This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.sabdlt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.sabdlt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.sabdlt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.uabdlt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.uabdlt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.uabdlt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.adclb.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.adclb.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.adclb.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.adclb.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.adclt.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.adclt.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.adclt.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.adclt.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.addhnb.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.addhnb.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.addhnb.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.addhnb.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.addhnb.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.addhnb.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.addhnt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.addhnt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.addhnt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.addhnt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.addhnt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.addhnt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.addhnt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.addhnt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.addhnt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.addhnt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.addhnt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.addhnt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.saddlb.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.saddlb.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.saddlb.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.uaddlb.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.uaddlb.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.uaddlb.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.saddlbt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.saddlbt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.saddlbt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.saddlt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.saddlt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.saddlt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.uaddlt.nxv8i16(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.uaddlt.nxv4i32(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.uaddlt.nxv2i64(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.saddwb.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.saddwb.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.saddwb.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.uaddwb.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.uaddwb.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.uaddwb.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.saddwt.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.saddwt.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.saddwt.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.uaddwt.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.uaddwt.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.uaddwt.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.bcax.nxv16i8(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[OP2:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.bcax.nxv16i8(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[OP2:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.bcax.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.bcax.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.bcax.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.bcax.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.bcax.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.bcax.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.bcax.nxv16i8(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[OP2:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.bcax.nxv16i8(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[OP2:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.bcax.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.bcax.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[OP2:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.bcax.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.bcax.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[OP2:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.bcax.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP3:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP3:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.bcax.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[OP2:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.bdep.x.nxv16i8(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.bdep.x.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.bdep.x.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.bdep.x.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.bext.x.nxv16i8(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.bext.x.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.bext.x.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.bext.x.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.dup.x.nxv16i8(i8 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 16 x i8> poison, i8 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 16 x i8> [[DOTSPLATINSERT]], <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 16 x i8> @llvm.aarch64.sve.bgrp.x.nxv16i8(<vscale x 16 x i8> [[OP1:%.*]], <vscale x 16 x i8> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 16 x i8> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.dup.x.nxv8i16(i16 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x i16> poison, i16 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 8 x i16> [[DOTSPLATINSERT]], <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 8 x i16> @llvm.aarch64.sve.bgrp.x.nxv8i16(<vscale x 8 x i16> [[OP1:%.*]], <vscale x 8 x i16> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 8 x i16> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.dup.x.nxv4i32(i32 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i32> poison, i32 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 4 x i32> [[DOTSPLATINSERT]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.aarch64.sve.bgrp.x.nxv4i32(<vscale x 4 x i32> [[OP1:%.*]], <vscale x 4 x i32> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 4 x i32> [[TMP1]]
// CPP-CHECK-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.dup.x.nxv2i64(i64 [[OP2:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[OP2:%.*]], i32 0
// CPP-CHECK-NEXT: [[TMP0:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 2 x i64> @llvm.aarch64.sve.bgrp.x.nxv2i64(<vscale x 2 x i64> [[OP1:%.*]], <vscale x 2 x i64> [[TMP0]])
// CPP-CHECK-NEXT: ret <vscale x 2 x i64> [[TMP1]]