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I'm Lukas Hermann (he/him), and I work as a software engineer on the visualization team at Databricks!

I occasionally post in progress ideas on Twitter.

Popular repositories

  1. Following along with the Geometry Processing with Intrinsic Triangulations course in Rust.

    Rust 8

  2. Forked from patriciogonzalezvivo/thebookofshaders

    Step-by-step guide through the abstract and complex universe of Fragment Shaders.

    GLSL 1

  3. Forked from CharStiles/shaderplace

    JavaScript 1

  4. lygia Public

    Forked from patriciogonzalezvivo/lygia

    lygia, it's a granular and multi-language shader library designed for performance and flexibility

    GLSL 1

  5. vl Public

    A CLI tool for generating Vega-Lite specifications.

    Rust 1

  6. My personal site


137 contributions in the last year

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Contribution activity

December 2022

lsh has no activity yet for this period.

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