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// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x half> @llvm.riscv.vfslide1up.mask.nxv1f16.f16.i64(<vscale x 1 x half> [[MASKEDOFF:%.*]], <vscale x 1 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x half> @llvm.riscv.vfslide1up.mask.nxv1f16.f16.i64(<vscale x 1 x half> poison, <vscale x 1 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x half> @llvm.riscv.vfslide1up.mask.nxv2f16.f16.i64(<vscale x 2 x half> [[MASKEDOFF:%.*]], <vscale x 2 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x half> @llvm.riscv.vfslide1up.mask.nxv2f16.f16.i64(<vscale x 2 x half> poison, <vscale x 2 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x half> @llvm.riscv.vfslide1up.mask.nxv4f16.f16.i64(<vscale x 4 x half> [[MASKEDOFF:%.*]], <vscale x 4 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x half> @llvm.riscv.vfslide1up.mask.nxv4f16.f16.i64(<vscale x 4 x half> poison, <vscale x 4 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x half> @llvm.riscv.vfslide1up.mask.nxv8f16.f16.i64(<vscale x 8 x half> [[MASKEDOFF:%.*]], <vscale x 8 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x half> @llvm.riscv.vfslide1up.mask.nxv8f16.f16.i64(<vscale x 8 x half> poison, <vscale x 8 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x half> @llvm.riscv.vfslide1up.mask.nxv16f16.f16.i64(<vscale x 16 x half> [[MASKEDOFF:%.*]], <vscale x 16 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x half> @llvm.riscv.vfslide1up.mask.nxv16f16.f16.i64(<vscale x 16 x half> poison, <vscale x 16 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x half> @llvm.riscv.vfslide1up.mask.nxv32f16.f16.i64(<vscale x 32 x half> [[MASKEDOFF:%.*]], <vscale x 32 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x half> @llvm.riscv.vfslide1up.mask.nxv32f16.f16.i64(<vscale x 32 x half> poison, <vscale x 32 x half> [[SRC:%.*]], half [[VALUE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 32 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x float> @llvm.riscv.vfslide1up.mask.nxv1f32.f32.i64(<vscale x 1 x float> [[MASKEDOFF:%.*]], <vscale x 1 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x float> @llvm.riscv.vfslide1up.mask.nxv1f32.f32.i64(<vscale x 1 x float> poison, <vscale x 1 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfslide1up.mask.nxv2f32.f32.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 2 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfslide1up.mask.nxv2f32.f32.i64(<vscale x 2 x float> poison, <vscale x 2 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x float> @llvm.riscv.vfslide1up.mask.nxv4f32.f32.i64(<vscale x 4 x float> [[MASKEDOFF:%.*]], <vscale x 4 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x float> @llvm.riscv.vfslide1up.mask.nxv4f32.f32.i64(<vscale x 4 x float> poison, <vscale x 4 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x float> @llvm.riscv.vfslide1up.mask.nxv8f32.f32.i64(<vscale x 8 x float> [[MASKEDOFF:%.*]], <vscale x 8 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x float> @llvm.riscv.vfslide1up.mask.nxv8f32.f32.i64(<vscale x 8 x float> poison, <vscale x 8 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x float> @llvm.riscv.vfslide1up.mask.nxv16f32.f32.i64(<vscale x 16 x float> [[MASKEDOFF:%.*]], <vscale x 16 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x float> @llvm.riscv.vfslide1up.mask.nxv16f32.f32.i64(<vscale x 16 x float> poison, <vscale x 16 x float> [[SRC:%.*]], float [[VALUE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfslide1up.mask.nxv1f64.f64.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 1 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfslide1up.mask.nxv1f64.f64.i64(<vscale x 1 x double> poison, <vscale x 1 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x double> @llvm.riscv.vfslide1up.mask.nxv2f64.f64.i64(<vscale x 2 x double> [[MASKEDOFF:%.*]], <vscale x 2 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x double> @llvm.riscv.vfslide1up.mask.nxv2f64.f64.i64(<vscale x 2 x double> poison, <vscale x 2 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x double> @llvm.riscv.vfslide1up.mask.nxv4f64.f64.i64(<vscale x 4 x double> [[MASKEDOFF:%.*]], <vscale x 4 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x double> @llvm.riscv.vfslide1up.mask.nxv4f64.f64.i64(<vscale x 4 x double> poison, <vscale x 4 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x double> @llvm.riscv.vfslide1up.mask.nxv8f64.f64.i64(<vscale x 8 x double> [[MASKEDOFF:%.*]], <vscale x 8 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x double> @llvm.riscv.vfslide1up.mask.nxv8f64.f64.i64(<vscale x 8 x double> poison, <vscale x 8 x double> [[SRC:%.*]], double [[VALUE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x double> [[TMP0]]
