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Victory lap & Pass module upon finishing the module
Maybe move the button so it isn't fat fingerable, module's hard enough
Security Camera - Add a time, flashing record circle, & black flashing lines of pixels, as well as the current car (Showing: Car #)
Do one last balancing check with spreadsheets to see if anything changed
Synchronize the manual with rebalanced rules
SVG for manual, and spellcheck
Meta Stuff (does the module ID still match its name?)
Testing
Fix bugs that I could find
Fixed resource generation in game.
Raise the quality of the blue map texture
[TTP] Community Support
Steam Workshop Stuff + Timwi
Publishing
Process feedback
--> Resetting the train upon strike is too cruel. Don't do that.
--> !# c errors the module, because c is both couple and claim.
--> Magnet command feedback if there's no note
--> Fancy Looking Force Solve for TP
--> just move the paper away from the twitch ID
--> total passengers can go lower than subcategories
--> "Find the column corresponding to the current car NUMBER!!!!!! to be attached to the train"
Colorblind support (not needed)
TODO:
[High Priority]
Process feedback
[Low Priority]
Make the derailment visuals more spectacular, with camera shake and white noise and stuff.
Generation algorithm
Ultra code cleanup
Camera static
[Community Support]
Souvenir
Seed randomizer
The text was updated successfully, but these errors were encountered:
Done:
--> Resetting the train upon strike is too cruel. Don't do that.
--> !# c errors the module, because c is both couple and claim.
--> Magnet command feedback if there's no note
--> Fancy Looking Force Solve for TP
--> just move the paper away from the twitch ID
--> total passengers can go lower than subcategories
--> "Find the column corresponding to the current car NUMBER!!!!!! to be attached to the train"
TODO:
[High Priority]
[Low Priority]
[Community Support]
The text was updated successfully, but these errors were encountered: