diff --git a/llvm/test/Transforms/PhaseOrdering/AArch64/matrix-extract-insert.ll b/llvm/test/Transforms/PhaseOrdering/AArch64/matrix-extract-insert.ll index c1aa0649899d9..b7fc94a51c832 100644 --- a/llvm/test/Transforms/PhaseOrdering/AArch64/matrix-extract-insert.ll +++ b/llvm/test/Transforms/PhaseOrdering/AArch64/matrix-extract-insert.ll @@ -305,3 +305,38 @@ declare void @llvm.assume(i1 noundef) #2 declare void @llvm.lifetime.end.p0i8(i64 immarg, i8* nocapture) #1 ; Function Attrs: nounwind ssp uwtable mustprogress + +define <4 x float> @reverse_hadd_v4f32(<4 x float> %a, <4 x float> %b) { +; CHECK-LABEL: @reverse_hadd_v4f32( +; CHECK-NEXT: [[SHIFT:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[TMP1:%.*]] = fadd <4 x float> [[SHIFT]], [[A]] +; CHECK-NEXT: [[SHIFT1:%.*]] = shufflevector <4 x float> [[A]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[TMP2:%.*]] = fadd <4 x float> [[SHIFT1]], [[A]] +; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> [[TMP2]], <4 x i32> +; CHECK-NEXT: [[SHIFT2:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[TMP4:%.*]] = fadd <4 x float> [[SHIFT2]], [[B]] +; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> +; CHECK-NEXT: [[SHIFT3:%.*]] = shufflevector <4 x float> [[B]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[TMP6:%.*]] = fadd <4 x float> [[SHIFT3]], [[B]] +; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x i32> +; CHECK-NEXT: ret <4 x float> [[TMP7]] +; + %vecext = extractelement <4 x float> %a, i32 0 + %vecext1 = extractelement <4 x float> %a, i32 1 + %add = fadd float %vecext, %vecext1 + %vecinit = insertelement <4 x float> undef, float %add, i32 0 + %vecext2 = extractelement <4 x float> %a, i32 2 + %vecext3 = extractelement <4 x float> %a, i32 3 + %add4 = fadd float %vecext2, %vecext3 + %vecinit5 = insertelement <4 x float> %vecinit, float %add4, i32 1 + %vecext6 = extractelement <4 x float> %b, i32 0 + %vecext7 = extractelement <4 x float> %b, i32 1 + %add8 = fadd float %vecext6, %vecext7 + %vecinit9 = insertelement <4 x float> %vecinit5, float %add8, i32 2 + %vecext10 = extractelement <4 x float> %b, i32 2 + %vecext11 = extractelement <4 x float> %b, i32 3 + %add12 = fadd float %vecext10, %vecext11 + %vecinit13 = insertelement <4 x float> %vecinit9, float %add12, i32 3 + %shuffle = shufflevector <4 x float> %vecinit13, <4 x float> %a, <4 x i32> + ret <4 x float> %shuffle +}