CMU 15-662 16Spring Final Project
Xiaoshan Lu (xiaoshal) and Sarvesh Subramanian (sarveshs)
####Option F: SPH Fluid Simulation
- We'll code from scratch.
- We'll render the fluid using OpenGL.
We'll implement a 2D fluid simulation first.(We didn't do this at last but to implement step 4 directly)
- If we have time, we'll implement a 3D fluid simulation as well.
- We'll use Matching Cube algorithm to create the surface of the fluid.
OS: Window 7/8/10
IDE: Visual Studio 2015
Lib: CMU462, GLEW, GLUT
Hill: Implement the SPH Model.
Sarvesh: Implement OpenGL and Marching Cube algorithm.
Particle-Based Fluid Simulation for Interactive Applications by Matthias Müller, David Charypar and Markus Gross:
Fluid Simulation For Computer Graphics: A Tutorial in Grid Based and Particle Based Methods, Colin Braley and Adrian Sandu:
Physically-Based Fluid Modeling using Smoothed Particle Hydrodynamics by Trina M. Roy:
SPH survival kit: