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; CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 4 x i32> @foo_vector(<vscale x 4 x i32> [[WIDE_MASKED_LOAD]], <vscale x 4 x i8> [[WIDE_MASKED_LOAD1]], <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP2:%.*]] = call <vscale x 2 x double> @bar_vector(<vscale x 2 x float> [[WIDE_MASKED_LOAD]], <vscale x 2 x double> [[WIDE_MASKED_LOAD1]], <vscale x 2 x i1> [[ACTIVE_LANE_MASK]])
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; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i8>, ptr [[TMP18]], align 1
; CHECK-NEXT: [[TMP19:%.*]] = add <vscale x 2 x i8> [[WIDE_LOAD]], shufflevector (<vscale x 2 x i8> insertelement (<vscale x 2 x i8> poison, i8 1, i64 0), <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: store <vscale x 2 x i8> [[TMP19]], ptr [[TMP18]], align 1
; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i8>, ptr [[TMP14]], align 1
; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i8> [[WIDE_LOAD]], shufflevector (<vscale x 2 x i8> insertelement (<vscale x 2 x i8> poison, i8 1, i64 0), <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: store <vscale x 2 x i8> [[TMP15]], ptr [[TMP14]], align 1
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; NONE-NEXT: [[N_VEC:%.*]] = sub i64 [[UMAX]], [[N_MOD_VF]]
; NONE-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[VAL:%.*]], i64 0
; NONE-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; DATA-NEXT: [[N_VEC:%.*]] = sub i64 [[N_RND_UP]], [[N_MOD_VF]]
; DATA-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[VAL:%.*]], i64 0
; DATA-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; DATA-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[BROADCAST_SPLAT]], ptr [[TMP11]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; DATA_NO_LANEMASK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; DATA_NO_LANEMASK-NEXT: [[BROADCAST_SPLATINSERT4:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[VAL:%.*]], i64 0
; DATA_NO_LANEMASK-NEXT: [[BROADCAST_SPLAT5:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT4]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; DATA_NO_LANEMASK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[BROADCAST_SPLAT5]], ptr [[TMP14]], i32 4, <vscale x 4 x i1> [[TMP12]])
; DATA_AND_CONTROL-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]])
; DATA_AND_CONTROL-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[VAL:%.*]], i64 0
; DATA_AND_CONTROL-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; DATA_AND_CONTROL-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[BROADCAST_SPLAT]], ptr [[TMP11]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; DATA_AND_CONTROL-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX_NEXT2]], i64 [[UMAX]])
; DATA_AND_CONTROL-NEXT: [[TMP14:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; DATA_AND_CONTROL_NO_RT_CHECK-NEXT: [[ACTIVE_LANE_MASK_ENTRY:%.*]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 0, i64 [[UMAX]])
; DATA_AND_CONTROL_NO_RT_CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[VAL:%.*]], i64 0
; DATA_AND_CONTROL_NO_RT_CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; DATA_AND_CONTROL_NO_RT_CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[BROADCAST_SPLAT]], ptr [[TMP12]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; DATA_AND_CONTROL_NO_RT_CHECK-NEXT: [[ACTIVE_LANE_MASK_NEXT]] = call <vscale x 4 x i1> @llvm.get.active.lane.mask.nxv4i1.i64(i64 [[INDEX1]], i64 [[TMP9]])
; DATA_AND_CONTROL_NO_RT_CHECK-NEXT: [[TMP15:%.*]] = xor <vscale x 4 x i1> [[ACTIVE_LANE_MASK_NEXT]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
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; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 8 x i8>, ptr [[TMP7]], align 1
; CHECK-NEXT: [[TMP8:%.*]] = zext <vscale x 8 x i8> [[WIDE_LOAD]] to <vscale x 8 x i16>
; CHECK-NEXT: [[TMP9:%.*]] = add <vscale x 8 x i16> [[TMP8]], trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 2, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 8 x i8>, ptr [[TMP9]], align 1
; CHECK-NEXT: [[TMP10:%.*]] = zext <vscale x 8 x i8> [[WIDE_LOAD]] to <vscale x 8 x i16>
; CHECK-NEXT: [[TMP11:%.*]] = add <vscale x 8 x i16> [[TMP10]], trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 2, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 8 x i8>, ptr [[TMP7]], align 1
; CHECK-NEXT: [[TMP8:%.*]] = sext <vscale x 8 x i8> [[WIDE_LOAD]] to <vscale x 8 x i16>
; CHECK-NEXT: [[TMP9:%.*]] = add <vscale x 8 x i16> [[TMP8]], trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 2, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
; CHECK-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 8 x i8>, ptr [[TMP9]], align 1
; CHECK-NEXT: [[TMP10:%.*]] = sext <vscale x 8 x i8> [[WIDE_LOAD]] to <vscale x 8 x i16>
; CHECK-NEXT: [[TMP11:%.*]] = add <vscale x 8 x i16> [[TMP10]], trunc (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 2, i64 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer) to <vscale x 8 x i16>)
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; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x double> @foo_uniform(<vscale x 2 x double> [[WIDE_MASKED_LOAD]], i64 [[UNIFORM]], <vscale x 2 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x double> @bar_uniform(<vscale x 2 x double> [[WIDE_MASKED_LOAD]], i32 [[UNIFORM]], <vscale x 2 x i1> [[ACTIVE_LANE_MASK]])
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; WIDE-NEXT: [[TMP6:%.*]] = call <vscale x 4 x float> @foo_vector(<vscale x 4 x float> [[TMP5]], <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
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; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; CHECK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[V:%.*]], i64 0