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// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x half> @llvm.riscv.vfsqrt.mask.nxv1f16.i64(<vscale x 1 x half> [[MASKEDOFF:%.*]], <vscale x 1 x half> [[OP1:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x half> @llvm.riscv.vfsqrt.mask.nxv1f16.i64(<vscale x 1 x half> poison, <vscale x 1 x half> [[OP1:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x half> @llvm.riscv.vfsqrt.mask.nxv2f16.i64(<vscale x 2 x half> [[MASKEDOFF:%.*]], <vscale x 2 x half> [[OP1:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x half> @llvm.riscv.vfsqrt.mask.nxv2f16.i64(<vscale x 2 x half> poison, <vscale x 2 x half> [[OP1:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x half> @llvm.riscv.vfsqrt.mask.nxv4f16.i64(<vscale x 4 x half> [[MASKEDOFF:%.*]], <vscale x 4 x half> [[OP1:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x half> @llvm.riscv.vfsqrt.mask.nxv4f16.i64(<vscale x 4 x half> poison, <vscale x 4 x half> [[OP1:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x half> @llvm.riscv.vfsqrt.mask.nxv8f16.i64(<vscale x 8 x half> [[MASKEDOFF:%.*]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x half> @llvm.riscv.vfsqrt.mask.nxv8f16.i64(<vscale x 8 x half> poison, <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x half> @llvm.riscv.vfsqrt.mask.nxv16f16.i64(<vscale x 16 x half> [[MASKEDOFF:%.*]], <vscale x 16 x half> [[OP1:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x half> @llvm.riscv.vfsqrt.mask.nxv16f16.i64(<vscale x 16 x half> poison, <vscale x 16 x half> [[OP1:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x half> @llvm.riscv.vfsqrt.mask.nxv32f16.i64(<vscale x 32 x half> [[MASKEDOFF:%.*]], <vscale x 32 x half> [[OP1:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x half> @llvm.riscv.vfsqrt.mask.nxv32f16.i64(<vscale x 32 x half> poison, <vscale x 32 x half> [[OP1:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 32 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x float> @llvm.riscv.vfsqrt.mask.nxv1f32.i64(<vscale x 1 x float> [[MASKEDOFF:%.*]], <vscale x 1 x float> [[OP1:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x float> @llvm.riscv.vfsqrt.mask.nxv1f32.i64(<vscale x 1 x float> poison, <vscale x 1 x float> [[OP1:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfsqrt.mask.nxv2f32.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 2 x float> [[OP1:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfsqrt.mask.nxv2f32.i64(<vscale x 2 x float> poison, <vscale x 2 x float> [[OP1:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x float> @llvm.riscv.vfsqrt.mask.nxv4f32.i64(<vscale x 4 x float> [[MASKEDOFF:%.*]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x float> @llvm.riscv.vfsqrt.mask.nxv4f32.i64(<vscale x 4 x float> poison, <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x float> @llvm.riscv.vfsqrt.mask.nxv8f32.i64(<vscale x 8 x float> [[MASKEDOFF:%.*]], <vscale x 8 x float> [[OP1:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x float> @llvm.riscv.vfsqrt.mask.nxv8f32.i64(<vscale x 8 x float> poison, <vscale x 8 x float> [[OP1:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x float> @llvm.riscv.vfsqrt.mask.nxv16f32.i64(<vscale x 16 x float> [[MASKEDOFF:%.*]], <vscale x 16 x float> [[OP1:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x float> @llvm.riscv.vfsqrt.mask.nxv16f32.i64(<vscale x 16 x float> poison, <vscale x 16 x float> [[OP1:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfsqrt.mask.nxv1f64.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 1 x double> [[OP1:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfsqrt.mask.nxv1f64.i64(<vscale x 1 x double> poison, <vscale x 1 x double> [[OP1:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x double> @llvm.riscv.vfsqrt.mask.nxv2f64.i64(<vscale x 2 x double> [[MASKEDOFF:%.*]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x double> @llvm.riscv.vfsqrt.mask.nxv2f64.i64(<vscale x 2 x double> poison, <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x double> @llvm.riscv.vfsqrt.mask.nxv4f64.i64(<vscale x 4 x double> [[MASKEDOFF:%.*]], <vscale x 4 x double> [[OP1:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x double> @llvm.riscv.vfsqrt.mask.nxv4f64.i64(<vscale x 4 x double> poison, <vscale x 4 x double> [[OP1:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x double> @llvm.riscv.vfsqrt.mask.nxv8f64.i64(<vscale x 8 x double> [[MASKEDOFF:%.*]], <vscale x 8 x double> [[OP1:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x double> @llvm.riscv.vfsqrt.mask.nxv8f64.i64(<vscale x 8 x double> poison, <vscale x 8 x double> [[OP1:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x double> [[TMP0]]
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// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv1f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 1 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv1f16.i64(<vscale x 2 x float> poison, <vscale x 1 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv2f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 2 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv2f16.i64(<vscale x 2 x float> poison, <vscale x 2 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv4f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 4 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv4f16.i64(<vscale x 2 x float> poison, <vscale x 4 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv8f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 8 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv8f16.i64(<vscale x 2 x float> poison, <vscale x 8 