An unfinished roguelike game project with a unique twist, developed in Unity.
I built numerous core systems for the game, including text box, minimap, VFX, weapon, inventory, combat, enemy, NPC, procedural level generation, and the player controller.
I also created several custom Unity tools, inspectors, and visualization systems to streamline development.
The current version is somewhat unstable as I was in the middle of migrating to a new VFX and Entity system — earlier builds may be more stable.
All pixel art is hand-drawn by me (a programmer) using a mouse.
Here is some older footage with poorer lighting and worse post-processing:
game_level.mp4
game_combat.mp4
I made this project back when I was a much less experienced programmer and designer.
Between my inexperience, my growing dislike for Unity’s sluggish workflow, and eventual burnout, I don’t plan to continue this project anytime soon.
If I ever pick it up again, I’d rebuild it from scratch in my own 2D engine.
The code and assets in this project are not free for public use or redistribution.
This repository is published as a technical demo and proof of work, not as public domain.


