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Capture the Sarrum C

This is a port of 'Capture the Sarrum' written in the C programming language. The original was the skeleton code for the AQA COMP1 Summer 2015 examination and was written in Visual Basic. The goal of this project was to modularise the code and make it portable (hence the use of C).

Having not done much C programming before this writing this program, I wanted to test and improve my C knowledge.

I do not claim to have created the game of 'Capture the Sarrum'. Only to have ported it to the C programming language. Credit goes to the AQA COMP1 Programmer Team.

Installation

Requires gcc and make.

Type in the following commands:

git clone https://github.com/logiclogue/capture-the-sarrum-c.git
cd capture-the-sarrum-c
make
./build/main

Rules

The Board

    _________________________
1   |BG|BE|BN|BM|BS|BN|BE|BG|
    _________________________
2   |BR|BR|BR|BR|BR|BR|BR|BR|
    _________________________
3   |  |  |  |  |  |  |  |  |
    _________________________
4   |  |  |  |  |  |  |  |  |
    _________________________
5   |  |  |  |  |  |  |  |  |
    _________________________
6   |  |  |  |  |  |  |  |  |
    _________________________
7   |WR|WR|WR|WR|WR|WR|WR|WR|
    _________________________
8   |WG|WE|WN|WM|WS|WN|WE|WG|
    _________________________

     1  2  3  4  5  6  7  8

The Pieces

Two characters are used to represent a piece on the board. The first character, of the two, represents the piece's colour. Furthermore, the second character represents the piece's type.

Sarrum (King) K

Can move one square at a time in any direction.

Marzaz Pani (Royal Attendant) M

Can move one square at a time either vertically or horizontally.

Cannot move diagonally.

Nabu (Seer) N

Can move one square at a time along a diagonal.

Cannot make horizontal or vertical moves.

Etlu (Warrior) E

Can move exactly two squares at a time in either a vertical or horizontal direction.

Cannot move diagonally.

Can jump over other pieces.

Gisgigir (Chariot) G

Basically a rook from Chess.

Can move any number of squares, at a time, in either a vertical or horizontal direction.

Cannot make diagonal moves.

Cannot jump over other pieces.

Redum (Soldier) R

Basically a pawn from Chess.

Can move forward one square at a time, if the square directly in front is empty.

If a diagonal square contains an opponent's piece, the Redum can move into that square and will capture the piece.

If it reaches the back rank, it is promoted into a Marzaz Pani.

Kashshaptu (Witch) K

Not known how this piece was used in the game.

It was revealed in the exam how this piece moved. Then it was up to the candidates to program in the Kashshaptu piece.

Author

The original was created by the AQA COMP1 Programmer Team.

This clone, in the C programming language, was written by Jordan Lord.

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C implementation of Capture the Sarrum

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