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| //===== rAthena Script ======================================= | |
| //= Monster Invasion | |
| //===== By =================================================== | |
| //= llchrisll | |
| //===== Version ============================================== | |
| //= 1.0 - Initial Release | |
| //= 1.1 - Added custom Commands for GM's to start/end the invasion manually. | |
| // - Exchanged the Custom Variable Settings for the Reward NPC with | |
| // the forgotten Cash Points reward (ups..) | |
| // - Removed the idea about using an Invasion Shop | |
| // - Fixed reward announcer to display correct lines | |
| //= 1.2 - Adjusted announce messages | |
| // - Fixed Force End not working | |
| //===== Tested With ========================================== | |
| //= rAthena 04/26/2019 Revision | |
| //= GIT Hash: 67e1583f9fec7ac95a954634f6b7600ebe428df0 | |
| //===== Description ========================================== | |
| //= There are 2 Invasion Types: | |
| // - Single | |
| // - Multiply | |
| //= Each can be seperatly customized, but can not be switched via ingame. | |
| //= Changing settings means to restart/reload the server for them to become active | |
| //= Also there is an "Invasion Rewarder" available after the Invasion, | |
| // which can be turned on or off | |
| // To change the reward itself, scroll down to the bottom of the file | |
| // where the NPC is located. There are extra settings. | |
| //= See "OnInit:" for the main settings | |
| //===== Comments ============================================= | |
| //= None yet... | |
| //=========================================================== | |
| - script MobInvaInit -1,{ | |
| function DELAY; | |
| OnTimer1000: // Every Second | |
| stopnpctimer; | |
| set .s,.s + 1; | |
| if(.debug) | |
| // Showing Debug every minute only. | |
| if(.s%60 == 0) debugmes .n$+": Delay Timer: "+.s+" seconds (Minutes: "+(.s/60)+"), Delay Function returns: "+DELAY(.delay_type,.delay_pos,1)+", Invasion Re-/Starts: "+.time[.delay_pos]+" (in seconds), Force End: "+.inva_fend+" (in seconds)"; | |
| if(.delay == 1 && .s == DELAY(.delay_type,.delay_pos,1) ) | |
| donpcevent strnpcinfo(0)+"::OnInvaInit"; | |
| if(.inva_status && .s == .inva_fend) | |
| donpcevent strnpcinfo(0)+"::OnInvaForceEnd"; | |
| initnpctimer; | |
| end; | |
| OnClock1300: // 1 p.m. | |
| if(.delay == 1) // Delay Usage active | |
| end; | |
| OnInvaInit: | |
| if(.inva_status) end; | |
| if(getvariableofnpc(.rew_type,"Invasion Rewarder") > 0) | |
| disablenpc "Invasion Rewarder"; | |
| switch(.inva_type) { | |
| // Single Town Invasion | |
| case 1: | |
| if(!.s_inva_spec) { // No Map Specification > Random | |
| if(rand(1,10) <= 5) { // 50% chance to use either a big city or a small one | |
| set .t,rand(getarraysize(.map_b$)); | |
| set .map_use,1; // Use big Maps | |
| } else { | |
| set .t,rand(getarraysize(.map_s$)); | |
| set .map_use,2; // Use small Maps | |
| } | |
| } else { | |
| set .map_use,.s_inva_spec; | |
| set .t,.s_inva_pos; | |
| } | |
| if(.map_use == 1) { | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_b$[.t])); set .@m,.@m + 1) { | |
| monster .map_b$[.t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_b$[.t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_b$[.t]+"["+.@m+"]"),getd(".mam_"+.map_post_b$),strnpcinfo(0)+"::OnMobSingleKilled"; | |
| set .MobSKilled,.MobSKilled + getd(".mam_"+.map_post_b$); | |
| } | |
| announce .n$+": The town "+.map_b$[.t]+" is being invaded by "+.MobSKilled+" monsters, please help use to defend it.",0; | |
