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A helpful Unity framework that ranges from Singletons, Input Abstraction, Unity Cloud build helpers, Smart Coroutines, App Initialization and more.
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README.md

Lost Library

A helpful Unity framework that ranges from Singletons, Input Abstraction, Unity Cloud Build helpers, Smart Coroutines, App Initialization and more. This code base is used in every one of Lost Signals Applications/Games. It's been an ever evolving project over the last 5+ years. We're always trying to make it better and easier to use. We also feel that lots of people can really benifit from our work so we're releasing it to the public under the MIT License.

Donate

If you like using the Lost Library and you'd like to say thanks, then feel free to donate so we can spend more time making the Lost Library even better.

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Bug Fixes / Feature Requests / Project Integrations

If you would like our help fixing bugs, implementing new features, or integrating the Lost Library into your project, then you should contact us at contracting@lostsignalgames.com.

License

The MIT License (MIT)

Copyright (c) 2016 Lost Signal LLC

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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