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@@ -79,7 +79,7 @@ define void @callslotoptzn(<vscale x 4 x float> %val, ptr %out) {
%alloc = alloca <vscale x 4 x float>, align16
%idx = tailcall <vscale x 4 x i32> @llvm.experimental.stepvector.nxv4i32()
%stride = getelementptrinboundsfloat, ptr%alloc, <vscale x 4 x i32> %idx
callvoid@llvm.masked.scatter.nxv4f32.nxv4p0f32(<vscale x 4 x float> %val, <vscale x 4 x ptr> %stride, i324, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1true, i320), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
callvoid@llvm.masked.scatter.nxv4f32.nxv4p0(<vscale x 4 x float> %val, <vscale x 4 x ptr> %stride, i324, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1true, i320), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
%li = load <vscale x 4 x float>, ptr%alloc, align4
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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