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Languages:\r\n - Introduced notion of dialect continua to provide more granularity to languages\r\n - A language can have multiple continua, helping provide a better model for languages at the lowest levels\r\n - Introduce notion of creoles to allow genetically unrelated languages to have some degree of relation to each other\r\n - Heritages:\r\n - Allowed heritages to have multiple heritage groups and families, in line with the generally fuzzy notion of what a heritage is\r\n - Added \"Kulturbund\" concept to capture the relative heritage closeness of some heritages that are still distinct\r\n - Example: Altaic Kulturbund for Turkic and Mongolic heritage, Scythian Kulturbund for Sarmatian and Scythian heritages\r\n- Implemented heritage and language drift events to model the evolution of culture and language during the period\r\n - Implemented for Latin heritage and languages\r\n - Implemented for Indo-Aryan languages\r\n- Integrated Nezaros' Minority system and adapted it to WtWSMS\r\n - 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Made it possible to refuse a tributary's call to arms, breaking the tribute contract\r\n - New Tributary Types:\r\n - Foederatus Tributary\r\n - A permanent tributary, but (ai) will never refuse a call to arms, either as a foederatus or a suzerain\r\n - Has some additional modifiers for this tribute type\r\n - Created \"Right to Rule\" interaction for Roman Emperors with federates\r\n - Enables foederatus to conquer former Roman lands as if Roman Successor\r\n - Costs 1000 prestige for the Emperor but grants a 100 year truce (preventing raiding, among other things)\r\n\r\nBookmarks:\r\n- Added New \"Rise of the White Huns\" bookmark to 476 group\r\n\r\nCausus Belli:\r\n- Minor Migrations\r\n - Overhauled code for minor Migrations\r\n - The player's capital now gets a small minority of the player's faith and culture if successful\r\n - Removed some of the old modifiers that blocked conversion for a limited time\r\n - An event now fires a few days after winning a war, allowing players to choose keeping their old government or adopting new ones\r\n- Major migrations\r\n - Counties still have a chance to flip to the migrator's culture & faith\r\n - If not, there's a chance to spawn large or small minorities\r\n - The probability of these minorities spawning is inversely related to the county's development\r\n - Removed some of the old modifiers that allowed rapid conversion for a limited time\r\n - An event now fires a few days after winning a war, allowing players to choose keeping their old government or adopting new ones\r\n- Extended Sub-Roman reconquest CB to Federates with \"Right to Rule\" character modifier\r\n - An event now fires a few days after winning a war, allowing players with \"Right to Rule\" modifier to choose keeping their old government or adopting new ones\r\n\r\nCulture Pillars:\r\n- Added new heritages: Common Slavic, Peristani, Sakan, Sarmatian\r\n- Moved Old Slavic to Common Slavic heritage\r\n- Broke up East Iranian heritage into several different heritages\r\n - Sarmatian Heritage: Sarmatian, Alan, Iazyges\r\n - Sakan Heritage: Sakan, Dahi Scythian, Indo-Scythian\r\n - Peristani Heritage: Nuristani\r\n - Tocharian Heritage (Now Serindian): Sogdian\r\n - Iranian Heritage: Afghan, Khwarezmian, Bactrian, Mazanderani (Amardian)\r\n- Overhauled languages in line with with the improved CCU model\r\n\r\nTraditions:\r\n- Added concept of Greco-Roman Social Traditions, raising baseline acceptance between Greek and Roman cultures _but_ preventing their hybridization\r\n- Added increased baseline acceptance between cultures sharing a Heritage Tradition\r\n- Caucasian Wolves is tied back to Georgian