; CHECK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
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; CHECK-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP18]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[WIDE_MASKED_GATHER7:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP33:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER7]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 8, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP33]], <vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
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; LMUL1-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 1 x i64>, ptr [[TMP4]], align 8
; LMUL1-NEXT: [[TMP5:%.*]] = add <vscale x 1 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 1 x i64> insertelement (<vscale x 1 x i64> poison, i64 1, i64 0), <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer)
; LMUL1-NEXT: store <vscale x 1 x i64> [[TMP5]], ptr [[TMP4]], align 8
; LMUL2-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i64>, ptr [[TMP6]], align 8
; LMUL2-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; LMUL2-NEXT: store <vscale x 2 x i64> [[TMP7]], ptr [[TMP6]], align 8
; LMUL4-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i64>, ptr [[TMP6]], align 8
; LMUL4-NEXT: [[TMP7:%.*]] = add <vscale x 4 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; LMUL4-NEXT: store <vscale x 4 x i64> [[TMP7]], ptr [[TMP6]], align 8
; LMUL8-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 8 x i64>, ptr [[TMP6]], align 8
; LMUL8-NEXT: [[TMP7:%.*]] = add <vscale x 8 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 8 x i64> insertelement (<vscale x 8 x i64> poison, i64 1, i64 0), <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer)
; LMUL8-NEXT: store <vscale x 8 x i64> [[TMP7]], ptr [[TMP6]], align 8
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; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP7]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
; CHECK-NEXT: [[TMP8:%.*]] = shl <vscale x 16 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 16 x i8> insertelement (<vscale x 16 x i8> poison, i8 1, i64 0), <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP10]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
; CHECK-NEXT: [[TMP11:%.*]] = add <vscale x 16 x i8> [[TMP8]], [[WIDE_MASKED_LOAD1]]
; CHECK-NEXT: call void @llvm.masked.store.nxv16i8.p0(<vscale x 16 x i8> [[TMP11]], ptr [[TMP10]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP9]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 16 x i8> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 16 x i8> insertelement (<vscale x 16 x i8> poison, i8 1, i64 0), <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer)
; CHECK-NEXT: [[WIDE_MASKED_LOAD1:%.*]] = call <vscale x 16 x i8> @llvm.masked.load.nxv16i8.p0(ptr [[TMP12]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]], <vscale x 16 x i8> poison)
; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 16 x i8> [[TMP10]], [[WIDE_MASKED_LOAD1]]
; CHECK-NEXT: call void @llvm.masked.store.nxv16i8.p0(<vscale x 16 x i8> [[TMP13]], ptr [[TMP12]], i32 1, <vscale x 16 x i1> [[ACTIVE_LANE_MASK]])
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; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: [[TMP4:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
; VLENUNK-NEXT: [[TMP5:%.*]] = add <vscale x 4 x i64> [[TMP4]], zeroinitializer
; VLENUNK-NEXT: [[TMP6:%.*]] = mul <vscale x 4 x i64> [[TMP5]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; VLENUNK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP6]]
; VLENUNK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 4
; VLENUNK-NEXT: [[TMP9:%.*]] = mul i64 1, [[TMP8]]
; VLENUNK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP9]], i64 0
; VLENUNK-NEXT: [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
; VLENUNK-NEXT: [[TMP7:%.*]] = add <vscale x 4 x i64> [[TMP6]], zeroinitializer
; VLENUNK-NEXT: [[TMP8:%.*]] = mul <vscale x 4 x i64> [[TMP7]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; VLENUNK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP8]]
; VLENUNK-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
; VLENUNK-NEXT: [[TMP11:%.*]] = mul i64 1, [[TMP10]]
; VLENUNK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP11]], i64 0
; VLENUNK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[V:%.*]], i64 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; VLENUNK-NEXT: [[TMP11:%.*]] = icmp ult <vscale x 4 x i64> [[VEC_IND]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 512, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; VLENUNK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP13]], i32 4, <vscale x 4 x i1> [[TMP11]], <vscale x 4 x i32> poison)
; VLENUNK-NEXT: [[TMP14:%.*]] = xor <vscale x 4 x i1> [[TMP11]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; VLENUNK-NEXT: [[PREDPHI:%.*]] = select <vscale x 4 x i1> [[TMP14]], <vscale x 4 x i32> zeroinitializer, <vscale x 4 x i32> [[WIDE_MASKED_LOAD]]
; VLENUNK-NEXT: [[TMP15:%.*]] = add <vscale x 4 x i32> [[PREDPHI]], [[BROADCAST_SPLAT]]
; VLENUNK-NEXT: [[TMP13:%.*]] = icmp ult <vscale x 4 x i64> [[VEC_IND]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 512, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; VLENUNK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP15]], i32 4, <vscale x 4 x i1> [[TMP13]], <vscale x 4 x i32> poison)
; VLENUNK-NEXT: [[TMP16:%.*]] = xor <vscale x 4 x i1> [[TMP13]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; VLENUNK-NEXT: [[PREDPHI:%.*]] = select <vscale x 4 x i1> [[TMP16]], <vscale x 4 x i32> zeroinitializer, <vscale x 4 x i32> [[WIDE_MASKED_LOAD]]