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv16f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 16 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv16f16.i64(<vscale x 2 x float> poison, <vscale x 16 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv32f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 32 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredosum.mask.nxv2f32.nxv32f16.i64(<vscale x 2 x float> poison, <vscale x 32 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv1f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 1 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv1f32.i64(<vscale x 1 x double> poison, <vscale x 1 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv2f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 2 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv2f32.i64(<vscale x 1 x double> poison, <vscale x 2 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv4f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 4 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv4f32.i64(<vscale x 1 x double> poison, <vscale x 4 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv8f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 8 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv8f32.i64(<vscale x 1 x double> poison, <vscale x 8 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv16f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 16 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredosum.mask.nxv1f64.nxv16f32.i64(<vscale x 1 x double> poison, <vscale x 16 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
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// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv1f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 1 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv1f16.i64(<vscale x 2 x float> poison, <vscale x 1 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv2f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 2 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv2f16.i64(<vscale x 2 x float> poison, <vscale x 2 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv4f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 4 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv4f16.i64(<vscale x 2 x float> poison, <vscale x 4 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv8f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 8 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv8f16.i64(<vscale x 2 x float> poison, <vscale x 8 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv16f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 16 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv16f16.i64(<vscale x 2 x float> poison, <vscale x 16 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv32f16.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], <vscale x 32 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vfwredusum.mask.nxv2f32.nxv32f16.i64(<vscale x 2 x float> poison, <vscale x 32 x half> [[VECTOR:%.*]], <vscale x 2 x float> [[SCALAR:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv1f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 1 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv1f32.i64(<vscale x 1 x double> poison, <vscale x 1 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv2f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 2 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv2f32.i64(<vscale x 1 x double> poison, <vscale x 2 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv4f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 4 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv4f32.i64(<vscale x 1 x double> poison, <vscale x 4 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv8f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 8 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv8f32.i64(<vscale x 1 x double> poison, <vscale x 8 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv16f32.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], <vscale x 16 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vfwredusum.mask.nxv1f64.nxv16f32.i64(<vscale x 1 x double> poison, <vscale x 16 x float> [[VECTOR:%.*]], <vscale x 1 x double> [[SCALAR:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]])
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
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// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x half> @llvm.riscv.vle.mask.nxv1f16.i64(<vscale x 1 x half> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x half> @llvm.riscv.vle.mask.nxv1f16.i64(<vscale x 1 x half> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x half> @llvm.riscv.vle.mask.nxv2f16.i64(<vscale x 2 x half> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x half> @llvm.riscv.vle.mask.nxv2f16.i64(<vscale x 2 x half> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x half> @llvm.riscv.vle.mask.nxv4f16.i64(<vscale x 4 x half> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x half> @llvm.riscv.vle.mask.nxv4f16.i64(<vscale x 4 x half> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x half> @llvm.riscv.vle.mask.nxv8f16.i64(<vscale x 8 x half> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x