diff --git a/llvm/test/Transforms/SimplifyCFG/X86/merge-compatible-invokes-of-landingpad-debuginfo.ll b/llvm/test/Transforms/SimplifyCFG/X86/merge-compatible-invokes-of-landingpad-debuginfo.ll new file mode 100644 index 0000000000000..1b39e731c94d5 --- /dev/null +++ b/llvm/test/Transforms/SimplifyCFG/X86/merge-compatible-invokes-of-landingpad-debuginfo.ll @@ -0,0 +1,103 @@ +; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --check-attributes --check-globals +; RUN: opt < %s -debugify -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -sink-common-insts -S | FileCheck %s +; RUN: opt < %s -passes='debugify,simplifycfg' -S | FileCheck %s + +target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" +target triple = "x86_64-unknown-linux-gnu" + +; More interesting test, here we can merge the invokes. +define void @t1_mergeable_invoke() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t1_mergeable_invoke( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond(), !dbg [[DBG12:![0-9]+]] +; CHECK-NEXT: call void @llvm.dbg.value(metadata i1 [[C0]], metadata [[META9:![0-9]+]], metadata !DIExpression()), !dbg [[DBG12]] +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]], !dbg [[DBG13:![0-9]+]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]], !dbg [[DBG14:![0-9]+]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable, !dbg [[DBG15:![0-9]+]] +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup, !dbg [[DBG16:![0-9]+]] +; CHECK-NEXT: call void @destructor(), !dbg [[DBG17:![0-9]+]] +; CHECK-NEXT: resume { i8*, i32 } [[EH]], !dbg [[DBG18:![0-9]+]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond(), !dbg [[DBG19:![0-9]+]] +; CHECK-NEXT: call void @llvm.dbg.value(metadata i1 [[C1]], metadata [[META11:![0-9]+]], metadata !DIExpression()), !dbg [[DBG19]] +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]], !dbg [[DBG20:![0-9]+]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]], !dbg [[DBG21:![0-9]+]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable, !dbg [[DBG22:![0-9]+]] +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect(), !dbg [[DBG23:![0-9]+]] +; CHECK-NEXT: ret void, !dbg [[DBG24:![0-9]+]] +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +declare i1 @cond() +declare void @sideeffect() +declare void @simple_throw() noreturn +declare void @destructor() + +declare dso_local i32 @__gxx_personality_v0(...) +;. +; CHECK: attributes #[[ATTR0:[0-9]+]] = { noreturn } +; CHECK: attributes #[[ATTR1:[0-9]+]] = { nofree nosync nounwind readnone speculatable willreturn } +;. +; CHECK: [[META0:![0-9]+]] = distinct !DICompileUnit(language: DW_LANG_C, file: !1, producer: "debugify", isOptimized: true, runtimeVersion: 0, emissionKind: FullDebug) +; CHECK: [[META1:![0-9]+]] = !DIFile(filename: "", directory: "/") +; CHECK: [[META2:![0-9]+]] = !{i32 13} +; CHECK: [[META3:![0-9]+]] = !{i32 2} +; CHECK: [[META4:![0-9]+]] = !{i32 2, !"Debug Info Version", i32 3} +; CHECK: [[META5:![0-9]+]] = distinct !DISubprogram(name: "t1_mergeable_invoke", linkageName: "t1_mergeable_invoke", scope: null, file: !1, line: 1, type: !6, scopeLine: 1, spFlags: DISPFlagDefinition | DISPFlagOptimized, unit: !0, retainedNodes: !8) +; CHECK: [[META6:![0-9]+]] = !DISubroutineType(types: !7) +; CHECK: [[META7:![0-9]+]] = !{} +; CHECK: [[META8:![0-9]+]] = !{!9, !11} +; CHECK: [[META9]] = !DILocalVariable(name: "1", scope: !5, file: !1, line: 1, type: !10) +; CHECK: [[META10:![0-9]+]] = !DIBasicType(name: "ty8", size: 8, encoding: DW_ATE_unsigned) +; CHECK: [[META11]] = !DILocalVariable(name: "2", scope: !5, file: !1, line: 8, type: !10) +; CHECK: [[DBG12]] = !DILocation(line: 1, column: 1, scope: !5) +; CHECK: [[DBG13]] = !DILocation(line: 2, column: 1, scope: !5) +; CHECK: [[DBG14]] = !DILocation(line: 3, column: 1, scope: !5) +; CHECK: [[DBG15]] = !DILocation(line: 4, column: 1, scope: !5) +; CHECK: [[DBG16]] = !DILocation(line: 5, column: 1, scope: !5) +; CHECK: [[DBG17]] = !DILocation(line: 6, column: 1, scope: !5) +; CHECK: [[DBG18]] = !DILocation(line: 7, column: 1, scope: !5) +; CHECK: [[DBG19]] = !DILocation(line: 8, column: 1, scope: !5) +; CHECK: [[DBG20]] = !DILocation(line: 9, column: 1, scope: !5) +; CHECK: [[DBG21]] = !DILocation(line: 10, column: 1, scope: !5) +; CHECK: [[DBG22]] = !DILocation(line: 11, column: 1, scope: !5) +; CHECK: [[DBG23]] = !DILocation(line: 12, column: 1, scope: !5) +; CHECK: [[DBG24]] = !DILocation(line: 13, column: 1, scope: !5) +;. diff --git a/llvm/test/Transforms/SimplifyCFG/X86/merge-compatible-invokes-of-landingpad.ll b/llvm/test/Transforms/SimplifyCFG/X86/merge-compatible-invokes-of-landingpad.ll new file mode 100644 index 0000000000000..a9b93193f7d87 --- /dev/null +++ b/llvm/test/Transforms/SimplifyCFG/X86/merge-compatible-invokes-of-landingpad.ll @@ -0,0 +1,1367 @@ +; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --check-attributes --check-globals +; RUN: opt < %s -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -sink-common-insts -S | FileCheck %s +; RUN: opt < %s -passes='simplifycfg' -S | FileCheck %s + +target datalayout = "e-m:e-p270:32:32-p271:32:32-p272:64:64-i64:64-f80:128-n8:16:32:64-S128" +target triple = "x86_64-unknown-linux-gnu" + +; Simple test, nothing interesting happens here. +define void @t0_noop() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t0_noop( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C]], label [[IF_THEN:%.