instead of Colchiscan\r\n- \"Right to Rule\"-type changes:\r\n - Strong Kinship unlocks the ability to adopt clan government (if neither your culture nor your religion supports your current government type)\r\n - Persian Traditions unlocks the ability to adopt Eranshar government (if neither your culture nor your religion supports your current government type)\r\n\r\nCulture:\r\n- Added a number of custom culture creation names from CK2 WtWSMS\r\n- Added customized culture histories that provide players with additional information regarding cultures and design decisions\r\n- Added New Cultures:\r\n - Arabic Heritage:\r\n - Qatarye: Christian coastal Arabs with significant commercial influence before Islam\r\n - Baltic Heritage:\r\n - Sudovian: Models the ancient people who were attested as early as Herodotus and Ptolemy\r\n - East Galindian: Baltic people listed in Slavic records, likely separate from the (Western) Galindians\r\n - Kolochin: Balto-Slavic Archaeological Complex between the Vth and VIIth Centuries\r\n - Dneiper Baltic: Baltic Subgroup in the Dnieper river basin, extant until (possibly) as late as the XIIIth Century\r\n - Caucasian Heritage:\r\n - Awaral: Migration Era (Caucasian) Avars\r\n - Svan: Ancient highland tribal Kartvelian culture\r\n - Indo-Aryan:\r\n - Mathil: Models one of the major Gangetic cultures/languages\r\n - Gandhari: Early important culture in the transmission of Buddhism to Central Asia\r\n - Peristani:\r\n - Burusho: Models the non-Indo-European-speaking people in the Yaisn valley\r\n - Pamiri: Models the East Iranian-speaking people of the Pamir region (Credit: cyberxkhan's RICE)\r\n - Central Germanic:\r\n - Suavi: Tribal Suebi that didn't migrate to Galacia (see Hunimund PLRE Vol 2)\r\n - Sarmatian:\r\n - Romano-Alan: Models the Romanized Alans near Orleans in the Vth Century\r\n - Alano-Vandals: Models the Vandalized Alans in the African Vandal Kingdom\r\n - Serindian:\r\n - Khotanese: Models the Sakanized Tocharian basin culture in Khotan\r\n - Southeast Asian (Burman):\r\n - Tripuri: Ancient Tibeto-Burman people in Tripuria (Credit: Rajas of Asia)\r\n - Khasi: Austroasiatic people settled in Meghalaya (Credit: Rajas of Asia)\r\n - Tibetan:\r\n - Balti: Tibetan people noted by Ptolemy\r\n- Changed Cultures:\r\n - Przeworsk moved to East Germanic heritage\r\n - Brahui moved to Iranian heritage\r\n - Reudignian moved to North Germanic heritage\r\n - Nuristani moved to Peristani heritage\r\n- Removed Cultures:\r\n - Aeolian (Byzantine heritage)\r\n - Gruzinim (Israelite heritage)\r\n\r\nInnovations and Eras:\r\n- Reduced number of eras by one and renamed: Tribal, Classical Antiquity, Late Antiquity are the new eras\r\n- Redistributed Vanilla Tribal innovations effects across the new Tribal, Classical Antiquity, Late Antiquity eras\r\n- Overhauled innovations for a cleaner, more natural progression; every era of the above has 10-12 innovations now\r\n\r\nReligion Doctrines/Tenets:\r\n- Added Liturgical Rite Christian flavor Doctrines\r\n- Moved Christian Ecumenism to be a Christian Doctrine instead of main group doctrine\r\n- Added \"Right to Rule\" doctrines from Rajas of Asia, detailing the ability to change government depending on faith and culture\r\n- Added Buddhist Canon doctrines to Buddhist faiths, courtesy of RICE\r\n- Moved Hindu Sampradaya doctrines to the main group (as there is only 1 doctrine specific to Hindus)\r\n- Tweaked nudity doctrine so new Jain faiths can more freely adopt naked priests\r\n- Added new \"Ritual Doctrines\" category for Vegetarianism and moved Pilgrimages to the Ritual Doctrine category\r\n- Zunism uses Zoroastrian Syncretism instead of Ritual Hospitality (under the Zurvan-hypothesis; the links of Zhun to Shiva is handled