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@@ -52,7 +52,6 @@ If the compilation target is a shader library, only availability based on shader
As a result, availability based on specific shader stage will only be diagnosed in code that is reachable from a shader entry point or library export function. It also means that function bodies might be scanned multiple time. When that happens, care should be taken not to produce duplicated diagnostics.
========
Examples
========
Expand All
@@ -62,7 +61,7 @@ For the example below, the ``WaveActiveCountBits`` API function became available
The availability of ``ddx`` function depends on a shader stage. It is available for pixel shaders in shader model 2.1 and higher, for compute, mesh and amplification shaders in shader model 6.6 and higher. For any other shader stages it is not available.
Compute shader example
======================
----------------------
.. code-block:: c++
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@@ -94,7 +93,7 @@ With strict diagnostic mode, in addition to the 2 errors above Clang will also e
<>:7:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer
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LANGOPT(PointerAuthVTPtrAddressDiscrimination, 1, 0, "incorporate address discrimination in authenticated vtable pointers")
LANGOPT(PointerAuthVTPtrTypeDiscrimination, 1, 0, "incorporate type discrimination in authenticated vtable pointers")
LANGOPT(PointerAuthTypeInfoVTPtrDiscrimination, 1, 0, "incorporate type and address discrimination in authenticated vtable pointers for std::type_info")
LANGOPT(PointerAuthInitFini, 1, 0, "sign function pointers in init/fini arrays")
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