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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP3:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP3:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP3:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP3:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP3:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP3:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[DOTSPLAT]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[DOTSPLAT]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[DOTSPLAT]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[DOTSPLAT]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[DOTSPLAT]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[DOTSPLAT]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmul.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmul.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmul.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fmulx.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fmulx.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fmulx.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmad.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP3:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmad.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP3:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmad.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP3:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmad.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP3:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmad.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP3:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmad.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP3:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmad.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[DOTSPLAT]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmad.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[DOTSPLAT]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmad.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[DOTSPLAT]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmad.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[DOTSPLAT]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmad.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[DOTSPLAT]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmad.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[DOTSPLAT]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmla.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmla.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmla.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP3:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP3:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP3:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP3:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP3:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP3:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP3:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[DOTSPLAT]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmsb.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fnmls.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[DOTSPLAT]], <vscale x 8 x half> [[OP2:%.*]], <vscale x 8 x half> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[DOTSPLAT]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmsb.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fnmls.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[DOTSPLAT]], <vscale x 4 x float> [[OP2:%.*]], <vscale x 4 x float> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[DOTSPLAT]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP3:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmsb.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fnmls.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[DOTSPLAT]], <vscale x 2 x double> [[OP2:%.*]], <vscale x 2 x double> [[OP1:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
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// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[OP2:%.*]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 8 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv8i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 8 x half> poison, half [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 8 x half> [[DOTSPLATINSERT]], <vscale x 8 x half> poison, <vscale x 8 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 8 x half> @llvm.aarch64.sve.fsub.u.nxv8f16(<vscale x 8 x i1> [[TMP0]], <vscale x 8 x half> [[OP1:%.*]], <vscale x 8 x half> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 8 x half> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 4 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv4i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x float> [[DOTSPLATINSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 4 x float> @llvm.aarch64.sve.fsub.u.nxv4f32(<vscale x 4 x i1> [[TMP0]], <vscale x 4 x float> [[OP1:%.*]], <vscale x 4 x float> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
// CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP2:%.*]], i64 0
// CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP0:%.*]] = tail call <vscale x 2 x i1> @llvm.aarch64.sve.convert.from.svbool.nxv2i1(<vscale x 16 x i1> [[PG:%.*]])
// CPP-CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x double> poison, double [[OP2:%.*]], i64 0
// CPP-CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x double> [[DOTSPLATINSERT]], <vscale x 2 x double> poison, <vscale x 2 x i32> zeroinitializer
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: [[TMP1:%.*]] = tail call <vscale x 2 x double> @llvm.aarch64.sve.fsub.u.nxv2f64(<vscale x 2 x i1> [[TMP0]], <vscale x 2 x double> [[OP1:%.*]], <vscale x 2 x double> [[DOTSPLAT]])
// CPP-CHECK-NEXT: ret <vscale x 2 x double> [[TMP1]]