half> @llvm.riscv.vle.mask.nxv8f16.i64(<vscale x 8 x half> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x half> @llvm.riscv.vle.mask.nxv16f16.i64(<vscale x 16 x half> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x half> @llvm.riscv.vle.mask.nxv16f16.i64(<vscale x 16 x half> poison, ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x half> @llvm.riscv.vle.mask.nxv32f16.i64(<vscale x 32 x half> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x half> @llvm.riscv.vle.mask.nxv32f16.i64(<vscale x 32 x half> poison, ptr [[BASE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 32 x half> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i16> @llvm.riscv.vle.mask.nxv1i16.i64(<vscale x 1 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i16> @llvm.riscv.vle.mask.nxv1i16.i64(<vscale x 1 x i16> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i16> @llvm.riscv.vle.mask.nxv2i16.i64(<vscale x 2 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i16> @llvm.riscv.vle.mask.nxv2i16.i64(<vscale x 2 x i16> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i16> @llvm.riscv.vle.mask.nxv4i16.i64(<vscale x 4 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i16> @llvm.riscv.vle.mask.nxv4i16.i64(<vscale x 4 x i16> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.riscv.vle.mask.nxv8i16.i64(<vscale x 8 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.riscv.vle.mask.nxv8i16.i64(<vscale x 8 x i16> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i16> @llvm.riscv.vle.mask.nxv16i16.i64(<vscale x 16 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i16> @llvm.riscv.vle.mask.nxv16i16.i64(<vscale x 16 x i16> poison, ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x i16> @llvm.riscv.vle.mask.nxv32i16.i64(<vscale x 32 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x i16> @llvm.riscv.vle.mask.nxv32i16.i64(<vscale x 32 x i16> poison, ptr [[BASE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 32 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i16> @llvm.riscv.vle.mask.nxv1i16.i64(<vscale x 1 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i16> @llvm.riscv.vle.mask.nxv1i16.i64(<vscale x 1 x i16> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i16> @llvm.riscv.vle.mask.nxv2i16.i64(<vscale x 2 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i16> @llvm.riscv.vle.mask.nxv2i16.i64(<vscale x 2 x i16> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i16> @llvm.riscv.vle.mask.nxv4i16.i64(<vscale x 4 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i16> @llvm.riscv.vle.mask.nxv4i16.i64(<vscale x 4 x i16> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.riscv.vle.mask.nxv8i16.i64(<vscale x 8 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i16> @llvm.riscv.vle.mask.nxv8i16.i64(<vscale x 8 x i16> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i16> @llvm.riscv.vle.mask.nxv16i16.i64(<vscale x 16 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i16> @llvm.riscv.vle.mask.nxv16i16.i64(<vscale x 16 x i16> poison, ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x i16> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x i16> @llvm.riscv.vle.mask.nxv32i16.i64(<vscale x 32 x i16> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 32 x i16> @llvm.riscv.vle.mask.nxv32i16.i64(<vscale x 32 x i16> poison, ptr [[BASE:%.*]], <vscale x 32 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 32 x i16> [[TMP0]]
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// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x float> @llvm.riscv.vle.mask.nxv1f32.i64(<vscale x 1 x float> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x float> @llvm.riscv.vle.mask.nxv1f32.i64(<vscale x 1 x float> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vle.mask.nxv2f32.i64(<vscale x 2 x float> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x float> @llvm.riscv.vle.mask.nxv2f32.i64(<vscale x 2 x float> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x float> @llvm.riscv.vle.mask.nxv4f32.i64(<vscale x 4 x float> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x float> @llvm.riscv.vle.mask.nxv4f32.i64(<vscale x 4 x float> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x float> @llvm.riscv.vle.mask.nxv8f32.i64(<vscale x 8 x float> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x float> @llvm.riscv.vle.mask.nxv8f32.i64(<vscale x 8 x float> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x float> @llvm.riscv.vle.mask.nxv16f32.i64(<vscale x 16 x float> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x float> @llvm.riscv.vle.mask.nxv16f32.i64(<vscale x 16 x float> poison, ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x float> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i32> @llvm.riscv.vle.mask.nxv1i32.i64(<vscale x 1 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i32> @llvm.riscv.vle.mask.nxv1i32.i64(<vscale x 1 x i32> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i32> @llvm.riscv.vle.mask.nxv2i32.i64(<vscale x 2 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i32> @llvm.riscv.vle.mask.nxv2i32.i64(<vscale x 2 x i32> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.riscv.vle.mask.nxv4i32.i64(<vscale x 4 