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How many consecutive connections can enet handle? #110

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elieobeid7 opened this issue Jul 3, 2019 · 6 comments
Closed

How many consecutive connections can enet handle? #110

elieobeid7 opened this issue Jul 3, 2019 · 6 comments

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@elieobeid7
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I'm using Godot game engine to create a multiplayer game, it supports UDP, TCP and websockets. According to my research UDP is the only one reliable, they use Enet.

I didn't get a decisive answer from godot community on how many consecutive connections Enet can handle, many create a new server instance using docker per room, I don't like that

I want to have 8 players per room, how many consecutive connections can Enet handle before that I have to create a new docker instance? If there's no good answer, I'd like to know the safest bet before creating an instance.

@elieobeid7 elieobeid7 changed the title Enet: How many consecutive connections can enet handle? How many consecutive connections can enet handle? Jul 3, 2019
@lsalzman
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lsalzman commented Jul 3, 2019 via email

@elieobeid7
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Thank you so much, a single host meaning a single docker container right? not a single server?

How to scale enet? is docker the way to go?

@lsalzman
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lsalzman commented Jul 3, 2019 via email

@elieobeid7
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I meant to ask, if you need to handle more than 4k, what would you do? they use docker to handle more than 4k connections that's all. In any case, if you need to handle 5k, you create a cluster right?

I'm closing this issue, you solved it so fast, thank you.

@lsalzman
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lsalzman commented Jul 3, 2019 via email

@elieobeid7
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Awesome thank you!

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