; VLENUNK-NEXT: [[TMP17:%.*]] = add <vscale x 4 x i32> [[PREDPHI]], [[BROADCAST_SPLAT]]
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; RV32-NEXT: [[TMP16:%.*]] = fadd <vscale x 2 x double> [[WIDE_MASKED_GATHER6]], [[TMP15]]
; RV32-NEXT: [[TMP17:%.*]] = getelementptr inbounds double, ptr [[A]], <vscale x 2 x i64> [[VEC_IND]]
; RV32-NEXT: call void @llvm.masked.scatter.nxv2f64.nxv2p0(<vscale x 2 x double> [[TMP16]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> [[TMP12]]), !alias.scope !5, !noalias !7
; RV64-NEXT: [[TMP16:%.*]] = fadd <vscale x 2 x double> [[WIDE_MASKED_GATHER6]], [[TMP15]]
; RV64-NEXT: [[TMP17:%.*]] = getelementptr inbounds double, ptr [[A]], <vscale x 2 x i64> [[VEC_IND]]
; RV64-NEXT: call void @llvm.masked.scatter.nxv2f64.nxv2p0(<vscale x 2 x double> [[TMP16]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> [[TMP12]]), !alias.scope !5, !noalias !7
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; SCALABLE-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; SCALABLE-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[Y:%.*]], i64 0
; SCALABLE-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; SCALABLE-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x float> [[BROADCAST_SPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
; SCALABLE-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[Y:%.*]], i64 0
; SCALABLE-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; SCALABLE-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP6]], align 4
; SCALABLE-NEXT: [[TMP8:%.*]] = icmp eq <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; SCALABLE-NEXT: [[TMP9]] = select <vscale x 4 x i1> [[TMP8]], <vscale x 4 x i32> [[VEC_PHI]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 7, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; SCALABLE-NEXT: [[MINMAX_IDENT_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[MINMAX_IDENT_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; SCALABLE-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[B:%.*]], i64 0
; SCALABLE-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
; SCALABLE-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP6]], align 4
; SCALABLE-NEXT: [[TMP8:%.*]] = icmp eq <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; SCALABLE-NEXT: [[TMP9]] = select <vscale x 4 x i1> [[TMP8]], <vscale x 4 x i32> [[VEC_PHI]], <vscale x 4 x i32> [[BROADCAST_SPLAT]]
; SCALABLE-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x float>, ptr [[TMP6]], align 4
; SCALABLE-NEXT: [[TMP8:%.*]] = fcmp fast ueq <vscale x 4 x float> [[WIDE_LOAD]], shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 3.000000e+00, i64 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer)
; SCALABLE-NEXT: [[TMP9]] = select <vscale x 4 x i1> [[TMP8]], <vscale x 4 x i32> [[VEC_PHI]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; SCALABLE-NEXT: [[TMP13:%.*]] = select <vscale x 4 x i1> [[TMP12]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> [[VEC_PHI]]
; SCALABLE-NEXT: [[TMP14:%.*]] = xor <vscale x 4 x i1> [[TMP8]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; SCALABLE-NEXT: [[PREDPHI]] = select <vscale x 4 x i1> [[TMP8]], <vscale x 4 x i32> [[TMP13]], <vscale x 4 x i32> [[VEC_PHI]]
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; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP7]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP8:%.*]] = add nsw <vscale x 4 x i32> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
; CHECK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr [[TMP7]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]], <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP8:%.*]] = add nsw <vscale x 4 x i32> [[WIDE_MASKED_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.store.nxv4i32.p0(<vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], i32 4, <vscale x 4 x i1> [[ACTIVE_LANE_MASK]])
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; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP14:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP14]], <vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP10]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison)
; CHECK-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP11]], <vscale x 4 x ptr> [[TMP10]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP7]], align 4
; NOSTRIDED-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], align 4
; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP7]], align 4
; NOSTRIDED-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], align 4
; STRIDED-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; STRIDED-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[STRIDE]], i64 0
; STRIDED-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; STRIDED-NEXT: [[TMP18:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; STRIDED-NEXT: [[TMP19:%.*]] = getelementptr i32, ptr [[P2]], <vscale x 4 x i64> [[TMP16]]
; STRIDED-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP18]], <vscale x 4 x ptr> [[TMP19]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)), !alias.scope !11, !noalias !8
; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP7]], align 4
; NOSTRIDED-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], align 4
; STRIDED-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP19]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison), !alias.scope !15
; STRIDED-NEXT: [[TMP28:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; STRIDED-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP28]], <vscale x 4 x ptr> [[TMP27]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)), !alias.scope !18, !noalias !15