| } else if(.map_use == 2) { | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_s$[.t])); set .@m,.@m + 1) { | |
| monster .map_s$[.t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_s$[.t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_s$[.t]+"["+.@m+"]"),getd(".mam_"+.map_post_s$),strnpcinfo(0)+"::OnMobSingleKilled"; | |
| set .MobSKilled,.MobSKilled + getd(".mam_"+.map_post_s$); | |
| } | |
| announce .n$+": The town "+.map_s$[.t]+" is being invaded by "+.MobSKilled+" monsters, please help use to defend it.",0; | |
| } | |
| break; | |
| // Multiply Town Invasion | |
| case 2: | |
| if( .inva_spawn == 1) { | |
| for ( set .@t,0; .@t < getarraysize(.map_b$); set .@t,.@t + 1) { | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_b$[.@t])); set .@m,.@m + 1) { | |
| monster .map_b$[.@t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),getd(".mam_"+.map_post_b$[.@t]),strnpcinfo(0)+"::OnMobMultiKilled"; | |
| setd(".Mob_"+.map_post_b$[.@t]+"_Killed"),getd(".Mob_"+.map_post_b$[.@t]+"_Killed") + getd(".mam_"+.map_post_b$[.@t]); | |
| } | |
| announce .n$+": The town "+.map_b$[.@t]+" is being invaded by "+getd(".Mob_"+.map_post_b$[.@t]+"_Killed")+" monsters, please help use to defend it.",0; | |
| } | |
| sleep 500; | |
| for ( set .@t,0; .@t < getarraysize(.map_s$); set .@t,.@t + 1) { | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_s$[.@t])); set .@m,.@m + 1) { | |
| monster .map_s$[.@t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),getd(".mam_"+.map_post_s$[.@t]),strnpcinfo(0)+"::OnMobMultiKilled"; | |
| setd(".Mob_"+.map_post_s$[.@t]+"_Killed"),getd(".Mob_"+.map_post_s$[.@t]+"_Killed") + getd(".mam_"+.map_post_s$[.@t]); | |
| } | |
| announce .n$+": The town "+.map_s$[.@t]+" is being invaded by "+getd(".Mob_"+.map_post_s$[.@t]+"_Killed")+" monsters, please help use to defend it.",0; | |
| } | |
| // * Spawn Option - Specific Maps | |
| } else if( .inva_spawn == 2) { | |
| set .@map_am,.inva_maps; // Copying Map Quantity | |
| if(.debug) | |
| debugmes .n$+": Map Quantity - .inva_maps: "+.inva_maps+" > .@map_am"; | |
| // * Map Size - Big Maps | |
| if( .inva_size == 1) { | |
| // - Checking if .map_am exceeds the size of the map array, or is 0 | |
| if( .@map_am > getarraysize(.map_b$) || .@map_am == 0) | |
| set .@map_am,getarraysize(.map_b$); | |
| if(.debug) | |
| debugmes .n$+": Map Quantity - Check: .@map_am: "+.@map_am; | |
| // * Map Randomness - Yes | |
| if( .inva_rand == 1) { | |
| if(.debug) | |
| debugmes .n$+": Map Randomness: Yes"; | |
| while ( .@c < .@map_am ) { | |
| if(.debug) | |
| debugmes .n$+": Big Maps - Counter: "+.@c+", Map Index: "+.@t; | |
| set .@t,rand(.@map_am); | |
| set .@f,0; | |
| for ( set .@e,0; .@e < getarraysize(.@t_c); set .@e,.@e + 1) | |
| if((.@t+1) == .@t_c[.@e]) { | |
| set .@f,1; | |
| break; | |
| } | |
| if(.@f == 1) continue; | |
| if(.debug) { | |
| debugmes .n$+": Big Maps - Map Index: "+.@t+", Map Name: "+.map_b$[.@t]; | |
| debugmes .n$+": Big Maps - Mob Array Size: "+getarraysize(getd(".mob_"+.map_post_b$[.@t])); | |
| } | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_b$[.@t])); set .@m,.@m + 1) { | |
| monster .map_b$[.@t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),getd(".mam_"+.map_post_b$[.@t]),strnpcinfo(0)+"::OnMobMultiKilled"; | |
| setd(".Mob_"+.map_post_b$[.@t]+"_Killed"),getd(".Mob_"+.map_post_b$[.@t]+"_Killed") + getd(".mam_"+.map_post_b$[.@t]); | |
| if(.debug) { | |
