diff --git a/llvm/lib/Target/AMDGPU/AMDGPUInstructionSelector.cpp b/llvm/lib/Target/AMDGPU/AMDGPUInstructionSelector.cpp index 22b8b10554928..a55fd93cd6195 100644 --- a/llvm/lib/Target/AMDGPU/AMDGPUInstructionSelector.cpp +++ b/llvm/lib/Target/AMDGPU/AMDGPUInstructionSelector.cpp @@ -7181,7 +7181,7 @@ AMDGPUInstructionSelector::selectSMRDBufferSgprImm(MachineOperand &Root) const { if (!EncodedOffset) return std::nullopt; - assert(MRI->getType(SOffset) == LLT::scalar(32)); + assert(MRI->getType(SOffset).getSizeInBits() == 32); return {{[=](MachineInstrBuilder &MIB) { MIB.addReg(SOffset); }, [=](MachineInstrBuilder &MIB) { MIB.addImm(*EncodedOffset); }}}; } diff --git a/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.s.buffer.load.ll b/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.s.buffer.load.ll index 0aa9ca009f497..721122c97d07a 100644 --- a/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.s.buffer.load.ll +++ b/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.s.buffer.load.ll @@ -7,6 +7,7 @@ ; RUN: llc < %s -mtriple=amdgpu11.00 -amdgpu-enable-vopd=0 | FileCheck %s -check-prefixes=GFX11 ; RUN: llc < %s -mtriple=amdgpu12.00 -amdgpu-enable-vopd=0 | FileCheck %s -check-prefixes=GFX1200_GFX1250,GFX1200 ; RUN: llc < %s -mtriple=amdgpu12.50 -amdgpu-enable-vopd=0 -mattr=-wait-xcnt | FileCheck %s -check-prefixes=GFX1200_GFX1250,GFX1250 +; RUN: llc < %s -global-isel -mtriple=amdgpu12.50 -amdgpu-enable-vopd=0 -mattr=-wait-xcnt | FileCheck %s -check-prefixes=GFX1250-GISEL define amdgpu_ps i32 @s_buffer_load_imm(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_load_imm: @@ -40,6 +41,14 @@ define amdgpu_ps i32 @s_buffer_load_imm(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x4 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x4 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 4, i32 0) ret i32 %load @@ -77,6 +86,14 @@ define amdgpu_ps i32 @s_buffer_load_index(<4 x i32> inreg %desc, i32 inreg %inde ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_index: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %index, i32 0) ret i32 %load @@ -112,6 +129,15 @@ define amdgpu_ps i32 @s_buffer_load_index_divergent(<4 x i32> inreg %desc, i32 % ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_index_divergent: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %index, i32 0) ret i32 %load @@ -148,6 +174,16 @@ define amdgpu_ps i32 @s_buffer_load_index_divergent_offset(<4 x i32> inreg %desc ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_index_divergent_offset: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: v_add_nc_u32_e32 v0, 32, v0 +; GFX1250-GISEL-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %offset.index = add i32 %index, 32 %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %offset.index, i32 0) @@ -184,6 +220,15 @@ define amdgpu_ps i32 @s_buffer_load_index_divergent_offset_nuw(<4 x i32> inreg % ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_index_divergent_offset_nuw: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen offset:32 nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %offset.index = add nuw i32 %index, 32 %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %offset.index, i32 0) @@ -222,6 +267,14 @@ define amdgpu_ps <2 x i32> @s_buffer_loadx2_imm(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b64 s[0:1], s[0:3], 0x40 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx2_imm: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b64 s[0:1], s[0:3], 0x40 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %desc, i32 64, i32 0) ret <2 x i32> %load @@ -277,6 +330,17 @@ define amdgpu_ps float @s_buffer_loadx2_index(<4 x i32> inreg %desc, i32 inreg % ; GFX1250-NEXT: s_delay_alu instid0(SALU_CYCLE_3) ; GFX1250-NEXT: v_mov_b32_e32 v0, s0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx2_index: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b64 s[0:1], s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: s_add_f32 s0, s0, s1 +; GFX1250-GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_3) +; GFX1250-GISEL-NEXT: v_mov_b32_e32 v0, s0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast <2 x i32> %load to <2 x float> @@ -320,6 +384,16 @@ define amdgpu_ps <2 x i32> @s_buffer_loadx2_index_divergent(<4 x i32> inreg %des ; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 ; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx2_index_divergent: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s1, v1 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %desc, i32 %index, i32 0) ret <2 x i32> %load @@ -357,6 +431,14 @@ define amdgpu_ps <3 x i32> @s_buffer_loadx3_imm(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b96 s[0:2], s[0:3], 0x40 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx3_imm: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b96 s[0:2], s[0:3], 0x40 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32> %desc, i32 64, i32 0) ret <3 x i32> %load @@ -394,6 +476,14 @@ define amdgpu_ps <3 x i32> @s_buffer_loadx3_index(<4 x i32> inreg %desc, i32 inr ; GFX1250-NEXT: s_buffer_load_b96 s[0:2], s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx3_index: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b96 s[0:2], s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32> %desc, i32 %index, i32 0) ret <3 x i32> %load @@ -446,6 +536,17 @@ define amdgpu_ps <3 x i32> @s_buffer_loadx3_index_divergent(<4 x i32> inreg %des ; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 ; GFX1250-NEXT: v_readfirstlane_b32 s2, v2 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx3_index_divergent: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: buffer_load_b96 v[0:2], v0, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s1, v1 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s2, v2 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32> %desc, i32 %index, i32 0) ret <3 x i32> %load @@ -483,6 +584,14 @@ define amdgpu_ps <4 x i32> @s_buffer_loadx4_imm(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0xc8 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx4_imm: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0xc8 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32> %desc, i32 200, i32 0) ret <4 x i32> %load @@ -520,6 +629,14 @@ define amdgpu_ps <4 x i32> @s_buffer_loadx4_index(<4 x i32> inreg %desc, i32 inr ; GFX1250-NEXT: s_buffer_load_b128 s[0:3], s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx4_index: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b128 s[0:3], s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32> %desc, i32 %index, i32 0) ret <4 x i32> %load @@ -567,6 +684,18 @@ define amdgpu_ps <4 x i32> @s_buffer_loadx4_index_divergent(<4 x i32> inreg %des ; GFX1250-NEXT: v_readfirstlane_b32 s2, v2 ; GFX1250-NEXT: v_readfirstlane_b32 s3, v3 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_loadx4_index_divergent: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s1, v1 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s2, v2 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s3, v3 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load = call <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32> %desc, i32 %index, i32 0) ret <4 x i32> %load @@ -614,6 +743,16 @@ define amdgpu_ps <2 x i32> @s_buffer_load_imm_mergex2(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_mov_b32 s0, s4 ; GFX1250-NEXT: s_mov_b32 s1, s5 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_mergex2: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b64 s[4:5], s[0:3], 0x4 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: s_mov_b32 s0, s4 +; GFX1250-GISEL-NEXT: s_mov_b32 s1, s5 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load0 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 4, i32 0) %load1 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 8, i32 0) @@ -668,6 +807,18 @@ define amdgpu_ps <4 x i32> @s_buffer_load_imm_mergex4(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_mov_b32 s2, s6 ; GFX1250-NEXT: s_mov_b32 s3, s7 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_mergex4: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b128 s[4:7], s[0:3], 0x8 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: s_mov_b32 s0, s4 +; GFX1250-GISEL-NEXT: s_mov_b32 s1, s5 +; GFX1250-GISEL-NEXT: s_mov_b32 s2, s6 +; GFX1250-GISEL-NEXT: s_mov_b32 s3, s7 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %load0 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 8, i32 0) %load1 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 12, i32 0) @@ -816,6 +967,23 @@ define amdgpu_ps i32 @s_buffer_load_index_across_bb(<4 x i32> inreg %desc, i32 % ; GFX1250-NEXT: s_wait_loadcnt 0x0 ; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_index_across_bb: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_get_pc_i64 s[4:5] +; GFX1250-GISEL-NEXT: s_add_nc_u64 s[4:5], s[4:5], gv@gotpcrel+4 +; GFX1250-GISEL-NEXT: v_lshlrev_b32_e32 v0, 4, v0 +; GFX1250-GISEL-NEXT: s_load_b64 s[4:5], s[4:5], 0x0 nv +; GFX1250-GISEL-NEXT: v_mov_b32_e32 v1, 0 +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: global_store_b32 v1, v0, s[4:5] +; GFX1250-GISEL-NEXT: v_or_b32_e32 v0, 8, v0 +; GFX1250-GISEL-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %tmp = shl i32 %index, 4 store i32 %tmp, ptr addrspace(1) @gv @@ -865,6 +1033,22 @@ define amdgpu_ps <2 x i32> @s_buffer_load_index_across_bb_merged(<4 x i32> inreg ; GFX1250-NEXT: v_readfirstlane_b32 s0, v0 ; GFX1250-NEXT: v_readfirstlane_b32 s1, v1 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_index_across_bb_merged: +; GFX1250-GISEL: ; %bb.0: ; %main_body +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: v_lshl_or_b32 v0, v0, 4, 8 +; GFX1250-GISEL-NEXT: s_delay_alu instid0(VALU_DEP_1) +; GFX1250-GISEL-NEXT: v_or_b32_e32 v1, 4, v0 +; GFX1250-GISEL-NEXT: s_clause 0x1 +; GFX1250-GISEL-NEXT: buffer_load_b32 v2, v0, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: buffer_load_b32 v3, v1, s[0:3], null offen nv +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x1 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s0, v2 +; GFX1250-GISEL-NEXT: s_wait_loadcnt 0x0 +; GFX1250-GISEL-NEXT: v_readfirstlane_b32 s1, v3 +; GFX1250-GISEL-NEXT: ; return to shader part epilog main_body: %tmp = shl i32 %index, 4 br label %bb1 @@ -924,6 +1108,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_neg1(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_neg1: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_mov_b32 s4, -1 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -1, i32 0) ret i32 %load } @@ -979,6 +1172,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_neg4(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_neg4: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_mov_b32 s4, -4 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -4, i32 0) ret i32 %load } @@ -1034,6 +1236,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_neg8(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_neg8: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_mov_b32 s4, -8 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -8, i32 0) ret i32 %load } @@ -1089,6 +1300,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_bit31(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_bit31: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_brev_b32 s4, 1 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -2147483648, i32 0) ret i32 %load } @@ -1144,6 +1364,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_bit30(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_bit30: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_mov_b32 s4, 2.0 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1073741824, i32 0) ret i32 %load } @@ -1199,6 +1428,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_bit29(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_bit29: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_brev_b32 s4, 4 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 536870912, i32 0) ret i32 %load } @@ -1252,6 +1490,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_bit21(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x200000 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_bit21: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x200000 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 2097152, i32 0) ret i32 %load } @@ -1305,6 +1551,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_bit20(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x100000 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_bit20: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x100000 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1048576, i32 0) ret i32 %load } @@ -1360,6 +1614,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_neg_bit20(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_neg_bit20: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_mov_b32 s4, 0xfff00000 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -1048576, i32 0) ret i32 %load } @@ -1404,6 +1667,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_bit19(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x80000 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_bit19: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x80000 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 524288, i32 0) ret i32 %load } @@ -1459,6 +1730,15 @@ define amdgpu_ps i32 @s_buffer_load_imm_neg_bit19(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_neg_bit19: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_mov_b32 s4, 0xfff80000 +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -524288, i32 0) ret i32 %load } @@ -1504,6 +1784,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_255(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0xff nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_255: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0xff nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 255, i32 0) ret i32 %load } @@ -1540,6 +1828,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_256(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x100 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_256: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x100 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 256, i32 0) ret i32 %load } @@ -1576,6 +1872,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_1016(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3f8 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_1016: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3f8 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1016, i32 0) ret i32 %load } @@ -1612,6 +1916,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_1020(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fc nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_1020: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fc nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1020, i32 0) ret i32 %load } @@ -1657,6 +1969,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_1021(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fd nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_1021: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fd nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1021, i32 0) ret i32 %load } @@ -1701,6 +2021,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_1024(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_1024: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1024, i32 0) ret i32 %load } @@ -1746,6 +2074,14 @@ define amdgpu_ps i32 @s_buffer_load_imm_1025(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x401 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_1025: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x401 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1025, i32 0) ret i32 %load } @@ -1790,10 +2126,132 @@ define amdgpu_ps i32 @s_buffer_load_imm_1028(<4 x i32> inreg %desc) { ; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 nv ; GFX1250-NEXT: s_wait_kmcnt 0x0 ; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_imm_1028: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1024, i32 0) ret i32 %load } +define amdgpu_ps i32 @s_buffer_load_ptr_soffset(<4 x i32> inreg %desc, ptr addrspace(6) inreg %p) { +; GFX6-LABEL: s_buffer_load_ptr_soffset: +; GFX6: ; %bb.0: +; GFX6-NEXT: s_add_i32 s4, s4, 52 +; GFX6-NEXT: s_nop 3 +; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 +; GFX6-NEXT: s_waitcnt lgkmcnt(0) +; GFX6-NEXT: ; return to shader part epilog +; +; GFX78-LABEL: s_buffer_load_ptr_soffset: +; GFX78: ; %bb.0: +; GFX78-NEXT: s_add_i32 s4, s4, 52 +; GFX78-NEXT: s_buffer_load_dword s0, s[0:3], s4 +; GFX78-NEXT: s_waitcnt lgkmcnt(0) +; GFX78-NEXT: ; return to shader part epilog +; +; GFX910-LABEL: s_buffer_load_ptr_soffset: +; GFX910: ; %bb.0: +; GFX910-NEXT: s_add_i32 s4, s4, 52 +; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 +; GFX910-NEXT: s_waitcnt lgkmcnt(0) +; GFX910-NEXT: ; return to shader part epilog +; +; GFX11-LABEL: s_buffer_load_ptr_soffset: +; GFX11: ; %bb.0: +; GFX11-NEXT: s_add_i32 s4, s4, 52 +; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 +; GFX11-NEXT: s_waitcnt lgkmcnt(0) +; GFX11-NEXT: ; return to shader part epilog +; +; GFX1200-LABEL: s_buffer_load_ptr_soffset: +; GFX1200: ; %bb.0: +; GFX1200-NEXT: s_add_co_i32 s4, s4, 52 +; GFX1200-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 +; GFX1200-NEXT: s_wait_kmcnt 0x0 +; GFX1200-NEXT: ; return to shader part epilog +; +; GFX1250-LABEL: s_buffer_load_ptr_soffset: +; GFX1250: ; %bb.0: +; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-NEXT: v_nop +; GFX1250-NEXT: s_add_co_i32 s4, s4, 52 +; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 nv +; GFX1250-NEXT: s_wait_kmcnt 0x0 +; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_ptr_soffset: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x34 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog + %gep = getelementptr i8, ptr addrspace(6) %p, i32 52 + %soffset = ptrtoint ptr addrspace(6) %gep to i32 + %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %soffset, i32 0) + ret i32 %load +} + +define amdgpu_ps i32 @s_buffer_load_ptr_soffset_inbounds(<4 x i32> inreg %desc, ptr addrspace(6) inreg %p) { +; GFX6-LABEL: s_buffer_load_ptr_soffset_inbounds: +; GFX6: ; %bb.0: +; GFX6-NEXT: s_add_i32 s4, s4, 52 +; GFX6-NEXT: s_nop 3 +; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 +; GFX6-NEXT: s_waitcnt lgkmcnt(0) +; GFX6-NEXT: ; return to shader part epilog +; +; GFX78-LABEL: s_buffer_load_ptr_soffset_inbounds: +; GFX78: ; %bb.0: +; GFX78-NEXT: s_add_i32 s4, s4, 52 +; GFX78-NEXT: s_buffer_load_dword s0, s[0:3], s4 +; GFX78-NEXT: s_waitcnt lgkmcnt(0) +; GFX78-NEXT: ; return to shader part epilog +; +; GFX910-LABEL: s_buffer_load_ptr_soffset_inbounds: +; GFX910: ; %bb.0: +; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x34 +; GFX910-NEXT: s_waitcnt lgkmcnt(0) +; GFX910-NEXT: ; return to shader part epilog +; +; GFX11-LABEL: s_buffer_load_ptr_soffset_inbounds: +; GFX11: ; %bb.0: +; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x34 +; GFX11-NEXT: s_waitcnt lgkmcnt(0) +; GFX11-NEXT: ; return to shader part epilog +; +; GFX1200-LABEL: s_buffer_load_ptr_soffset_inbounds: +; GFX1200: ; %bb.0: +; GFX1200-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x34 +; GFX1200-NEXT: s_wait_kmcnt 0x0 +; GFX1200-NEXT: ; return to shader part epilog +; +; GFX1250-LABEL: s_buffer_load_ptr_soffset_inbounds: +; GFX1250: ; %bb.0: +; GFX1250-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-NEXT: v_nop +; GFX1250-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x34 nv +; GFX1250-NEXT: s_wait_kmcnt 0x0 +; GFX1250-NEXT: ; return to shader part epilog +; +; GFX1250-GISEL-LABEL: s_buffer_load_ptr_soffset_inbounds: +; GFX1250-GISEL: ; %bb.0: +; GFX1250-GISEL-NEXT: global_prefetch_b8 v0, s[0:1] scope:SCOPE_SE +; GFX1250-GISEL-NEXT: v_nop +; GFX1250-GISEL-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x34 nv +; GFX1250-GISEL-NEXT: s_wait_kmcnt 0x0 +; GFX1250-GISEL-NEXT: ; return to shader part epilog + %gep = getelementptr inbounds i8, ptr addrspace(6) %p, i32 52 + %soffset = ptrtoint ptr addrspace(6) %gep to i32 + %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %soffset, i32 0) + ret i32 %load +} + declare i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32>, i32, i32) declare <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32>, i32, i32) declare <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32>, i32, i32)