elsewhere)\r\n- Donyipoloism uses Communal Identity instead of Ethnic Religion\r\n- Gnostic Tenets/Doctrines consider each other Astray, not Righteous\r\n- Doctrine Changes:\r\n - Zoroastrian Asvan faiths that share a Head of Faith convert counties to their Head of Faith's faith instead of their own\r\n - Iranian Pagans consider and are considered by Zoroastrians to be hostile instead of evil\r\n- Tenet Changes:\r\n - Gnosticism is unavailable to Christians; they use the \"Gnosis\" Christian doctrine now\r\n - Reincarnation is available to Christians with Gnosis Doctrine or Jews with Gnosticism Tenet\r\n\r\nReligion:\r\n- Removed Eastern Pagan family; the relations between the Eastern Faiths and Eastern pagans is now handled by a doctrine\r\n- Improved Vanilla compatibility and removed some unnecessary religion overwrites\r\n- Moved Priscilianism to Christianity (formerly Dualism)\r\n- Reviewed Clergy in all faiths:\r\n - Jainism and Buddhism use Lay Clergy\r\n - Modified some Dualist Theocracy stances; the proto-Christian faiths now use Theocracy instead of Lay Clergy\r\n- Scythian Paganism made a faith in the Steppe Religion\r\n- New religions:\r\n - Indian Tribal Religion for Munda and Gondi Paganism\r\n - Added Dezawism covering the religious traditions of the Peristani people\r\n - Added Austroasiatic religion covering the religious traditions of the Khasi people\r\n - Added Iranian Religion covering the proto-Zoroastrian beliefs of the Highland peoples that influenced later Yazidism and Yarsanism\r\n- New Faiths:\r\n - Maronite Church added for the Chalcedon Creed accepting, West Syriac Liturgy Christians that retained their communion with Rome\r\n\r\nBuildings:\r\n- Overhauled buildings in light of innovation rework\r\n - Level 1 unlocked in the Tribal Era\r\n - Level 2 unlocked in the Classical Antiquity Era\r\n - Level 3 unlocked in the Late Antiquity era\r\n - Level 4-5 in Early Medieval Era, 6-7 in the High Medieval Era, 8-9 in the Late Medieval Era\r\n\r\nGovernments:\r\n- Removed contract option to change non-Gubernatorial governments to Gubernatorial (temporarily, under review)\r\n\r\nCouncil Tasks:\r\n- Establish Title Task:\r\n - Update Establish Title task; progress is saved in the capital and thus stays through a ruler and his councilor's deaths\r\n - Moving or loosing the capital county eliminates all progress\r\n - Establish Title base speed reduced to 5/3× that of title drift, down from 5/2× title drift speed in light of progress being more readily saved\r\n\r\nDecision/Activities:\r\n- Removed Chariot Races (Temporarily)\r\n- Added Government Conversion decisions from Rajas of Asia (with permission) and extended to WtWSMS governments\r\n- Added decisions relating to adopting/abandoning vegetarianism\r\n- Removed \"Proclaim Gothic Empire\" decision\r\n\r\nMap/History:\r\n- Added Theodorus, satrap of Sophanene in 502\r\n- Thaton and Ostrogoths made Tribal in 476 in line with history information\r\n- Map overhauled\r\n - Added new cultures, religions to the map and adjusted them throughout in line with minority mechanics\r\n - Overhauled history, especially in Britain, Gaul, Hispania, North Africa\r\n- Specific Region Notes (includes major cultural/religion changes):\r\n - Africa (Northwest):\r\n - Added Byzacena duchy to k_africa\r\n - Granted Byzacena to Theodoric, son of Gaisaric as per attestation (PLRE Vol 2)\r\n - Removed Aeolian and replaced with Greek\r\n - Adjusted placement of Montanism, Hypsistarianism to match historical records better\r\n - Arabia:\r\n - Adjusted some county borders to better represent \r\n - Fixed Zarqa Jadi being alive in 476 and replaced with Monophysite Hanzalah tribe in Yamama\r\n - Added Hanwazinid's as a subordinate tribe to Hajr-Amr\r\n - Fixed Tamim, Taghlebi, and