| debugmes .n$+": Big Maps - Map Index: "+.@t+", Mob Index: "+.@m+", Map Name: "+.map_b$[.@t]+", Mob ID + Name: "+getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]")+"; "+getmonsterinfo(getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),0); | |
| debugmes .n$+": Total Mob Amount - Map Index: "+.@t+": "+getd(".Mob_"+.map_post_b$[.@t]+"_Killed")+", Spawn Amount per Mob: "+getd(".mam_"+.map_post_b$[.@t]); | |
| } | |
| } | |
| announce .n$+": The town "+.map_b$[.@t]+" is being invaded by "+getd(".Mob_"+.map_post_b$[.@t]+"_Killed")+" monsters, please help use to defend it.",0; | |
| setarray .@t_c[getarraysize(.@t_c)],(.@t+1); // Copying already use maps. | |
| set .@c,.@c + 1; | |
| } | |
| // * Map Randomness - No | |
| } else if( .inva_rand == 0) { | |
| if(.debug) | |
| debugmes .n$+": Map Randomness: No"; | |
| for ( set .@t,0; .@t < .@map_am; set .@t,.@t + 1) { | |
| if(.debug) { | |
| debugmes .n$+": Big Maps - Map Index: "+.@t+", Map Name: "+.map_b$[.@t]; | |
| debugmes .n$+": Big Maps - Mob Array Size: "+getarraysize(getd(".mob_"+.map_post_b$[.@t])); | |
| } | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_b$[.@t])); set .@m,.@m + 1) { | |
| monster .map_b$[.@t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),getd(".mam_"+.map_post_b$[.@t]),strnpcinfo(0)+"::OnMobMultiKilled"; | |
| setd(".Mob_"+.map_post_b$[.@t]+"_Killed"),getd(".Mob_"+.map_post_b$[.@t]+"_Killed") + getd(".mam_"+.map_post_b$[.@t]); | |
| if(.debug) { | |
| debugmes .n$+": Big Maps - Map Index: "+.@t+", Mob Index: "+.@m+", Map Name: "+.map_b$[.@t]+", Mob ID + Name: "+getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]")+"; "+getmonsterinfo(getd(".mob_"+.map_post_b$[.@t]+"["+.@m+"]"),0); | |
| debugmes .n$+": Total Mob Amount - Map Index: "+.@t+": "+getd(".Mob_"+.map_post_b$[.@t]+"_Killed")+", Spawn Amount per Mob: "+getd(".mam_"+.map_post_b$[.@t]); | |
| } | |
| } | |
| announce .n$+": The town "+.map_b$[.@t]+" is being invaded by "+getd(".Mob_"+.map_post_b$[.@t]+"_Killed")+" monsters, please help use to defend it.",0; | |
| } | |
| } | |
| // * Map Size - Small Maps | |
| } else if( .inva_size == 2) { | |
| // - Checking if .map_am exceeds the size of the map array, or is 0 | |
| if( .@map_am > getarraysize(.map_s$) || .@map_am == 0) | |
| set .@map_am,getarraysize(.map_s$); | |
| if(.debug) | |
| debugmes .n$+": Map Quantity - Check: .@map_am: "+.@map_am; | |
| // * Map Randomness - Yes | |
| if( .inva_rand == 1) { | |
| while ( .@c < .@map_am ) { | |
| set .@t,rand(.@map_am); | |
| set .@f,0; | |
| for ( set .@e,0; .@e < getarraysize(.@t_c); set .@e,.@e + 1) | |
| if(.@t == .@t_c[.@e]) { | |
| set .@f,1; | |
| break; | |
| } | |
| if(.@f == 1) continue; | |
| if(.debug) { | |
| debugmes .n$+": Small Maps - Map Index: "+.@t+", Map Name: "+.map_s$[.@t]; | |
| debugmes .n$+": Small Maps - Mob Array Size: "+getarraysize(getd(".mob_"+.map_post_s$[.@t])); | |
| } | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_s$[.@t])); set .@m,.@m + 1) { | |
| monster .map_s$[.@t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),getd(".mam_"+.map_post_s$),strnpcinfo(0)+"::OnMobMultiKilled"; | |
| setd(".Mob_"+.map_post_s$[.@t]+"_Killed"),getd(".Mob_"+.map_post_s$[.@t]+"_Killed") + getd(".mam_"+.map_post_s$[.@t]); | |
| if(.debug) { | |
| debugmes .n$+": Small Maps - Map Index: "+.@t+", Mob Index: "+.@m+", Map Name: "+.map_s$[.@t]+", Mob ID + Name: "+getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]")+"; "+getmonsterinfo(getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),0); | |
| debugmes .n$+": Total Mob Amount - Map Index: "+.@t+": "+getd(".Mob_"+.map_post_s$[.@t]+"_Killed")+", Spawn Amount per Mob: "+getd(".mam_"+.map_post_s$[.@t]); | |
