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; CHECK-NEXT: [[TMP11:%.*]] = bitcast i32* [[TMP10]] to <vscale x 2 x i32>*
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 2 x i32> @llvm.masked.load.nxv2i32.p0nxv2i32(<vscale x 2 x i32>* [[TMP11]], i32 4, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]], <vscale x 2 x i32> poison)
; CHECK-NEXT: [[TMP12:%.*]] = add nsw <vscale x 2 x i32> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 2 x i32> insertelement (<vscale x 2 x i32> poison, i32 1, i32 0), <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP13:%.*]] = bitcast i32* [[TMP10]] to <vscale x 2 x i32>*
; CHECK-NEXT: call void @llvm.masked.store.nxv2i32.p0nxv2i32(<vscale x 2 x i32> [[TMP12]], <vscale x 2 x i32>* [[TMP13]], i32 4, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 2 x i32> @llvm.masked.load.nxv2i32.p0(ptr [[TMP10]], i32 4, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]], <vscale x 2 x i32> poison)
; CHECK-NEXT: [[TMP11:%.*]] = add nsw <vscale x 2 x i32> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 2 x i32> insertelement (<vscale x 2 x i32> poison, i32 1, i32 0), <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.store.nxv2i32.p0(<vscale x 2 x i32> [[TMP11]], ptr [[TMP10]], i32 4, <vscale x 2 x i1> [[ACTIVE_LANE_MASK]])
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters