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Unable to import fbx from blender 2.79/2.8 #2
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Thank you for reporting. I checked your FBX file using binary editor, and I'm fairy certain that the FBX file is broken (i.e. TL;DR:
Details of the errorBy running This means:
Lets see the node. FBX versionFirst, the FBX version is 7.4. The first 23 bytes are magic (header), and The node
Next of the attribute, from offset 9662 (0x25BE), a new node begins. Lack of NULL recordHowever, this is odd. Next 13 bytes filled by And after the NULL record, the next node In conclusion, |
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Closing as not bug. I created separate issue to make this case warning but not critical error (if possible). |
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Thanks for the detailed response. |
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I just published fbxcel-0.5.0, and it can parse your data without failing. I'll also update and publish fbxcel-dom in near future, but it may take time (because I want to make another breaking change to fbxcel-dom). |
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Released |
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Thank you for the hard work! |
Hello, so I've been playing around with fbxcel and fbxcel_dom to try and import fbx files from blender
I encountered an error during an import of a test scene
The scene in question is a simple cylinder with a rigged bone
https://github.com/andreasterrius/alers/blob/debug/fbx-loader/cylinder_rig.blend
This is the exported fbx
https://github.com/andreasterrius/alers/blob/debug/fbx-loader/cylinder_rig.fbx
Weirdly, when I imported the fbx back into blender it works and I noticed that blender added an extra bone on top of the existing one. I am not entirely sure why since I'm not well versed in this field. Maybe it added an extra bone during the import process ?
If I export the scene that was imported by blender as fbx again, I can load it using fbxcel_dom, which leads me to to think that it might be the blender exporter that didn't write the fbx properly during the first export.
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