| } | |
| } | |
| announce .n$+": The town "+.map_s$[.@t]+" is being invaded by "+getd(".Mob_"+.map_post_s$[.@t]+"_Killed")+" monsters, please help use to defend it.",0; | |
| setarray .@t_c[getarraysize(.@t_c)],.@t; // Copying already use maps. | |
| } | |
| // * Map Randomness - No | |
| } else if( .inva_rand == 0) { | |
| if(.debug) | |
| debugmes .n$+": Map Randomness: No"; | |
| for ( set .@t,0; .@t < .map_am; set .@t,.@t + 1) { | |
| if(.debug) { | |
| debugmes .n$+": Small Maps - Map Index: "+.@t+", Map Name: "+.map_s$[.@t]; | |
| debugmes .n$+": Small Maps - Mob Array Size: "+getarraysize(getd(".mob_"+.map_post_s$[.@t])); | |
| } | |
| for ( set .@m,0; .@m < getarraysize(getd(".mob_"+.map_post_s$[.@t])); set .@m,.@m + 1) { | |
| monster .map_s$[.@t],0,0,""+getmonsterinfo(getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),0),getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),getd(".mam_"+.map_post_s$[.@t]),strnpcinfo(0)+"::OnMobMultiKilled"; | |
| setd(".Mob_"+.map_post_s$[.@t]+"_Killed"),getd(".Mob_"+.map_post_s$[.@t]+"_Killed") + getd(".mam_"+.map_post_s$[.@t]); | |
| if(.debug) { | |
| debugmes .n$+": Small Maps - Map Index: "+.@t+", Mob Index: "+.@m+", Map Name: "+.map_s$[.@t]+", Mob ID + Name: "+getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]")+"; "+getmonsterinfo(getd(".mob_"+.map_post_s$[.@t]+"["+.@m+"]"),0); | |
| debugmes .n$+": Total Mob Amount - Map Index: "+.@t+": "+getd(".Mob_"+.map_post_s$[.@t]+"_Killed")+", Spawn Amount per Mob: "+getd(".mam_"+.map_post_s$[.@t]); | |
| } | |
| } | |
| announce .n$+": The town "+.map_s$[.@t]+" is being invaded by "+getd(".Mob_"+.map_post_s$[.@t]+"_Killed")+" monsters, please help use to defend it.",0; | |
| } | |
| } | |
| } | |
| } | |
| break; | |
| } | |
| set .inva_status,1; | |
| end; | |
| OnMobSingleKilled: | |
| if(!.inva_status) end; // Shouldn't be possible | |
| if(getvariableofnpc(.rew_type,"Invasion Rewarder") > 0) | |
| set InvaKill,InvaKill + 1; // Kill Counter for Reward | |
| set .MobSKilled,.MobSKilled - 1; | |
| if(.MobSKilled == 0) { | |
| announce .n$+": Congratulation to ["+strcharinfo(0)+"] who delivered the final blow!!! Nicely Done!!!",0; | |
| if(.inva_final) { | |
| announce .n$+": You also get an \"Final Kill Reward\", just take a look in the Chat Box. See ya next time *g*",bc_self; | |
| dispbottom .n$+": You have been rewarded with:"; | |
| if(.inva_f_id == 1) { | |
| set Zeny,Zeny + .inva_f_am; | |
| dispbottom .n$+": "+.inva_f_am+" Zeny."; | |
| } else if(.inva_f_id == 2) { | |
| set #CASHPOINTS,#CASHPOINTS + .inva_f_am; | |
| dispbottom .n$+": "+.inva_f_am+" Cash Points. New Balance is "+#CASHPOINTS+"."; | |
| } else if(.inva_f_id >= 512) { | |
| getitem .inva_f_id,.inva_f_am; | |
| dispbottom .n$+": "+.inva_f_am+"x "+getitemname(.inva_f_id)+"."; | |
| } | |
| } | |
| sleep 10000; | |
| donpcevent strnpcinfo(0)+"::OnInvaEnd"; | |
| } else if(.MobSKilled == 1) | |
| mapannounce strcharinfo(3),.n$+": JUST 1 MONSTER is left!!!! FINAL BLOW, GO GO!!!",bc_yellow; | |
| else if(.MobSKilled == 5) | |
| mapannounce strcharinfo(3),.n$+": LAST ["+.MobSKilled+"] Monsters!!!! We can do it!!!",bc_yellow; | |
| else | |
| mapannounce strcharinfo(3),.n$+": "+.MobSKilled+" Monsters are left!",bc_yellow; | |
| end; | |
| OnMobMultiKilled: | |
| if(!.inva_status) end; // Shouldn't be possible | |
| if(getvariableofnpc(.rew_type,"Invasion Rewarder") > 0) | |
| set InvaKill,InvaKill + 1; // Kill Counter for Reward | |
| set @loc,0; | |
