diff --git a/llvm/test/CodeGen/AMDGPU/s_cmp_0.ll b/llvm/test/CodeGen/AMDGPU/s_cmp_0.ll new file mode 100644 index 0000000000000..608e792236316 --- /dev/null +++ b/llvm/test/CodeGen/AMDGPU/s_cmp_0.ll @@ -0,0 +1,583 @@ +; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 6 +; RUN: llc -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 < %s | FileCheck %s + +declare i32 @llvm.ctpop.i32(i32) +declare i64 @llvm.ctpop.i64(i64) +declare i32 @llvm.amdgcn.s.quadmask.i32(i32) +declare i64 @llvm.amdgcn.s.quadmask.i64(i64) + +define amdgpu_ps i32 @shl32(i32 inreg %val0, i32 inreg %val1) { +; CHECK-LABEL: shl32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_lshl_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = shl i32 %val0, %val1 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @shl64(i64 inreg %val0, i64 inreg %val1) { +; CHECK-LABEL: shl64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_lshl_b64 s[0:1], s[0:1], s2 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = shl i64 %val0, %val1 + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @lshr32(i32 inreg %val0, i32 inreg %val1) { +; CHECK-LABEL: lshr32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_lshr_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = lshr i32 %val0, %val1 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @lshr64(i64 inreg %val0, i64 inreg %val1) { +; CHECK-LABEL: lshr64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_lshr_b64 s[0:1], s[0:1], s2 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = lshr i64 %val0, %val1 + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @and32(i32 inreg %val0, i32 inreg %val1) { +; CHECK-LABEL: and32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_and_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = and i32 %val0, %val1 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @and64(i64 inreg %val0, i64 inreg %val1) { +; CHECK-LABEL: and64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_and_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = and i64 %val0, %val1 + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @or32(i32 inreg %val0, i32 inreg %val1) { +; CHECK-LABEL: or32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_or_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = or i32 %val0, %val1 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @or64(i64 inreg %val0, i64 inreg %val1) { +; CHECK-LABEL: or64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_or_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = or i64 %val0, %val1 + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @xor32(i32 inreg %val0, i32 inreg %val1) { +; CHECK-LABEL: xor32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_xor_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = xor i32 %val0, %val1 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @xor64(i64 inreg %val0, i64 inreg %val1) { +; CHECK-LABEL: xor64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_xor_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %result = xor i64 %val0, %val1 + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @nand32(i32 inreg %val0, i32 inreg %val1, ptr addrspace(1) %ptr) { +; CHECK-LABEL: nand32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_nand_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dword v[0:1], v2, off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = and i32 %val0, %val1 + %result2 = xor i32 %result, -1 + store i32 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i32 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @nand64(i64 inreg %val0, i64 inreg %val1, ptr addrspace(1) %ptr) { +; CHECK-LABEL: nand64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_nand_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = and i64 %val0, %val1 + %result2 = xor i64 %result, -1 + store i64 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @nor32(i32 inreg %val0, i32 inreg %val1, ptr addrspace(1) %ptr) { +; CHECK-LABEL: nor32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_nor_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dword v[0:1], v2, off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = or i32 %val0, %val1 + %result2 = xor i32 %result, -1 + store i32 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i32 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @nor64(i64 inreg %val0, i64 inreg %val1, ptr addrspace(1) %ptr) { +; CHECK-LABEL: nor64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_nor_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = or i64 %val0, %val1 + %result2 = xor i64 %result, -1 + store i64 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @xnor32(i32 inreg %val0, i32 inreg %val1, ptr addrspace(1) %ptr) { +; CHECK-LABEL: xnor32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_xnor_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dword v[0:1], v2, off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = xor i32 %val0, %val1 + %result2 = xor i32 %result, -1 + store i32 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i32 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @xnor64(i64 inreg %val0, i64 inreg %val1, ptr addrspace(1) %ptr) { +; CHECK-LABEL: xnor64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_xnor_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = xor i64 %val0, %val1 + %result2 = xor i64 %result, -1 + store i64 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @andn232(i32 inreg %val0, i32 inreg %val1) { +; CHECK-LABEL: andn232: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_andn2_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %nval1 = xor i32 %val1, -1 + %result = and i32 %val0, %nval1 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @nandn264(i64 inreg %val0, i64 inreg %val1) { +; CHECK-LABEL: nandn264: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_andn2_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %nval1 = xor i64 %val1, -1 + %result = and i64 %val0, %nval1 + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @orn232(i32 inreg %val0, i32 inreg %val1) { +; CHECK-LABEL: orn232: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_orn2_b32 s0, s0, s1 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %nval1 = xor i32 %val1, -1 + %result = or i32 %val0, %nval1 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @orn264(i64 inreg %val0, i64 inreg %val1) { +; CHECK-LABEL: orn264: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_orn2_b64 s[0:1], s[0:1], s[2:3] +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %nval1 = xor i64 %val1, -1 + %result = or i64 %val0, %nval1 + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bfe_i32(i32 inreg %val0) { +; CHECK-LABEL: bfe_i32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_bfe_i32 s0, s0, 0x80010 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %shl = shl i32 %val0, 8 + %result = ashr i32 %shl, 24 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bfe_i64(i64 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: bfe_i64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_bfe_i64 s[2:3], s[0:1], 0x80000 +; CHECK-NEXT: s_and_b32 s0, s0, 0xff +; CHECK-NEXT: s_mov_b32 s1, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s2 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v3, s3 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %shl = shl i64 %val0, 56 + %result = ashr i64 %shl, 56 + store i64 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bfe_u32(i32 inreg %val0) { +; CHECK-LABEL: bfe_u32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_bfe_u32 s0, s0, 0x80010 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: ; return to shader part epilog + %shl = shl i32 %val0, 8 + %result = lshr i32 %shl, 24 + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bfe_u64(i64 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: bfe_u64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_and_b32 s0, s0, 0xff +; CHECK-NEXT: s_mov_b32 s1, 0 +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %shl = shl i64 %val0, 56 + %result = lshr i64 %shl, 56 + store i64 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bcnt032(i32 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: bcnt032: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_bcnt1_i32_b32 s0, s0 +; CHECK-NEXT: s_sub_i32 s0, 32, s0 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dword v[0:1], v2, off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = call i32 @llvm.ctpop.i32(i32 %val0) nounwind readnone + %result2 = sub i32 32, %result + store i32 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i32 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bcnt064(i64 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: bcnt064: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_bcnt1_i32_b64 s0, s[0:1] +; CHECK-NEXT: s_sub_u32 s0, 64, s0 +; CHECK-NEXT: s_subb_u32 s1, 0, 0 +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = call i64 @llvm.ctpop.i64(i64 %val0) nounwind readnone + %result2 = sub i64 64, %result + store i64 %result2, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result2, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bcnt132(i32 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: bcnt132: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_bcnt1_i32_b32 s0, s0 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dword v[0:1], v2, off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = call i32 @llvm.ctpop.i32(i32 %val0) nounwind readnone + store i32 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @bcnt164(i64 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: bcnt164: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_bcnt1_i32_b64 s0, s[0:1] +; CHECK-NEXT: s_mov_b32 s1, 0 +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = call i64 @llvm.ctpop.i64(i64 %val0) nounwind readnone + store i64 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @quadmask32(i32 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: quadmask32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_quadmask_b32 s0, s0 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dword v[0:1], v2, off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = call i32 @llvm.amdgcn.s.quadmask.i32(i32 %val0) nounwind readnone + store i32 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @quadmask64(i64 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: quadmask64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_quadmask_b64 s[0:1], s[0:1] +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = call i64 @llvm.amdgcn.s.quadmask.i64(i64 %val0) nounwind readnone + store i64 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @not32(i32 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: not32: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_not_b32 s0, s0 +; CHECK-NEXT: s_cmp_lg_u32 s0, 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dword v[0:1], v2, off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = xor i32 %val0, -1 + store i32 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i32 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +} + +define amdgpu_ps i32 @not64(i64 inreg %val0, ptr addrspace(1) %ptr) { +; CHECK-LABEL: not64: +; CHECK: ; %bb.0: +; CHECK-NEXT: s_not_b64 s[0:1], s[0:1] +; CHECK-NEXT: v_mov_b32_e32 v3, s1 +; CHECK-NEXT: s_cmp_lg_u64 s[0:1], 0 +; CHECK-NEXT: v_mov_b32_e32 v2, s0 +; CHECK-NEXT: s_cselect_b64 s[0:1], -1, 0 +; CHECK-NEXT: global_store_dwordx2 v[0:1], v[2:3], off +; CHECK-NEXT: v_cndmask_b32_e64 v0, 0, 1, s[0:1] +; CHECK-NEXT: v_readfirstlane_b32 s0, v0 +; CHECK-NEXT: s_waitcnt vmcnt(0) +; CHECK-NEXT: ; return to shader part epilog + %result = xor i64 %val0, -1 + store i64 %result, ptr addrspace(1) %ptr + %cmp = icmp ne i64 %result, 0 + %zext = zext i1 %cmp to i32 + ret i32 %zext +}