*]], label [[IF_END:%.*]] +; CHECK: if.then: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c = call i1 @cond() + br i1 %c, label %if.then, label %if.end + +if.then: + invoke void @simple_throw() to label %invoke.cont unwind label %lpad + +invoke.cont: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.end: + call void @sideeffect() + ret void +} + +; More interesting test, here we can merge the invokes. +define void @t1_mergeable_invoke() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t1_mergeable_invoke( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; 'unreachable' block is shared, but it is unreachable, so we are fine. +define void @t2_shared_normal_dest() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t2_shared_normal_dest( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT]] unwind label [[LPAD]] +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont unwind label %lpad + +invoke.cont: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont unwind label %lpad + +if.end: + call void @sideeffect() + ret void +} + +; shared normal destination is not unreachable. +define void @t3_bad_shared_normal_dest() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t3_bad_shared_normal_dest( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT]] unwind label [[LPAD]] +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont unwind label %lpad + +invoke.cont: + call void @sideeffect() + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont unwind label %lpad + +if.end: + call void @sideeffect() + ret void +} + +; normal destinations are not unreachable. +define void @t4_normal_dests() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t4_normal_dests( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: call void @another_sideeffect() +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + call void @sideeffect() + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + call void @another_sideeffect() + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; Invokes lead to different landing pads. +define void @t5_different_landingpads() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t5_different_landingpads( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD0:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: common.resume: +; CHECK-NEXT: [[COMMON_RESUME_OP:%.*]] = phi { i8*, i32 } [ [[EH0:%.*]], [[LPAD0]] ], [ [[EH1:%.*]], [[LPAD1:%.*]] ] +; CHECK-NEXT: resume { i8*, i32 } [[COMMON_RESUME_OP]] +; CHECK: lpad0: +; CHECK-NEXT: [[EH0]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: br label [[COMMON_RESUME:%.*]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD1]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: lpad1: +; CHECK-NEXT: [[EH1]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @another_destructor() +; CHECK-NEXT: br label [[COMMON_RESUME]] +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad0 + +invoke.cont0: + unreachable + +lpad0: + %eh0 = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh0 + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad1 + +invoke.cont2: + unreachable + +lpad1: + %eh1 = landingpad { i8*, i32 } cleanup + call void @another_destructor() + resume { i8*, i32 } %eh1 + +if.end: + call void @sideeffect() + ret void +} + +; The invoked functions are different +define void @t6_different_invokes() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t6_different_invokes( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @another_simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @another_simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; Merging of this invoke is disallowed +define void @t7_nomerge0() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t7_nomerge0( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() #[[ATTR1:[0-9]+]] +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() nomerge to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} +define void @t8_nomerge1() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t8_nomerge1( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() #[[ATTR1]] +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() nomerge to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} +define void @t9_nomerge2() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t9_nomerge2( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() #[[ATTR1]] +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() #[[ATTR1]] +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() nomerge to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() nomerge to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; Just don't deal with inlineasm. +define void @t10_inlineasm() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t10_inlineasm( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void asm sideeffect "something bad", ""() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void asm sideeffect "something bad", ""() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void asm sideeffect "something bad", ""() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void asm sideeffect "something bad", ""() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; More interesting test, here we can merge the invokes. +define void @t11_phi_in_landingpad() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t11_phi_in_landingpad( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[PHI:%.*]] = phi i32 [ 0, [[IF_THEN0]] ], [ 1, [[IF_THEN1:%.*]] ] +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @consume(i32 [[PHI]]) +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %phi = phi i32 [ 0, %if.then0 ], [ 1, %if.then1 ] + %eh = landingpad { i8*, i32 } cleanup + call void @consume(i32 %phi) + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; It is okay for the invoke to take arguments +define void @t12_arguments_are_fine() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t12_arguments_are_fine( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw_taking_argument(i32 42) +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw_taking_argument(i32 42) +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw_taking_argument(i32 42) to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw_taking_argument(i32 42) to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; It is okay for the invoke to take different arguments +define void @t13_different_arguments_are_fine() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t13_different_arguments_are_fine( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw_taking_argument(i32 0) +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw_taking_argument(i32 42) +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw_taking_argument(i32 0) to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw_taking_argument(i32 42) to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; There can be more than two invokes in a set +define void @t14_three_invokes_only_two_compatible() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t14_three_invokes_only_two_compatible( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE0:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else0: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_ELSE1:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.else1: +; CHECK-NEXT: [[C2:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C2]], label [[IF_THEN2:%.*]], label [[IF_END:%.*]] +; CHECK: if.then2: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT3:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont3: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else0 + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else0: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.else1 + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.else1: + %c2 = call i1 @cond() + br i1 %c2, label %if.then2, label %if.end + +if.then2: + invoke void @simple_throw() to label %invoke.cont3 unwind label %lpad + +invoke.cont3: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; If not all invokes of landingpad are compatible then we still merge compatible ones. +define void @t15_three_invokes_only_two_compatible() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t15_three_invokes_only_two_compatible( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE0:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else0: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_ELSE1:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.else1: +; CHECK-NEXT: [[C2:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C2]], label [[IF_THEN2:%.*]], label [[IF_END:%.*]] +; CHECK: if.then2: +; CHECK-NEXT: invoke void @another_simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT3:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont3: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else0 + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else0: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.else1 + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.else1: + %c2 = call i1 @cond() + br i1 %c2, label %if.then2, label %if.end + +if.then2: + invoke void @another_simple_throw() to label %invoke.cont3 unwind label %lpad + +invoke.cont3: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; We succeed in merging invokes into two sets +define void @t16_four_invokes_forming_two_sets() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t16_four_invokes_forming_two_sets( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE0:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else0: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_ELSE1:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.else1: +; CHECK-NEXT: [[C2:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C2]], label [[IF_THEN2:%.*]], label [[IF_ELSE2:%.*]] +; CHECK: if.then2: +; CHECK-NEXT: invoke void @another_simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT3:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont3: +; CHECK-NEXT: unreachable +; CHECK: if.else2: +; CHECK-NEXT: [[C3:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C3]], label [[IF_THEN3:%.