent manner, Racer updates the models and notifies clients of conflicts. Model methods have callbacks that allow for application specific behavior.
Immediate interaction – Model methods appear to take effect immediately. Meanwhile, Racer sends updates to the server and checks for conflicts. If the updates are successful, they are stored and broadcast to other clients.
Offline – Since model methods are applied immediately, clients continue to work offline. Any changes to the local client or the global state automatically sync upon reconnecting.
Session middleware – Connect middleware provides support for easy integration with Express and Connect sessions.
Unified server and client interface – The same model interface can be used on the server for initial page rendering and on the client for synchronization and user interaction.
Persistent storage – Racer will optionally provide automatic storage of data in popular NoSQL document stores and MySQL. Racer will also support extension to support other persistent storage solutions.
Browser local storage – Browser models will also sync to HTML5 localStorage for persistent offline usage.
Validation and access control – An implementation of schema-based validation and authorization is planned.
More realtime strategies – Currently, racer provides basic Software Transactional Memory (STM) and text Operational Transform (OT) methods. In the future it will receive a more robust STM, OT of JSON objects, and potentially other strategies like Diff-Match-Patch.
Install Racer with
$ npm install racer
In addition, racer requires Redis with scripting support for storing a journal of transactions. See the Derby installation instructions.
The tests will flush Redis and MongoDB databases available via the default configurations, so don't run them in a production environment. The full suite currently requires a running Redis and MongoDB server to complete. Run the tests with
$ make test
For now, Racer is mostly documented along with Derby, an MVC framework that includes Racer. See the Derby model docs. Racer can be used independently, but Racer and Derby are designed to work well together.
Copyright (c) 2011 by Brian Noguchi and Nate Smith
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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