| for ( set .@l,0; .@l < getarraysize(.map_b$); set .@l,.@l + 1) | |
| if(strcharinfo(3) == .map_b$[.@l]) { | |
| set @loc,1; | |
| set @map,.@l; | |
| break; | |
| } | |
| for ( set .@l,0; .@l < getarraysize(.map_s$); set .@l,.@l + 1) | |
| if(strcharinfo(3) == .map_s$[.@l]) { | |
| set @loc,2; | |
| set @map,.@l; | |
| break; | |
| } | |
| OnMMobKilled: | |
| if(.debug) | |
| debugmes .n$+": 2nd Loc Check: @Loc; "+@loc+", @map: "+@map; | |
| switch( @loc ) { | |
| case 1: | |
| setd(".Mob_"+.map_post_b$[@map]+"_Killed"),getd(".Mob_"+.map_post_b$[@map]+"_Killed") - 1; | |
| if(.debug) | |
| debugmes .n$+": Mobs: "+mobcount(.map_b$[@map],strnpcinfo(0)+"::OnMobMultiKilled")+", Variable: "+getd(".Mob_"+.map_post_b$[@map]+"_Killed"); | |
| if(getd(".Mob_"+.map_post_b$[@map]+"_Killed") > 0) | |
| mapannounce strcharinfo(3),.n$+": The player ["+strcharinfo(0)+"] has killed another monster, "+getd(".Mob_"+.map_post_b$[@map]+"_Killed")+" monsters are left!!!! Good work !!!",0; | |
| else { | |
| announce .n$+": Every Monster in "+.map_s$[@map]+" has been defeated, thank you guys!!!",0; | |
| donpcevent strnpcinfo(0)+"::OnOtherTown"; | |
| } | |
| break; | |
| case 2: | |
| setd(".Mob_"+.map_post_s$[@map]+"_Killed"),getd(".Mob_"+.map_post_s$[@map]+"_Killed") - 1; | |
| if(.debug) | |
| debugmes .n$+": Mobs: "+mobcount(.map_s$[@map],strnpcinfo(0)+"::OnMobMultiKilled")+", Variable: "+getd(".Mob_"+.map_post_s$[@map]+"_Killed"); | |
| if(getd(".Mob_"+.map_post_s$[@map]+"_Killed") > 0) | |
| mapannounce strcharinfo(3),.n$+": The player ["+strcharinfo(0)+"] has killed another monster, "+getd(".Mob_"+.map_post_s$[@map]+"_Killed")+" monsters are left!!!! Good work !!!",0; | |
| else { | |
| announce .n$+": Every Monster in "+.map_s$[@map]+" has been defeated, thank you guys!!!",0; | |
| donpcevent strnpcinfo(0)+"::OnOtherTown"; | |
| } | |
| break; | |
| } | |
| end; | |
| OnOtherTown: | |
| for ( set .@t,0; .@t < getarraysize(.map_b$); set .@t,.@t + 1) | |
| if(getd(".Mob_"+.map_post_b$[.@m]+"_Killed") > 0) | |
| set .@mapb_left$,.@mapb_left$ + .map_b$[.@m]+ ( (.map_b$[.@m+1] != "")?", ":""); | |
| for ( set .@t,0; .@t < getarraysize(.map_s$); set .@t,.@t + 1) | |
| if(getd(".Mob_"+.map_post_s$[.@m]+"_Killed") > 0) | |
| set .@maps_left$,.@maps_left$ + .map_s$[.@m]+ ( (.map_s$[.@m+1] != "")?", ":""); | |
| if(.@maps_left$ == "" && .@mapb_left$ == "") | |
| donpcevent strnpcinfo(0)+"::OnInvaEnd"; | |
| announce .n$+": In the "+ ( (.@mapb_left$ != "")?"big towns "+.@mapb_left$+ ( (.@maps_left$ != "")?" and small towns "+.@maps_left$:""):"small towns "+.@maps_left$)+" are still Monsters, please help use to defeat them!!!",0; | |
| end; | |
| OnInvaEnd: | |
| announce .n$+": Thank you guys for your help in defeating the invaders, we will counting on you for the next time as well.",0; | |
| donpcevent strnpcinfo(0)+"::OnInvaRestart"; | |
| end; | |
| OnInvaForceEnd: | |
| if(.delay == 1) set .s,0; // Reseting Delay Counter | |
| announce .n$+": NOOOOO!!! The monsters successfully invaded the towns, RETREAT GUARDS!!!",0; | |
| // Removing Mobs | |
| if(.inva_type == 1) // Single Town | |
| if(.map_use == 1) killmonster .map_b$[.t],strnpcinfo(0)+"::OnMobSingleKilled"; | |
| else killmonster .map_s$[.t],strnpcinfo(0)+"::OnMobSingleKilled"; | |
| else if(.inva_type == 2) { // Multi Town | |
| for ( set .@t,0; .@t < getarraysize(.map_b$); set .@t,.@t + 1) | |
| killmonster .map_b$[.@t],strnpcinfo(0)+"::OnMobMultiKilled"; | |
| for ( set .@t,0; .@t < getarraysize(.map_s$); set .@t,.@t + 1) | |
| killmonster .map_s$[.@t],strnpcinfo(0)+"::OnMobMultiKilled"; | |
