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  1. A modification of the Unity3D Slider UI component that was introduced in v4.6, to have two handles that represent an interval

    C# 2

  2. A Unity3D fake lighting script for creating the illusion of lighting using sprites

    C# 2

  3. A crappy game modified from the Unity3D RollABall example, that uses a Unity3D adaption of NoFlo.

    C# 2

  4. A basic sort-of implementation of NoFlo for Unity3D.

    C# 1

  5. Fix for a problem that involves default values of serialisable classes not being initialised in the Unity inspector when in an array or list

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  6. This is my foundation project for starting a new Spring-Struts2-Hibernate web application.


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