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Commits on Dec 1, 2012
  1. Added attribution to readme

    loktar00 committed Dec 1, 2012
  2. Added quick overview and key binds

    loktar00 committed Dec 1, 2012
    You can now push qwer for unit spawning and abilities. Also added a
    quick overview screen to give an idea of what to do in the game.
  3. Added 2 new abilities

    loktar00 committed Dec 1, 2012
    Added the heal ability, AI will also use. Also added clear unit ability,
    1500 points and all enemy units will be killed instantly. AI currently
    will not use this ability.
  4. AI uses archers, added difficulties

    loktar00 committed Dec 1, 2012
    Computer player will now spawn archers, added easy/medium/and insane AI.
    Added difficulty selection screen. Changed defeat message.
Commits on Nov 30, 2012
  1. Updated graphics reduced lane count

    loktar00 committed Nov 30, 2012
    Reduced lane number from 5 to 3. Made some crappy graphics for the start
    menu, victory and defeat screens.
  2. Archers work!

    loktar00 committed Nov 30, 2012
    Increased AI spawn time to 5 seconds, seems a bit easy. Archers now
    fully work but the range finding portion is *really* hacky..
  3. Updated readme added more attributions

    loktar00 committed Nov 30, 2012
    Updated readme with more attributions
  4. Added victory and defeat states

    loktar00 committed Nov 30, 2012
    You can now win or lose the game! Added states for victory and defeat.
    No restart button however.
  5. Fixed units not being able to attack

    loktar00 committed Nov 30, 2012
    Units can now attack other units close to the walls. Also added health
    labels for the castles.
  6. Added castles and the ability to hurt them

    loktar00 committed Nov 30, 2012
    Footmen can attack castles. Fixed an issue where units were going onto
    undefined tiles.
  7. Increased lane change time, add attack logic

    loktar00 committed Nov 30, 2012
    Increased the time it takes for the lane selector to switch from 500ms
    to 800ms. Once units reach the edge of the map they will attack the
    castle.
  8. Initial commit

    loktar00 committed Nov 30, 2012
    Commiting everything so I don't forget before the contest is over.
    Feverishly trying to finish.
Commits on Oct 25, 2012
  1. 👊 typo

    leereilly committed Oct 25, 2012
  2. Sync README with blog post

    leereilly committed Oct 25, 2012
  3. Update README.md

    leereilly committed Oct 25, 2012
  4. Sync README with blog post

    leereilly committed Oct 25, 2012
Commits on Oct 16, 2012
  1. Add unique Twitter hashtag

    leereilly committed Oct 16, 2012
Commits on Jul 20, 2012
  1. Initial commit

    leereilly committed Jul 20, 2012