| } | |
| set .inva_status,0; | |
| sleep 10000; | |
| announce .n$+": Brave Fighters, I thank you for your support, but we failed!!",0; | |
| sleep 10000; | |
| announce .n$+": Let's regroup and let's try again, I will inform you when we are ready!!",0; | |
| OnInvaRestart: | |
| DELAY(.delay_type,.delay_pos,2); | |
| if(getvariableofnpc(.rew_type,"Invasion Rewarder") > 0) { | |
| enablenpc "Invasion Rewarder"; | |
| announce .n$+": Visit the \"Invasion Rewarder\" to recieve rewards for your kills. But hurry, he will disappear in "+getvariableofnpc(.rew_dis,"Invasion Rewarder")+" minutes.",0; | |
| donpcevent strnpcinfo(0)+"::OnRewardDisable"; | |
| } | |
| end; | |
| // Auto Disable Reward NPC | |
| OnRewardDisable: | |
| set .m,getvariableofnpc(.rew_dis,"Invasion Rewarder"); | |
| while( .m != 0 ) { | |
| switch(.m) { | |
| case 4: | |
| case 3: | |
| case 2: | |
| announce .n$+": The \"Invasion Rewarder\" will disappear in "+.m+" minutes.",bc_all; break; | |
| case 1: announce .n$+": HURRY, the \"Invasion Rewarder\" will disappear in 1 minute.",bc_all; break; | |
| } | |
| set .m,.m - 1; | |
| sleep 60000; | |
| } | |
| announce "Invasion Rewarder: Okay, I'm done here. See ya next time!!!",0; | |
| set .m,0; | |
| disablenpc "Invasion Rewarder"; | |
| end; | |
| OnPCLoginEvent: | |
| if(.inva_status == 0) end; | |
| announce .n$+": The Monster Invasion Event is currently running, please hurry and help us!!",bc_self; | |
| sleep2 2000; | |
| if(.inva_type == 1) | |
| set .@map_left$,( (.map_use == 1) ? .map_b$[.t]:.map_s$[.t]); | |
| else if(.inva_type == 2) { | |
| for ( set .@m,0; .@m < getarraysize(.map_b$); set .@m,.@m + 1) | |
| if(getd(".Mob_"+.map_post_b$[.@m]+"_Killed") > 0) | |
| set .@map_left$,.@map_left$ + .map_b$[.@m]+ ( (.map_b$[.@m+1] != "")?", ":""); | |
| for ( set .@m,0; .@m < getarraysize(.map_s$); set .@m,.@m + 1) | |
| if(getd(".Mob_"+.map_post_s$[.@m]+"_Killed") > 0) | |
| set .@map_left$,.@map_left$ +" and "+ .map_s$[.@m]+ ( (.map_s$[.@m+1] != "")?", ":""); | |
| } | |
| announce .n$+": We are defending at "+ .@map_left$+"!!!",bc_self; | |
| end; | |
| OnInit: | |
| set .n$,"[Ragnarok Guard]"; | |
| // Debug Mode - See Map Server Console for Debug messages | |
| set .debug,0; | |
| // ======= Invasion Type ======= | |
| // - 1: Single | |
| // - 2: Multiply | |
| set .inva_type,1; | |
| // ====== Single Invasion Settings ========= | |
| if(.inva_type == 1) { | |
| // * Specific Map Usage | |
| // - 0 = Random | |
| // - 1 = Big Maps | |
| // - 2 = Small Maps | |
| set .s_inva_spec,0; | |
| if(.s_inva_spec > 0) { | |
| // * Map Index | |
| // X = Array Index of the Map Array | |
| set .s_inva_pos,0; | |
| } | |
| // ======= Multiply Invasion Settings ======== | |
| } else if(.inva_type == 2) { | |
| // * Spawn Option | |
| // - 1: All Maps | |
| // - 2: Specific Maps | |
| set .inva_spawn,2; | |
| if(.inva_spawn == 2) { | |
| // * Map Usage: | |
| // - 1: Big Maps | |
| // - 2: Small Maps | |
| set .inva_size,1; | |
| // * Map Amount: | |
| // - 0: All Maps from .inva_size above | |
| // - 1+: ... | |
| // Note: If this value exceeds the size of the map array, | |
| // then it will use all maps of .inva_size. | |
| set .inva_maps,0; | |
| if(.inva_maps > 0 && .inva_maps < ( (.inva_size == 1)?getarraysize(.map_b$):getarraysize(.map_s$) ) ) | |
| // * Map Randoming: | |
| // - 0: No | |
| // - 1: Yes | |
| // Note: Map Randoming is only possible when not all maps are wanted | |
| // It would be ineffective to make map randoming when there are all maps active :I | |