Al-Qays locations\r\n - Removed Lebbaeus presence in Arabia, as Mesan did not extend that far south\r\n - Added Christian Qatarye provinces for settled Arabic provinces in the Sassanid Empire\r\n - Britannia:\r\n - Added additional historic holders to various parts of British territory\r\n - Added Jute presence on the Isle of Wight\r\n - Added additional Pictish principalities with improved granularity\r\n - Moved Pelagian counties to those under Germanic domination, in line with early references to Pelagianism being a problem for the Church in the Urban east\r\n - Improved locations of Angles, Jutes, Saxons in the east of Britannia\r\n - Caucasus:\r\n - Abaza made a vassal of Lazica\r\n - Added fictional Svan vassal of Svaneti to match the historic quasi-independence of the region\r\n - Sarir moved to a more accurate location centered on Kumukh, as per best sources for its location\r\n - Added fictional Durdzuk ruler under Sarir so Sarir is connected (tenuously) to the ERE\r\n - Added independent Adyghes ruler in Cabardinia\r\n - Adjusted Corduenian culture to better match history\r\n - Added Awaral to match historic distribution\r\n - Extended Adyghes counties to match historic distribution\r\n - Dacia & Moesia:\r\n - Added Tuldila's (PLRE Vol 2) descendents in Moesia, as records of Hunnic raiding extend to the Vth Century\r\n - Added Hormidak (PLRE Vol 2) as a vassal of the Gepids as he was active during the period\r\n - Gaul and Italia:\r\n - Corrected the placement of Frankish tribes\r\n - Expanded Frankish presence in Gaul\r\n - Improved Romano-Raetian distribution\r\n - Added new holders for Romano-Alan regions in Gaul\r\n - Handled the division of Burgundians between the children of Gunderic (whereas they were previously unlanded)\r\n - Adjusted the Roman-Germanic border along the Danube to more accurately represent the chaos of the period\r\n - Gave St. Severinus a holding in Sankt Polten under Rugi dominion, to model the complexity of the period\r\n - India\r\n - Western Satraps moved to a more accurate location\r\n - Persia\r\n - Zurvanism remains the court religion of the Sassanids, but has no on-map presence\r\n - Indo-Parthian used to cover the extent of future Balochi cultures\r\n - Brahui brought more in line with historic presence\r\n - Tarim Basin and Central Asia\r\n - Fixed the horrific Bactrian/Sogdian border (the old version was to fix some CTD; no longer CTDs)\r\n - Sakan replaces Sogdian in the Syr Daya basin\r\n - Thrace and Hellas:\r\n - Gave the Thracian Goths a Hunnic vassal in c_vratsa based on historic attestation of Hunnic settlement & activity into the Vth Century\r\n - Tsakonian reduced to historical Tsakonia\r\n - Balto-Slavia:\r\n - Very much in progress; may be extensively changed in future versions\r\n - Adjusted position of Antes and Sklaveni to closer match early Archaeological complexes\r\n - Removed ahistorical Slavic tribes (Lutogostians, Berimirians) to have more accurate Balto-Slavic tribes instead\r\n - Added additional East Baltic tribes in Aesti territory\r\n - Adjusted general disposition of Balts and Slavs in e_russia, e_finland, e_baltic_empire\r\n - Germania Magna:\r\n - Adjusted borders of many tribal powers to better match historical records, include Saxony, Thuringia, Alamannia, Lombards, Venedi\r\n - Added Suavi vassal in the eastern part of the Alamannian Confederation, per Jordanes\r\n - Chatti moved to a more accurate region for Vth Century\r\n - Cheruscii removed as they were likely no longer extant\r\n - Pontic-Caspian Steppe:\r\n - Improved the position of the Bolghar tribes\r\n - Improved the division of Crimea between the Bosporan Kingdom, the (Crimean) Goths, and Byzantium\r\n - 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