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Commits on Oct 22, 2011
Commits on Oct 1, 2011
  1. Basic tile pane ui

    liy committed Oct 1, 2011
  2. test canvas

    liy committed Oct 1, 2011
Commits on Sep 30, 2011
  1. cloud9 testing

    liy committed Sep 30, 2011
  2. Simple html gui testing

    liy committed Sep 30, 2011
Commits on Sep 20, 2011
  1. Added basic keyboard event injection testing code.

    liy committed Sep 20, 2011
    awe_webview_inject_keyboard_event_win() function is used. The handling code
    at the moment resides in the GameEditor. Might be a good idea to put into
    UIViewManager, together with the UIView focus control.
Commits on Sep 19, 2011
Commits on Sep 18, 2011
  1. Remove GameEditor default folder

    liy committed Sep 18, 2011
Commits on Sep 15, 2011
  1. Restructure project

    liy committed Sep 15, 2011
Commits on Sep 12, 2011
  1. Basic UIView class

    liy committed Sep 12, 2011
Commits on Sep 10, 2011
  1. check author name

    liy committed Sep 10, 2011
  2. Switch to use Awesomium for game gui and editor gui

    unknown unknown
    unknown authored and unknown committed Sep 10, 2011
Commits on Sep 5, 2011
  1. Remove Qt

    unknown unknown
    unknown authored and unknown committed Sep 5, 2011
Commits on Aug 23, 2011
Commits on Aug 20, 2011
Commits on Aug 19, 2011
  1. Still working on VBO

    liy committed Aug 19, 2011
Commits on Aug 17, 2011
Commits on Aug 16, 2011
  1. Add texture. OpenGL 3.1+ style.

    liy committed Aug 16, 2011
Commits on Aug 15, 2011
  1. Adding Transformation matrix stack for managing projection and model …

    liy committed Aug 15, 2011
    …view transformations
Commits on Aug 14, 2011
Commits on Aug 13, 2011
  1. Working on the Shading.

    liy committed Aug 13, 2011
Commits on Aug 10, 2011
  1. ASprite now using glDrawElements

    liy committed Aug 10, 2011
Commits on Aug 7, 2011
Commits on Aug 6, 2011
Commits on Aug 4, 2011
Commits on Jul 30, 2011
Commits on Jul 29, 2011
  1. Restructured Graphic engine

    liy committed Jul 29, 2011
Commits on Jul 28, 2011
  1. 1. Fix AAnimation horizontal flip, kind of... needs more work. Probab…

    liy committed Jul 28, 2011
    …ly do not use glScalef()
    
    2. Add skeleton AGraphic interface. For AImage and AAnimation.
  2. Test ortho and persp projection

    liy committed Jul 28, 2011
Commits on Jul 24, 2011
  1. Add camera rotation capability.

    liy committed Jul 24, 2011