| set .inva_rand,1; | |
| } | |
| } | |
| // * Invasion on Server Start | |
| // - 0: No | |
| // - 1: Yes | |
| set .inva_statusinit,1; | |
| // * Invasion Force End | |
| // - Default: 3600 seconds // 1 Hour | |
| // - 0: Not used | |
| // - 1+: ... | |
| // Note: The Event will automatically end after this value has passed (in seconds) | |
| set .inva_fend,3600; | |
| // =======*======= DELAY SETTINGS =======*======= | |
| // * Delay Usage | |
| // - 0: Off - OnClockXXXX will be used | |
| // - 1: On | |
| set .delay,1; | |
| // * Delay Type | |
| // - 1: Random (Default) | |
| // - 2: Fixed Delay | |
| // - 3: Ranged Delay | |
| set .delay_type,1; | |
| // ---- Fixed Delay ---- | |
| // Array Position in ".time" | |
| if(.delay_type == 2) | |
| set .delay_pos,0; | |
| // ---- Ranged Delay ---- | |
| // Array Position for start index | |
| if(.delay_type == 3) | |
| set .delay_pos,3; | |
| // * Delay Times | |
| setarray .time[0], | |
| // In Seconds - is equal to - Array Position | |
| 10800, // 3 Hours - 0 | |
| 14400, // 4 Hours - 1 | |
| 21600, // 6 Hours - 2 | |
| 86400, // 1 Day - 3 | |
| 172800, // 2 Days - 4 | |
| 259200; // 3 Days - 5 | |
| // =======*======= MONSTER SETTINGS =======*======= | |
| // * Mob Quantity Limit depending on the map size | |
| // - Big Maps | |
| set .m_limit_b,100; | |
| // - Small Maps | |
| set .m_limit_s,30; | |
| // * Maps List | |
| // - Big Maps | |
| setarray .map_b$[0],"prontera","geffen","payon","morocc","aldebaran","alberta"; | |
| // For every map you have to add an postfix in the same order, | |
| // which has been put in the array for the Maps | |
| // After this, just set an array with the Mob IDs where the | |
| // array name contains the postfix you set-up, see the examples | |
| setarray .map_post_b$[0],"pron","gef","pay","mor","alde","alb"; | |
| // - Small Maps | |
| setarray .map_s$[0],"izlude"; | |
| setarray .map_post_s$[0],"izl"; | |
| // ======= Monster ID's ======= | |
| // ------ Big Maps ------ | |
| // * Prontera - Mantis, Thief Bug Male, Argos, Side Winder | |
| setarray .mob_pron[0],1139,1054,1100,1037; | |
| // * Geffen - Poison Spore, Ghoul, Jakk, High Orc | |
| setarray .mob_gef[0],1855,1036,1130,1213; | |
| // * Payon - Zombie, Elder Willow, Munak, Nine Tail, Drainliar | |
| setarray .mob_pay[0],1015,1033,1026,1180,1111; | |
| // * Morocc - Requiem, Isis, Mummy, Minorous | |
| setarray .mob_mor[0],1164,1029,1041,1149; | |
| // * Aldebaran - Cramp, Penomena, Punk, Orc Archer, Bathory | |
| setarray .mob_alde[0],1209,1029,1199,1189,1102; | |
| // * Alberta - Pirate Skeleton, Penomena, Poison Spore, Whisper, Mimic | |
| setarray .mob_alb[0],1071,1029,1077,1179,1191; | |
| // ------ Small Maps ------ | |
| // * Izlude - Obeaune, Merman, Swordfish, Strouf | |
| setarray .mob_izl[0],1044,1264,1069,1065; | |
| // ------ Mob Amount Calculation for Big Maps ------ | |
| for ( set .@c,0; .@c < getarraysize(.map_post_b$); set .@c,.@c + 1) | |
| setd(".mam_"+.map_post_b$[.@c]),( .m_limit_b/getarraysize(getd(".mob_"+.map_post_b$)) ); | |
| // ------ Mob Amount Calculation for Small Maps ------ | |
| for ( set .@c,0; .@c < getarraysize(.map_post_s$); set .@c,.@c + 1) | |
| setd(".mam_"+.map_post_s$[.@c]),( .m_limit_s/getarraysize(getd(".mob_"+.map_post_s$)) ); | |
| // ======= Final Kill Settings ======= | |
| // * Will the player who gets the final kill be rewarded? | |
| // Only working during a Single Invasion | |
| // - 1: Yes | |
| // - 0: No | |
| set .inva_final,1; | |
| if(.inva_final == 1) { | |
| // * Reward Type: | |
| // - 1: Zeny | |
