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; CHECK-NEXT: %[[SPLAT_PTRS:.*]] = shufflevector <vscale x 4 x i32*> %[[TMP1]], <vscale x 4 x i32*> poison, <vscale x 4 x i32> zeroinitializer
; CHECK: vector.body:
; CHECK: %[[VECLOAD:.*]] = load <vscale x 4 x i32>, <vscale x 4 x i32>* %{{.*}}, align 4
; CHECK-NEXT: %[[MASK:.*]] = icmp sgt <vscale x 4 x i32> %[[VECLOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 0, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: %[[MASK:.*]] = icmp sgt <vscale x 4 x i32> %[[VECLOAD]], zeroinitializer
; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0i32(<vscale x 4 x i32> %[[VECLOAD]], <vscale x 4 x i32*> %[[SPLAT_PTRS]], i32 4, <vscale x 4 x i1> %[[MASK]])
; CHECK-NEXT: [[TMP5:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[INDEX]], i32 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = add <vscale x 2 x i64> shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 0, i32 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer), [[TMP5]]
; CHECK-NEXT: [[TMP6:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP5]]
; CHECK-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> [[DOTSPLAT]], [[TMP6]]
; CHECK-NEXT: [[NEXT_GEP:%.*]] = getelementptr i64, i64* [[START]], <vscale x 2 x i64> [[TMP7]]
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; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 0, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ]
; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ]
; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x i32>
; CHECK-VF4IC1: [[MASK:%.*]] = icmp sgt <vscale x 4 x i32> [[VEC_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 35, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1: [[MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0nxv4i32(<vscale x 4 x i32>* {{%.*}}, i32 4, <vscale x 4 x i1> [[MASK]], <vscale x 4 x i32> poison)
; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = icmp eq <vscale x 4 x i32> [[MASKED_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 2, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[VEC_SEL_TMP:%.*]] = select <vscale x 4 x i1> [[VEC_ICMP]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> [[VEC_PHI]]
; CHECK-VF4IC1: [[VEC_SEL:%.*]] = select <vscale x 4 x i1> [[MASK]], <vscale x 4 x i32> [[VEC_SEL_TMP]], <vscale x 4 x i32> [[VEC_PHI]]
; CHECK-VF4IC1: middle.block:
; CHECK-VF4IC1-NEXT: [[FIN_ICMP:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 0, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[FIN_ICMP:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL]], zeroinitializer
; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[FIN_ICMP]])
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; CHECK-NEXT: [[TMP6:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[INDEX]], i32 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 0, i32 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer), [[TMP6]]
; CHECK-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP6]]
; CHECK-NEXT: [[TMP8:%.*]] = add <vscale x 2 x i64> [[DOTSPLAT]], [[TMP7]]
; CHECK-NEXT: [[NEXT_GEP4:%.*]] = getelementptr i8, i8* [[START_2]], <vscale x 2 x i64> [[TMP8]]
; CHECK-NEXT: [[TMP5:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[INDEX1]], i32 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = add <vscale x 2 x i64> shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 0, i32 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer), [[TMP5]]
; CHECK-NEXT: [[TMP6:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP5]]
; CHECK-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> [[DOTSPLAT]], [[TMP6]]
; CHECK-NEXT: [[NEXT_GEP:%.*]] = getelementptr i8, i8* [[START]], <vscale x 2 x i64> [[TMP7]]
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; CHECK: %[[STEPVEC:.*]] = call <vscale x 4 x i32> @llvm.experimental.stepvector.nxv4i32()
; CHECK-NEXT: %[[TMP1:.*]] = uitofp <vscale x 4 x i32> %[[STEPVEC]] to <vscale x 4 x float>
; CHECK-NEXT: %[[TMP2:.*]] = fmul <vscale x 4 x float> %[[TMP1]], shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 2.000000e+00, i32 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: %[[INDINIT:.*]] = fadd <vscale x 4 x float> %[[TMP2]], shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 0.000000e+00, i32 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-NEXT: %[[INDINIT:.*]] = fadd <vscale x 4 x float> %[[TMP2]], zeroinitializer
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; CHECK-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 8 x i32> [ insertelement (<vscale x 8 x i32> shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 0, i32 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer), i32 255, i32 0), %vector.ph ], [ [[TMP34:%.*]], %vector.body ]
; CHECK-NEXT: [[VEC_PHI1:%.*]] = phi <vscale x 8 x i32> [ shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 0, i32 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer), %vector.ph ], [ [[TMP36:%.*]], %vector.body ]
; CHECK-NEXT: [[VEC_PHI:%.*]] = phi <vscale x 8 x i32> [ insertelement (<vscale x 8 x i32> zeroinitializer, i32 255, i32 0), %vector.ph ], [ [[TMP34:%.*]], %vector.body ]
; CHECK-NEXT: [[VEC_PHI1:%.*]] = phi <vscale x 8 x i32> [ zeroinitializer, %vector.ph ], [ [[TMP36:%.*]], %vector.body ]
; CHECK: [[TMP14:%.*]] = and <vscale x 8 x i32> [[VEC_PHI]], shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 255, i32 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP15:%.*]] = and <vscale x 8 x i32> [[VEC_PHI1]], shufflevector (<vscale x 8 x i32> insertelement (<vscale x 8 x i32> poison, i32 255, i32 0), <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer)
; CHECK: [[WIDE_LOAD:%.*]] = load <vscale x 8 x i8>, <vscale x 8 x i8>*