*]], label [[IF_END:%.*]] +; CHECK: if.then3: +; CHECK-NEXT: invoke void @another_simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT4:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont4: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else0 + +if.then0: + invoke void @simple_throw() to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else0: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.else1 + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.else1: + %c2 = call i1 @cond() + br i1 %c2, label %if.then2, label %if.else2 + +if.then2: + invoke void @another_simple_throw() to label %invoke.cont3 unwind label %lpad + +invoke.cont3: + unreachable + +if.else2: + %c3 = call i1 @cond() + br i1 %c3, label %if.then3, label %if.end + +if.then3: + invoke void @another_simple_throw() to label %invoke.cont4 unwind label %lpad + +invoke.cont4: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; Attributes must match +define void @t17_mismatched_attrs_prevent_merge() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t17_mismatched_attrs_prevent_merge( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() #[[ATTR2:[0-9]+]] +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() readnone to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; Common attributes are preserved +define void @t18_attributes_are_preserved() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t18_attributes_are_preserved( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() #[[ATTR2]] +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() #[[ATTR2]] +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() readnone to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() readnone to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; Fully identical operand bundles are good. +define void @t19_compatible_operand_bundle() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t19_compatible_operand_bundle( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() [ "abc"(i32 42) ] +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() [ "abc"(i32 42) ] +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() [ "abc"(i32 42) ] to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() [ "abc"(i32 42) ] to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; Operand bundles must be compatible, else we can't merge. +define void @t20_incompatible_operand_bundle() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t20_incompatible_operand_bundle( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() [ "abc"(i32 42) ] +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() [ "def"(i32 0) ] +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() [ "abc"(i32 42) ] to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() [ "def"(i32 0) ] to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +; We need to PHI together the arguments of the operand bundles. +define void @t21_semicompatible_operand_bundle() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) { +; CHECK-LABEL: @t21_semicompatible_operand_bundle( +; CHECK-NEXT: entry: +; CHECK-NEXT: [[C0:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C0]], label [[IF_THEN0:%.*]], label [[IF_ELSE:%.*]] +; CHECK: if.then0: +; CHECK-NEXT: invoke void @simple_throw() [ "abc"(i32 42) ] +; CHECK-NEXT: to label [[INVOKE_CONT0:%.*]] unwind label [[LPAD:%.*]] +; CHECK: invoke.cont0: +; CHECK-NEXT: unreachable +; CHECK: lpad: +; CHECK-NEXT: [[EH:%.*]] = landingpad { i8*, i32 } +; CHECK-NEXT: cleanup +; CHECK-NEXT: call void @destructor() +; CHECK-NEXT: resume { i8*, i32 } [[EH]] +; CHECK: if.else: +; CHECK-NEXT: [[C1:%.*]] = call i1 @cond() +; CHECK-NEXT: br i1 [[C1]], label [[IF_THEN1:%.*]], label [[IF_END:%.*]] +; CHECK: if.then1: +; CHECK-NEXT: invoke void @simple_throw() [ "abc"(i32 0) ] +; CHECK-NEXT: to label [[INVOKE_CONT2:%.*]] unwind label [[LPAD]] +; CHECK: invoke.cont2: +; CHECK-NEXT: unreachable +; CHECK: if.end: +; CHECK-NEXT: call void @sideeffect() +; CHECK-NEXT: ret void +; +entry: + %c0 = call i1 @cond() + br i1 %c0, label %if.then0, label %if.else + +if.then0: + invoke void @simple_throw() [ "abc"(i32 42) ] to label %invoke.cont0 unwind label %lpad + +invoke.cont0: + unreachable + +lpad: + %eh = landingpad { i8*, i32 } cleanup + call void @destructor() + resume { i8*, i32 } %eh + +if.else: + %c1 = call i1 @cond() + br i1 %c1, label %if.then1, label %if.end + +if.then1: + invoke void @simple_throw() [ "abc"(i32 0) ] to label %invoke.cont2 unwind label %lpad + +invoke.cont2: + unreachable + +if.end: + call void @sideeffect() + ret void +} + +declare i1 @cond() + +declare void @sideeffect() +declare void @another_sideeffect() + +declare void @simple_throw() noreturn +declare void @another_simple_throw() noreturn + +declare void @simple_throw_taking_argument(i32) noreturn + +declare void @destructor() +declare void @another_destructor() + +declare void @consume(i32) + +declare dso_local i32 @__gxx_personality_v0(...) +;. +; CHECK: attributes #[[ATTR0:[0-9]+]] = { noreturn } +; CHECK: attributes #[[ATTR1]] = { nomerge } +; CHECK: attributes #[[ATTR2]] = { readnone } +;.