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; LMUL2-NEXT: [[WIDE_LOAD1:%.*]] = load <vscale x 2 x i64>, ptr [[TMP15]], align 4
; LMUL2-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; LMUL2-NEXT: [[TMP17:%.*]] = add <vscale x 2 x i64> [[WIDE_LOAD1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; LMUL2-NEXT: store <vscale x 2 x i64> [[TMP16]], ptr [[TMP12]], align 4
; LMUL2-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 2 x i64>, ptr [[TMP6]], align 4
; LMUL2-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; LMUL2-NEXT: store <vscale x 2 x i64> [[TMP7]], ptr [[TMP6]], align 4
; LMUL4-NEXT: [[WIDE_LOAD1:%.*]] = load <vscale x 4 x i64>, ptr [[TMP15]], align 4
; LMUL4-NEXT: [[TMP16:%.*]] = add <vscale x 4 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; LMUL4-NEXT: [[TMP17:%.*]] = add <vscale x 4 x i64> [[WIDE_LOAD1]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; LMUL4-NEXT: store <vscale x 4 x i64> [[TMP16]], ptr [[TMP12]], align 4
; LMUL4-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i64>, ptr [[TMP6]], align 4
; LMUL4-NEXT: [[TMP7:%.*]] = add <vscale x 4 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
; LMUL4-NEXT: store <vscale x 4 x i64> [[TMP7]], ptr [[TMP6]], align 4
; LMUL8-NEXT: [[WIDE_LOAD1:%.*]] = load <vscale x 8 x i64>, ptr [[TMP15]], align 4
; LMUL8-NEXT: [[TMP16:%.*]] = add <vscale x 8 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 8 x i64> insertelement (<vscale x 8 x i64> poison, i64 1, i64 0), <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer)
; LMUL8-NEXT: [[TMP17:%.*]] = add <vscale x 8 x i64> [[WIDE_LOAD1]], shufflevector (<vscale x 8 x i64> insertelement (<vscale x 8 x i64> poison, i64 1, i64 0), <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer)
; LMUL8-NEXT: store <vscale x 8 x i64> [[TMP16]], ptr [[TMP12]], align 4
; LMUL8-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 8 x i64>, ptr [[TMP6]], align 4
; LMUL8-NEXT: [[TMP7:%.*]] = add <vscale x 8 x i64> [[WIDE_LOAD]], shufflevector (<vscale x 8 x i64> insertelement (<vscale x 8 x i64> poison, i64 1, i64 0), <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer)
; LMUL8-NEXT: store <vscale x 8 x i64> [[TMP7]], ptr [[TMP6]], align 4
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; VLENUNK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V:%.*]], i64 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT4:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V]], i64 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT5:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT4]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLENUNK-NEXT: [[TMP16:%.*]] = icmp ult <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 512, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; VLENUNK-NEXT: [[TMP17:%.*]] = icmp ult <vscale x 2 x i64> [[STEP_ADD]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 512, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; VLENUNK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 2 x i32> @llvm.masked.load.nxv2i32.p0(ptr [[TMP20]], i32 4, <vscale x 2 x i1> [[TMP16]], <vscale x 2 x i32> poison)
; VLENUNK-NEXT: [[WIDE_MASKED_LOAD2:%.*]] = call <vscale x 2 x i32> @llvm.masked.load.nxv2i32.p0(ptr [[TMP23]], i32 4, <vscale x 2 x i1> [[TMP17]], <vscale x 2 x i32> poison)
; VLENUNK-NEXT: [[TMP24:%.*]] = xor <vscale x 2 x i1> [[TMP16]], shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer)
; VLENUNK-NEXT: [[TMP25:%.*]] = xor <vscale x 2 x i1> [[TMP17]], shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer)
; VLENUNK-NEXT: [[PREDPHI:%.*]] = select <vscale x 2 x i1> [[TMP24]], <vscale x 2 x i32> zeroinitializer, <vscale x 2 x i32> [[WIDE_MASKED_LOAD]]
; VLENUNK-NEXT: [[PREDPHI3:%.*]] = select <vscale x 2 x i1> [[TMP25]], <vscale x 2 x i32> zeroinitializer, <vscale x 2 x i32> [[WIDE_MASKED_LOAD2]]
; VLENUNK-NEXT: [[TMP26:%.*]] = add <vscale x 2 x i32> [[PREDPHI]], [[BROADCAST_SPLAT]]
; VLENUNK-NEXT: [[TMP27:%.*]] = add <vscale x 2 x i32> [[PREDPHI3]], [[BROADCAST_SPLAT5]]
; VLENUNK-NEXT: [[TMP11:%.*]] = icmp ult <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 512, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; VLENUNK-NEXT: [[WIDE_MASKED_LOAD:%.*]] = call <vscale x 2 x i32> @llvm.masked.load.nxv2i32.p0(ptr [[TMP13]], i32 4, <vscale x 2 x i1> [[TMP11]], <vscale x 2 x i32> poison)
; VLENUNK-NEXT: [[TMP14:%.*]] = xor <vscale x 2 x i1> [[TMP11]], shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer)
; VLENUNK-NEXT: [[PREDPHI:%.*]] = select <vscale x 2 x i1> [[TMP14]], <vscale x 2 x i32> zeroinitializer, <vscale x 2 x i32> [[WIDE_MASKED_LOAD]]
; VLENUNK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i32> [[PREDPHI]], [[BROADCAST_SPLAT]]
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; VLENUNK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V:%.*]], i64 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLENUNK-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V]], i64 0
; VLENUNK-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLEN128-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V:%.*]], i64 0
; VLEN128-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
; VLEN128-NEXT: [[BROADCAST_SPLATINSERT2:%.*]] = insertelement <vscale x 2 x i32> poison, i32 [[V]], i64 0
; VLEN128-NEXT: [[BROADCAST_SPLAT3:%.*]] = shufflevector <vscale x 2 x i32> [[BROADCAST_SPLATINSERT2]], <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
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