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.riscv.vle.mask.nxv4i32.i64(<vscale x 4 x i32> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i32> @llvm.riscv.vle.mask.nxv8i32.i64(<vscale x 8 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i32> @llvm.riscv.vle.mask.nxv8i32.i64(<vscale x 8 x i32> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i32> @llvm.riscv.vle.mask.nxv16i32.i64(<vscale x 16 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i32> @llvm.riscv.vle.mask.nxv16i32.i64(<vscale x 16 x i32> poison, ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i32> @llvm.riscv.vle.mask.nxv1i32.i64(<vscale x 1 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i32> @llvm.riscv.vle.mask.nxv1i32.i64(<vscale x 1 x i32> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i32> @llvm.riscv.vle.mask.nxv2i32.i64(<vscale x 2 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i32> @llvm.riscv.vle.mask.nxv2i32.i64(<vscale x 2 x i32> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.riscv.vle.mask.nxv4i32.i64(<vscale x 4 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i32> @llvm.riscv.vle.mask.nxv4i32.i64(<vscale x 4 x i32> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i32> @llvm.riscv.vle.mask.nxv8i32.i64(<vscale x 8 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i32> @llvm.riscv.vle.mask.nxv8i32.i64(<vscale x 8 x i32> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x i32> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i32> @llvm.riscv.vle.mask.nxv16i32.i64(<vscale x 16 x i32> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 16 x i32> @llvm.riscv.vle.mask.nxv16i32.i64(<vscale x 16 x i32> poison, ptr [[BASE:%.*]], <vscale x 16 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 16 x i32> [[TMP0]]
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// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vle.mask.nxv1f64.i64(<vscale x 1 x double> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x double> @llvm.riscv.vle.mask.nxv1f64.i64(<vscale x 1 x double> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x double> @llvm.riscv.vle.mask.nxv2f64.i64(<vscale x 2 x double> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x double> @llvm.riscv.vle.mask.nxv2f64.i64(<vscale x 2 x double> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x double> @llvm.riscv.vle.mask.nxv4f64.i64(<vscale x 4 x double> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x double> @llvm.riscv.vle.mask.nxv4f64.i64(<vscale x 4 x double> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x double> @llvm.riscv.vle.mask.nxv8f64.i64(<vscale x 8 x double> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x double> @llvm.riscv.vle.mask.nxv8f64.i64(<vscale x 8 x double> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x double> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i64> @llvm.riscv.vle.mask.nxv1i64.i64(<vscale x 1 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i64> @llvm.riscv.vle.mask.nxv1i64.i64(<vscale x 1 x i64> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x i64> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.riscv.vle.mask.nxv2i64.i64(<vscale x 2 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.riscv.vle.mask.nxv2i64.i64(<vscale x 2 x i64> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x i64> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i64> @llvm.riscv.vle.mask.nxv4i64.i64(<vscale x 4 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i64> @llvm.riscv.vle.mask.nxv4i64.i64(<vscale x 4 x i64> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x i64> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i64> @llvm.riscv.vle.mask.nxv8i64.i64(<vscale x 8 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i64> @llvm.riscv.vle.mask.nxv8i64.i64(<vscale x 8 x i64> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x i64> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i64> @llvm.riscv.vle.mask.nxv1i64.i64(<vscale x 1 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 1 x i64> @llvm.riscv.vle.mask.nxv1i64.i64(<vscale x 1 x i64> poison, ptr [[BASE:%.*]], <vscale x 1 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 1 x i64> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.riscv.vle.mask.nxv2i64.i64(<vscale x 2 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 2 x i64> @llvm.riscv.vle.mask.nxv2i64.i64(<vscale x 2 x i64> poison, ptr [[BASE:%.*]], <vscale x 2 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 2 x i64> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i64> @llvm.riscv.vle.mask.nxv4i64.i64(<vscale x 4 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 4 x i64> @llvm.riscv.vle.mask.nxv4i64.i64(<vscale x 4 x i64> poison, ptr [[BASE:%.*]], <vscale x 4 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 4 x i64> [[TMP0]]
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i64> @llvm.riscv.vle.mask.nxv8i64.i64(<vscale x 8 x i64> [[MASKEDOFF:%.*]], ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 0)
// CHECK-RV64-NEXT: [[TMP0:%.*]] = call <vscale x 8 x i64> @llvm.riscv.vle.mask.nxv8i64.i64(<vscale x 8 x i64> poison, ptr [[BASE:%.*]], <vscale x 8 x i1> [[MASK:%.*]], i64 [[VL:%.*]], i64 3)
// CHECK-RV64-NEXT: ret <vscale x 8 x i64> [[TMP0]]