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; CHECK-NEXT: LV: Found an estimated cost of 1 for VF vscale x 4 For instruction: %indvars.iv.next = add nsw i64 %indvars.iv, -1
; CHECK-NEXT: LV: Found an estimated cost of 0 for VF vscale x 4 For instruction: br i1 %cmp, label %for.body, label %for.cond.cleanup.loopexit, !llvm.loop !0
; CHECK-NEXT: LV: Using user VF vscale x 4.
; CHECK-NEXT: LV: Loop does not require scalar epilogue
; CHECK-NEXT: LV: Found an estimated cost of 0 for VF vscale x 4 For instruction: %indvars.iv = phi i64 [ %0, %for.body.preheader ], [ %indvars.iv.next, %for.body ]
; CHECK-NEXT: LV: Found an estimated cost of 1 for VF vscale x 4 For instruction: %indvars.iv.next = add nsw i64 %indvars.iv, -1
; CHECK-NEXT: LV: Found an estimated cost of 0 for VF vscale x 4 For instruction: br i1 %cmp, label %for.body, label %for.cond.cleanup.loopexit, !llvm.loop !0
; CHECK-NEXT: LV: Using user VF vscale x 4.
; CHECK-NEXT: LV: Loop does not require scalar epilogue
; CHECK-NEXT: LV: Found an estimated cost of 0 for VF vscale x 4 For instruction: %indvars.iv = phi i64 [ %0, %for.body.preheader ], [ %indvars.iv.next, %for.body ]
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; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i64>, ptr [[TMP6]], align 8
; VLEN128-NEXT: [[TMP7:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], <vscale x 2 x i64> [[WIDE_LOAD]]
; VLEN128-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP7]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; VLEN128-NEXT: [[TMP8]] = add <vscale x 2 x i64> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
; VLEN128-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i64>, ptr [[TMP8]], align 8
; VLEN128-NEXT: [[TMP9:%.*]] = getelementptr inbounds i64, ptr [[A:%.*]], <vscale x 2 x i64> [[WIDE_LOAD]]
; VLEN128-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP9]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; VLEN128-NEXT: [[TMP10]] = add <vscale x 2 x i64> [[VEC_PHI]], [[WIDE_MASKED_GATHER]]
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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