| // - 2: Cash Points | |
| // - 512+: Item ID (the Value is already the Item ID) | |
| set .inva_f_id,1; | |
| // * Reward Amount: | |
| set .inva_f_am,10000; | |
| } | |
| // =======*======= END of SETTINGS =======*======= | |
| // Even if .delay is 0, its required to start the timer for force ending the event :I | |
| initnpctimer; | |
| if(.debug) { | |
| debugmes .n$+": .inva_delay: "+.inva_delay; | |
| debugmes .n$+": gettimetick(2): "+gettimetick(2); | |
| } | |
| if(.delay == 1 && DELAY(.delay_type,.delay_pos,1) < 1) // If the delay value is empty, set it!! | |
| DELAY(.delay_type,.delay_pos,2); | |
| if(.debug) | |
| debugmes .n$+": .inva_delay: "+.inva_delay; | |
| if(.inva_statusinit == 1) // Starting Invasion on Server Start | |
| donpcevent strnpcinfo(0)+"::OnInvaInit"; | |
| // Custom Commands for GM's | |
| bindatcmd "invastart",strnpcinfo(0)+"::OnInvaInit",1,99; | |
| bindatcmd "invaend",strnpcinfo(0)+"::OnInvaForceEnd",1,99; | |
| end; | |
| function DELAY { | |
| // Format: DELAY(.delay_type,.delay_pos,1/2); | |
| // getarg(0) = Delay Type | |
| // * 1: Random | |
| // * 2: Fixed Delay | |
| // * 3: Ranged Delay | |
| // getarg(1) = Array Position if getarg(0) == 2 || 3 | |
| // getarg(2): Read/Write | |
| // * 1: Read | |
| // * 2: Write | |
| if(getarg(2) == 1) | |
| return (.inva_delay - gettimetick(2)); | |
| switch(getarg(0)) { | |
| case 1: set .@new_inva,.time[rand(getarraysize(.time))]; break; | |
| case 2: set .@new_inva,.time[getarg(1)]; break; | |
| case 3: set .@new_inva,.time[rand(getarg(1),getarraysize(.time) - 1)]; break; | |
| } | |
| set .inva_delay,gettimetick(2) + .@new_inva; | |
| return .@new_inva; | |
| } | |
| } | |
| prontera,150,175,4 script Invasion Rewarder 110,{ | |
| mes .n$; | |
| mes "Hello, "+strcharinfo(0)+"!"; | |
| mes "So you want to be rewarded from the Mob Invasion Event, huh?"; | |
| mes "Let me take a look at your battle record."; | |
| next; | |
| mes .n$; | |
| if(!InvaKill) { | |
| mes "It seems like you didn't participated at all or you got your reward already."; | |
| mes "So I can't give you any kind of reward."; | |
| mes "Try your best next time."; | |
| close; | |
| } | |
| mes "You haved killed "+InvaKill+" monsters, good job there."; | |
| next; | |
| mes .n$; | |
| set .@rew_am,InvaKill*.rew_am; | |
| set .@rew_bonus, ( (.rew_bonus > 0)?(InvaKill*.rew_bonus):.rew_bonus); | |
| set .@total,.@rew_am + .@rew_bonus; | |
| if(.rew_type == 1) { | |
| mes "You have recieved "+.@total+"x "+( (.rew_bonus == 1)?"(Bonus: +"+.@rew_bonus+") ":"") + getitemname(.rew_id)+"."; | |
| getitem .rew_id,.@total; | |
| } else if(.rew_type == 2) { | |
| mes "You have recieved "+.@total+"x "+( (.rew_bonus == 1)?"(Bonus: +"+.@rew_bonus+") ":"") + "Cash Points."; | |
| set #CASHPOINTS,#CASHPOINTS + (.rew_am+.rew_bonus); | |
| } | |
| set InvaKill,0; | |
| close; | |
| OnInit: | |
| set .n$,"["+strnpcinfo(0)+"]"; | |
| // =======*======= REWARD SETTINGS =======*======= | |
| // * Reward Type: | |
| // - 0: None | |
| // - 1: Item | |
| // - 2: Cash Points | |
| set .rew_type,1; | |
| // * Reward Bonus | |
| // - 0: Off | |
| // - 1 and higher: On | |
| // = This bonus will be given to the kill additionally. | |
| set .rew_bonus,0; | |
| // ----- Item ----- | |
| if(.rew_type == 1) | |
| set .rew_id,7929; // Item ID | |
| // ----- Reward Quantity ----- | |
| set .rew_am,10; // Amount per Kill | |
| // ----- NPC Auto Disable ----- | |
| // After how many minutes will the NPC be disabled again: | |
| set .rew_dis,3; | |
| disablenpc strnpcinfo(0); | |
| end; | |
| } |