diff --git a/llvm/test/CodeGen/RISCV/atomic-signext.ll b/llvm/test/CodeGen/RISCV/atomic-signext.ll index c9015ac7673e1..de81b12493745 100644 --- a/llvm/test/CodeGen/RISCV/atomic-signext.ll +++ b/llvm/test/CodeGen/RISCV/atomic-signext.ll @@ -3743,3 +3743,459 @@ define signext i64 @atomicrmw_umin_i64_monotonic(i64 *%a, i64 %b) nounwind { %1 = atomicrmw umin i64* %a, i64 %b monotonic ret i64 %1 } + +define signext i8 @cmpxchg_i8_monotonic_monotonic_val0(i8* %ptr, i8 signext %cmp, i8 signext %val) nounwind { +; RV32I-LABEL: cmpxchg_i8_monotonic_monotonic_val0: +; RV32I: # %bb.0: +; RV32I-NEXT: addi sp, sp, -16 +; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill +; RV32I-NEXT: sb a1, 11(sp) +; RV32I-NEXT: addi a1, sp, 11 +; RV32I-NEXT: li a3, 0 +; RV32I-NEXT: li a4, 0 +; RV32I-NEXT: call __atomic_compare_exchange_1@plt +; RV32I-NEXT: lb a0, 11(sp) +; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload +; RV32I-NEXT: addi sp, sp, 16 +; RV32I-NEXT: ret +; +; RV32IA-LABEL: cmpxchg_i8_monotonic_monotonic_val0: +; RV32IA: # %bb.0: +; RV32IA-NEXT: andi a3, a0, -4 +; RV32IA-NEXT: slli a0, a0, 3 +; RV32IA-NEXT: li a4, 255 +; RV32IA-NEXT: sll a4, a4, a0 +; RV32IA-NEXT: andi a1, a1, 255 +; RV32IA-NEXT: sll a1, a1, a0 +; RV32IA-NEXT: andi a2, a2, 255 +; RV32IA-NEXT: sll a2, a2, a0 +; RV32IA-NEXT: .LBB47_1: # =>This Inner Loop Header: Depth=1 +; RV32IA-NEXT: lr.w a5, (a3) +; RV32IA-NEXT: and a6, a5, a4 +; RV32IA-NEXT: bne a6, a1, .LBB47_3 +; RV32IA-NEXT: # %bb.2: # in Loop: Header=BB47_1 Depth=1 +; RV32IA-NEXT: xor a6, a5, a2 +; RV32IA-NEXT: and a6, a6, a4 +; RV32IA-NEXT: xor a6, a5, a6 +; RV32IA-NEXT: sc.w a6, a6, (a3) +; RV32IA-NEXT: bnez a6, .LBB47_1 +; RV32IA-NEXT: .LBB47_3: +; RV32IA-NEXT: srl a0, a5, a0 +; RV32IA-NEXT: slli a0, a0, 24 +; RV32IA-NEXT: srai a0, a0, 24 +; RV32IA-NEXT: ret +; +; RV64I-LABEL: cmpxchg_i8_monotonic_monotonic_val0: +; RV64I: # %bb.0: +; RV64I-NEXT: addi sp, sp, -16 +; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill +; RV64I-NEXT: sb a1, 7(sp) +; RV64I-NEXT: addi a1, sp, 7 +; RV64I-NEXT: li a3, 0 +; RV64I-NEXT: li a4, 0 +; RV64I-NEXT: call __atomic_compare_exchange_1@plt +; RV64I-NEXT: lb a0, 7(sp) +; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload +; RV64I-NEXT: addi sp, sp, 16 +; RV64I-NEXT: ret +; +; RV64IA-LABEL: cmpxchg_i8_monotonic_monotonic_val0: +; RV64IA: # %bb.0: +; RV64IA-NEXT: andi a3, a0, -4 +; RV64IA-NEXT: slliw a0, a0, 3 +; RV64IA-NEXT: li a4, 255 +; RV64IA-NEXT: sllw a4, a4, a0 +; RV64IA-NEXT: andi a1, a1, 255 +; RV64IA-NEXT: sllw a1, a1, a0 +; RV64IA-NEXT: andi a2, a2, 255 +; RV64IA-NEXT: sllw a2, a2, a0 +; RV64IA-NEXT: .LBB47_1: # =>This Inner Loop Header: Depth=1 +; RV64IA-NEXT: lr.w a5, (a3) +; RV64IA-NEXT: and a6, a5, a4 +; RV64IA-NEXT: bne a6, a1, .LBB47_3 +; RV64IA-NEXT: # %bb.2: # in Loop: Header=BB47_1 Depth=1 +; RV64IA-NEXT: xor a6, a5, a2 +; RV64IA-NEXT: and a6, a6, a4 +; RV64IA-NEXT: xor a6, a5, a6 +; RV64IA-NEXT: sc.w a6, a6, (a3) +; RV64IA-NEXT: bnez a6, .LBB47_1 +; RV64IA-NEXT: .LBB47_3: +; RV64IA-NEXT: srlw a0, a5, a0 +; RV64IA-NEXT: slli a0, a0, 56 +; RV64IA-NEXT: srai a0, a0, 56 +; RV64IA-NEXT: ret + %1 = cmpxchg i8* %ptr, i8 %cmp, i8 %val monotonic monotonic + %2 = extractvalue { i8, i1 } %1, 0 + ret i8 %2 +} + +define i1 @cmpxchg_i8_monotonic_monotonic_val1(i8* %ptr, i8 signext %cmp, i8 signext %val) nounwind { +; RV32I-LABEL: cmpxchg_i8_monotonic_monotonic_val1: +; RV32I: # %bb.0: +; RV32I-NEXT: addi sp, sp, -16 +; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill +; RV32I-NEXT: sb a1, 11(sp) +; RV32I-NEXT: addi a1, sp, 11 +; RV32I-NEXT: li a3, 0 +; RV32I-NEXT: li a4, 0 +; RV32I-NEXT: call __atomic_compare_exchange_1@plt +; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload +; RV32I-NEXT: addi sp, sp, 16 +; RV32I-NEXT: ret +; +; RV32IA-LABEL: cmpxchg_i8_monotonic_monotonic_val1: +; RV32IA: # %bb.0: +; RV32IA-NEXT: andi a3, a0, -4 +; RV32IA-NEXT: slli a0, a0, 3 +; RV32IA-NEXT: li a4, 255 +; RV32IA-NEXT: sll a4, a4, a0 +; RV32IA-NEXT: andi a1, a1, 255 +; RV32IA-NEXT: sll a1, a1, a0 +; RV32IA-NEXT: andi a2, a2, 255 +; RV32IA-NEXT: sll a0, a2, a0 +; RV32IA-NEXT: .LBB48_1: # =>This Inner Loop Header: Depth=1 +; RV32IA-NEXT: lr.w a2, (a3) +; RV32IA-NEXT: and a5, a2, a4 +; RV32IA-NEXT: bne a5, a1, .LBB48_3 +; RV32IA-NEXT: # %bb.2: # in Loop: Header=BB48_1 Depth=1 +; RV32IA-NEXT: xor a5, a2, a0 +; RV32IA-NEXT: and a5, a5, a4 +; RV32IA-NEXT: xor a5, a2, a5 +; RV32IA-NEXT: sc.w a5, a5, (a3) +; RV32IA-NEXT: bnez a5, .LBB48_1 +; RV32IA-NEXT: .LBB48_3: +; RV32IA-NEXT: and a0, a2, a4 +; RV32IA-NEXT: xor a0, a1, a0 +; RV32IA-NEXT: seqz a0, a0 +; RV32IA-NEXT: ret +; +; RV64I-LABEL: cmpxchg_i8_monotonic_monotonic_val1: +; RV64I: # %bb.0: +; RV64I-NEXT: addi sp, sp, -16 +; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill +; RV64I-NEXT: sb a1, 7(sp) +; RV64I-NEXT: addi a1, sp, 7 +; RV64I-NEXT: li a3, 0 +; RV64I-NEXT: li a4, 0 +; RV64I-NEXT: call __atomic_compare_exchange_1@plt +; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload +; RV64I-NEXT: addi sp, sp, 16 +; RV64I-NEXT: ret +; +; RV64IA-LABEL: cmpxchg_i8_monotonic_monotonic_val1: +; RV64IA: # %bb.0: +; RV64IA-NEXT: andi a3, a0, -4 +; RV64IA-NEXT: slliw a0, a0, 3 +; RV64IA-NEXT: li a4, 255 +; RV64IA-NEXT: sllw a4, a4, a0 +; RV64IA-NEXT: andi a1, a1, 255 +; RV64IA-NEXT: sllw a1, a1, a0 +; RV64IA-NEXT: andi a2, a2, 255 +; RV64IA-NEXT: sllw a0, a2, a0 +; RV64IA-NEXT: .LBB48_1: # =>This Inner Loop Header: Depth=1 +; RV64IA-NEXT: lr.w a2, (a3) +; RV64IA-NEXT: and a5, a2, a4 +; RV64IA-NEXT: bne a5, a1, .LBB48_3 +; RV64IA-NEXT: # %bb.2: # in Loop: Header=BB48_1 Depth=1 +; RV64IA-NEXT: xor a5, a2, a0 +; RV64IA-NEXT: and a5, a5, a4 +; RV64IA-NEXT: xor a5, a2, a5 +; RV64IA-NEXT: sc.w a5, a5, (a3) +; RV64IA-NEXT: bnez a5, .LBB48_1 +; RV64IA-NEXT: .LBB48_3: +; RV64IA-NEXT: and a0, a2, a4 +; RV64IA-NEXT: sext.w a0, a0 +; RV64IA-NEXT: xor a0, a1, a0 +; RV64IA-NEXT: seqz a0, a0 +; RV64IA-NEXT: ret + %1 = cmpxchg i8* %ptr, i8 %cmp, i8 %val monotonic monotonic + %2 = extractvalue { i8, i1 } %1, 1 + ret i1 %2 +} + +define signext i16 @cmpxchg_i16_monotonic_monotonic_val0(i16* %ptr, i16 signext %cmp, i16 signext %val) nounwind { +; RV32I-LABEL: cmpxchg_i16_monotonic_monotonic_val0: +; RV32I: # %bb.0: +; RV32I-NEXT: addi sp, sp, -16 +; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill +; RV32I-NEXT: sh a1, 10(sp) +; RV32I-NEXT: addi a1, sp, 10 +; RV32I-NEXT: li a3, 0 +; RV32I-NEXT: li a4, 0 +; RV32I-NEXT: call __atomic_compare_exchange_2@plt +; RV32I-NEXT: lh a0, 10(sp) +; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload +; RV32I-NEXT: addi sp, sp, 16 +; RV32I-NEXT: ret +; +; RV32IA-LABEL: cmpxchg_i16_monotonic_monotonic_val0: +; RV32IA: # %bb.0: +; RV32IA-NEXT: andi a3, a0, -4 +; RV32IA-NEXT: slli a0, a0, 3 +; RV32IA-NEXT: lui a4, 16 +; RV32IA-NEXT: addi a4, a4, -1 +; RV32IA-NEXT: sll a5, a4, a0 +; RV32IA-NEXT: and a1, a1, a4 +; RV32IA-NEXT: sll a1, a1, a0 +; RV32IA-NEXT: and a2, a2, a4 +; RV32IA-NEXT: sll a2, a2, a0 +; RV32IA-NEXT: .LBB49_1: # =>This Inner Loop Header: Depth=1 +; RV32IA-NEXT: lr.w a4, (a3) +; RV32IA-NEXT: and a6, a4, a5 +; RV32IA-NEXT: bne a6, a1, .LBB49_3 +; RV32IA-NEXT: # %bb.2: # in Loop: Header=BB49_1 Depth=1 +; RV32IA-NEXT: xor a6, a4, a2 +; RV32IA-NEXT: and a6, a6, a5 +; RV32IA-NEXT: xor a6, a4, a6 +; RV32IA-NEXT: sc.w a6, a6, (a3) +; RV32IA-NEXT: bnez a6, .LBB49_1 +; RV32IA-NEXT: .LBB49_3: +; RV32IA-NEXT: srl a0, a4, a0 +; RV32IA-NEXT: slli a0, a0, 16 +; RV32IA-NEXT: srai a0, a0, 16 +; RV32IA-NEXT: ret +; +; RV64I-LABEL: cmpxchg_i16_monotonic_monotonic_val0: +; RV64I: # %bb.0: +; RV64I-NEXT: addi sp, sp, -16 +; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill +; RV64I-NEXT: sh a1, 6(sp) +; RV64I-NEXT: addi a1, sp, 6 +; RV64I-NEXT: li a3, 0 +; RV64I-NEXT: li a4, 0 +; RV64I-NEXT: call __atomic_compare_exchange_2@plt +; RV64I-NEXT: lh a0, 6(sp) +; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload +; RV64I-NEXT: addi sp, sp, 16 +; RV64I-NEXT: ret +; +; RV64IA-LABEL: cmpxchg_i16_monotonic_monotonic_val0: +; RV64IA: # %bb.0: +; RV64IA-NEXT: andi a3, a0, -4 +; RV64IA-NEXT: slliw a0, a0, 3 +; RV64IA-NEXT: lui a4, 16 +; RV64IA-NEXT: addiw a4, a4, -1 +; RV64IA-NEXT: sllw a5, a4, a0 +; RV64IA-NEXT: and a1, a1, a4 +; RV64IA-NEXT: sllw a1, a1, a0 +; RV64IA-NEXT: and a2, a2, a4 +; RV64IA-NEXT: sllw a2, a2, a0 +; RV64IA-NEXT: .LBB49_1: # =>This Inner Loop Header: Depth=1 +; RV64IA-NEXT: lr.w a4, (a3) +; RV64IA-NEXT: and a6, a4, a5 +; RV64IA-NEXT: bne a6, a1, .LBB49_3 +; RV64IA-NEXT: # %bb.2: # in Loop: Header=BB49_1 Depth=1 +; RV64IA-NEXT: xor a6, a4, a2 +; RV64IA-NEXT: and a6, a6, a5 +; RV64IA-NEXT: xor a6, a4, a6 +; RV64IA-NEXT: sc.w a6, a6, (a3) +; RV64IA-NEXT: bnez a6, .LBB49_1 +; RV64IA-NEXT: .LBB49_3: +; RV64IA-NEXT: srlw a0, a4, a0 +; RV64IA-NEXT: slli a0, a0, 48 +; RV64IA-NEXT: srai a0, a0, 48 +; RV64IA-NEXT: ret + %1 = cmpxchg i16* %ptr, i16 %cmp, i16 %val monotonic monotonic + %2 = extractvalue { i16, i1 } %1, 0 + ret i16 %2 +} + +define i1 @cmpxchg_i16_monotonic_monotonic_val1(i16* %ptr, i16 signext %cmp, i16 signext %val) nounwind { +; RV32I-LABEL: cmpxchg_i16_monotonic_monotonic_val1: +; RV32I: # %bb.0: +; RV32I-NEXT: addi sp, sp, -16 +; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill +; RV32I-NEXT: sh a1, 10(sp) +; RV32I-NEXT: addi a1, sp, 10 +; RV32I-NEXT: li a3, 0 +; RV32I-NEXT: li a4, 0 +; RV32I-NEXT: call __atomic_compare_exchange_2@plt +; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload +; RV32I-NEXT: addi sp, sp, 16 +; RV32I-NEXT: ret +; +; RV32IA-LABEL: cmpxchg_i16_monotonic_monotonic_val1: +; RV32IA: # %bb.0: +; RV32IA-NEXT: andi a3, a0, -4 +; RV32IA-NEXT: slli a0, a0, 3 +; RV32IA-NEXT: lui a4, 16 +; RV32IA-NEXT: addi a4, a4, -1 +; RV32IA-NEXT: sll a5, a4, a0 +; RV32IA-NEXT: and a1, a1, a4 +; RV32IA-NEXT: sll a1, a1, a0 +; RV32IA-NEXT: and a2, a2, a4 +; RV32IA-NEXT: sll a0, a2, a0 +; RV32IA-NEXT: .LBB50_1: # =>This Inner Loop Header: Depth=1 +; RV32IA-NEXT: lr.w a2, (a3) +; RV32IA-NEXT: and a4, a2, a5 +; RV32IA-NEXT: bne a4, a1, .LBB50_3 +; RV32IA-NEXT: # %bb.2: # in Loop: Header=BB50_1 Depth=1 +; RV32IA-NEXT: xor a4, a2, a0 +; RV32IA-NEXT: and a4, a4, a5 +; RV32IA-NEXT: xor a4, a2, a4 +; RV32IA-NEXT: sc.w a4, a4, (a3) +; RV32IA-NEXT: bnez a4, .LBB50_1 +; RV32IA-NEXT: .LBB50_3: +; RV32IA-NEXT: and a0, a2, a5 +; RV32IA-NEXT: xor a0, a1, a0 +; RV32IA-NEXT: seqz a0, a0 +; RV32IA-NEXT: ret +; +; RV64I-LABEL: cmpxchg_i16_monotonic_monotonic_val1: +; RV64I: # %bb.0: +; RV64I-NEXT: addi sp, sp, -16 +; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill +; RV64I-NEXT: sh a1, 6(sp) +; RV64I-NEXT: addi a1, sp, 6 +; RV64I-NEXT: li a3, 0 +; RV64I-NEXT: li a4, 0 +; RV64I-NEXT: call __atomic_compare_exchange_2@plt +; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload +; RV64I-NEXT: addi sp, sp, 16 +; RV64I-NEXT: ret +; +; RV64IA-LABEL: cmpxchg_i16_monotonic_monotonic_val1: +; RV64IA: # %bb.0: +; RV64IA-NEXT: andi a3, a0, -4 +; RV64IA-NEXT: slliw a0, a0, 3 +; RV64IA-NEXT: lui a4, 16 +; RV64IA-NEXT: addiw a4, a4, -1 +; RV64IA-NEXT: sllw a5, a4, a0 +; RV64IA-NEXT: and a1, a1, a4 +; RV64IA-NEXT: sllw a1, a1, a0 +; RV64IA-NEXT: and a2, a2, a4 +; RV64IA-NEXT: sllw a0, a2, a0 +; RV64IA-NEXT: .LBB50_1: # =>This Inner Loop Header: Depth=1 +; RV64IA-NEXT: lr.w a2, (a3) +; RV64IA-NEXT: and a4, a2, a5 +; RV64IA-NEXT: bne a4, a1, .LBB50_3 +; RV64IA-NEXT: # %bb.2: # in Loop: Header=BB50_1 Depth=1 +; RV64IA-NEXT: xor a4, a2, a0 +; RV64IA-NEXT: and a4, a4, a5 +; RV64IA-NEXT: xor a4, a2, a4 +; RV64IA-NEXT: sc.w a4, a4, (a3) +; RV64IA-NEXT: bnez a4, .LBB50_1 +; RV64IA-NEXT: .LBB50_3: +; RV64IA-NEXT: and a0, a2, a5 +; RV64IA-NEXT: sext.w a0, a0 +; RV64IA-NEXT: xor a0, a1, a0 +; RV64IA-NEXT: seqz a0, a0 +; RV64IA-NEXT: ret + %1 = cmpxchg i16* %ptr, i16 %cmp, i16 %val monotonic monotonic + %2 = extractvalue { i16, i1 } %1, 1 + ret i1 %2 +} + +define signext i32 @cmpxchg_i32_monotonic_monotonic_val0(i32* %ptr, i32 signext %cmp, i32 signext %val) nounwind { +; RV32I-LABEL: cmpxchg_i32_monotonic_monotonic_val0: +; RV32I: # %bb.0: +; RV32I-NEXT: addi sp, sp, -16 +; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill +; RV32I-NEXT: sw a1, 8(sp) +; RV32I-NEXT: addi a1, sp, 8 +; RV32I-NEXT: li a3, 0 +; RV32I-NEXT: li a4, 0 +; RV32I-NEXT: call __atomic_compare_exchange_4@plt +; RV32I-NEXT: lw a0, 8(sp) +; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload +; RV32I-NEXT: addi sp, sp, 16 +; RV32I-NEXT: ret +; +; RV32IA-LABEL: cmpxchg_i32_monotonic_monotonic_val0: +; RV32IA: # %bb.0: +; RV32IA-NEXT: .LBB51_1: # =>This Inner Loop Header: Depth=1 +; RV32IA-NEXT: lr.w a3, (a0) +; RV32IA-NEXT: bne a3, a1, .LBB51_3 +; RV32IA-NEXT: # %bb.2: # in Loop: Header=BB51_1 Depth=1 +; RV32IA-NEXT: sc.w a4, a2, (a0) +; RV32IA-NEXT: bnez a4, .LBB51_1 +; RV32IA-NEXT: .LBB51_3: +; RV32IA-NEXT: mv a0, a3 +; RV32IA-NEXT: ret +; +; RV64I-LABEL: cmpxchg_i32_monotonic_monotonic_val0: +; RV64I: # %bb.0: +; RV64I-NEXT: addi sp, sp, -16 +; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill +; RV64I-NEXT: sw a1, 4(sp) +; RV64I-NEXT: addi a1, sp, 4 +; RV64I-NEXT: li a3, 0 +; RV64I-NEXT: li a4, 0 +; RV64I-NEXT: call __atomic_compare_exchange_4@plt +; RV64I-NEXT: lw a0, 4(sp) +; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload +; RV64I-NEXT: addi sp, sp, 16 +; RV64I-NEXT: ret +; +; RV64IA-LABEL: cmpxchg_i32_monotonic_monotonic_val0: +; RV64IA: # %bb.0: +; RV64IA-NEXT: .LBB51_1: # =>This Inner Loop Header: Depth=1 +; RV64IA-NEXT: lr.w a3, (a0) +; RV64IA-NEXT: bne a3, a1, .LBB51_3 +; RV64IA-NEXT: # %bb.2: # in Loop: Header=BB51_1 Depth=1 +; RV64IA-NEXT: sc.w a4, a2, (a0) +; RV64IA-NEXT: bnez a4, .LBB51_1 +; RV64IA-NEXT: .LBB51_3: +; RV64IA-NEXT: mv a0, a3 +; RV64IA-NEXT: ret + %1 = cmpxchg i32* %ptr, i32 %cmp, i32 %val monotonic monotonic + %2 = extractvalue { i32, i1 } %1, 0 + ret i32 %2 +} + +define i1 @cmpxchg_i32_monotonic_monotonic_val1(i32* %ptr, i32 signext %cmp, i32 signext %val) nounwind { +; RV32I-LABEL: cmpxchg_i32_monotonic_monotonic_val1: +; RV32I: # %bb.0: +; RV32I-NEXT: addi sp, sp, -16 +; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill +; RV32I-NEXT: sw a1, 8(sp) +; RV32I-NEXT: addi a1, sp, 8 +; RV32I-NEXT: li a3, 0 +; RV32I-NEXT: li a4, 0 +; RV32I-NEXT: call __atomic_compare_exchange_4@plt +; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload +; RV32I-NEXT: addi sp, sp, 16 +; RV32I-NEXT: ret +; +; RV32IA-LABEL: cmpxchg_i32_monotonic_monotonic_val1: +; RV32IA: # %bb.0: +; RV32IA-NEXT: .LBB52_1: # =>This Inner Loop Header: Depth=1 +; RV32IA-NEXT: lr.w a3, (a0) +; RV32IA-NEXT: bne a3, a1, .LBB52_3 +; RV32IA-NEXT: # %bb.2: # in Loop: Header=BB52_1 Depth=1 +; RV32IA-NEXT: sc.w a4, a2, (a0) +; RV32IA-NEXT: bnez a4, .LBB52_1 +; RV32IA-NEXT: .LBB52_3: +; RV32IA-NEXT: xor a0, a3, a1 +; RV32IA-NEXT: seqz a0, a0 +; RV32IA-NEXT: ret +; +; RV64I-LABEL: cmpxchg_i32_monotonic_monotonic_val1: +; RV64I: # %bb.0: +; RV64I-NEXT: addi sp, sp, -16 +; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill +; RV64I-NEXT: sw a1, 4(sp) +; RV64I-NEXT: addi a1, sp, 4 +; RV64I-NEXT: li a3, 0 +; RV64I-NEXT: li a4, 0 +; RV64I-NEXT: call __atomic_compare_exchange_4@plt +; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload +; RV64I-NEXT: addi sp, sp, 16 +; RV64I-NEXT: ret +; +; RV64IA-LABEL: cmpxchg_i32_monotonic_monotonic_val1: +; RV64IA: # %bb.0: +; RV64IA-NEXT: .LBB52_1: # =>This Inner Loop Header: Depth=1 +; RV64IA-NEXT: lr.w a3, (a0) +; RV64IA-NEXT: bne a3, a1, .LBB52_3 +; RV64IA-NEXT: # %bb.2: # in Loop: Header=BB52_1 Depth=1 +; RV64IA-NEXT: sc.w a4, a2, (a0) +; RV64IA-NEXT: bnez a4, .LBB52_1 +; RV64IA-NEXT: .LBB52_3: +; RV64IA-NEXT: xor a0, a3, a1 +; RV64IA-NEXT: seqz a0, a0 +; RV64IA-NEXT: ret + %1 = cmpxchg i32* %ptr, i32 %cmp, i32 %val monotonic monotonic + %2 = extractvalue { i32, i1 } %1, 1 + ret i1 %2 +}