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/***************************************************
This is a library for the ST7789 IPS SPI display.
****************************************************/
#include <Adafruit_GFX.h> // Core graphics library by Adafruit
#include <Arduino_ST7789.h> // Hardware-specific library for ST7789 (with or without CS pin)
#include <Adafruit_NeoPixel.h>
#include <SPI.h>
#define TFT_DC 22
#define TFT_RST 23
#define TFT_MOSI 17 // for hardware SPI data pin (all of available pins)
#define TFT_SCLK 16 // for hardware SPI sclk pin (all of available pins)
#define BUTTON_PRESS 18
#define BUTTON_LEFT 5
#define BUTTON_RIGHT 19
#define PIXEL_PIN 33 // Digital IO pin connected to the NeoPixels.
#define PIXEL_COUNT 1
#define BUZZER 32
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
//You can use different type of hardware initialization
//using hardware SPI (11, 13 on UNO; 51, 52 on MEGA; ICSP-4, ICSP-3 on DUE and etc)
//Arduino_ST7789 tft = Arduino_ST7789(TFT_DC, TFT_RST); //for display without CS pin
//Arduino_ST7789 tft = Arduino_ST7789(TFT_DC, TFT_RST, TFT_CS); //for display with CS pin
//or you can use software SPI on all available pins (slow)
Arduino_ST7789 tft = Arduino_ST7789(TFT_DC, TFT_RST, TFT_MOSI, TFT_SCLK); //for display without CS pin
//Arduino_ST7789 tft = Arduino_ST7789(TFT_DC, TFT_RST, TFT_MOSI, TFT_SCLK, TFT_CS); //for display with CS pin
bool oldState = HIGH;
int showType = 0;
float p = 3.1415926;
void setup(void) {
Serial.begin(9600);
pinMode(BUTTON_PRESS, INPUT_PULLUP);
pinMode(BUTTON_LEFT, INPUT_PULLUP);
pinMode(BUTTON_RIGHT, INPUT_PULLUP);
pinMode(BUZZER,OUTPUT);
Serial.print("Hello! ST7789 TFT Test");
tft.init(240, 240); // initialize a ST7789 chip, 240x240 pixels
Serial.println("Initialized");
uint16_t time = millis();
tft.fillScreen(BLACK);
time = millis() - time;
Serial.println(time, DEC);
delay(500);
// large block of text
tft.fillScreen(BLACK);
testdrawtext("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ", WHITE);
delay(1000);
// tft print function
tftPrintTest();
delay(2000);
// a single pixel
tft.drawPixel(tft.width()/2, tft.height()/2, GREEN);
delay(500);
// line draw test
testlines(YELLOW);
delay(500);
// optimized lines
testfastlines(RED, BLUE);
delay(500);
testdrawrects(GREEN);
delay(500);
testfillrects(YELLOW, MAGENTA);
delay(500);
tft.fillScreen(BLACK);
testfillcircles(10, BLUE);
testdrawcircles(10, WHITE);
delay(500);
testroundrects();
delay(500);
testtriangles();
delay(500);
mediabuttons();
delay(500);
tft.invertDisplay(true);
delay(500);
// tft.invertDisplay(false);
// delay(500);
Serial.println("done");
delay(500);
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
if(digitalRead(BUTTON_LEFT)==LOW)
{
soundone();
}
if(digitalRead(BUTTON_RIGHT)==LOW)
{
soundtwo();
}
// Get current button state.
bool newState = digitalRead(BUTTON_PRESS);
// Check if state changed from high to low (button press).
if (newState == LOW && oldState == HIGH) {
// Short delay to debounce button.
delay(20);
// Check if button is still low after debounce.
newState = digitalRead(BUTTON_PRESS);
if (newState == LOW) {
showType++;
if (showType > 6)
showType=0;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState;
}
void testlines(uint16_t color) {
tft.fillScreen(BLACK);
for (int16_t x=0; x < tft.width(); x+=6) {
tft.drawLine(0, 0, x, tft.height()-1, color);
}
for (int16_t y=0; y < tft.height(); y+=6) {
tft.drawLine(0, 0, tft.width()-1, y, color);
}
tft.fillScreen(BLACK);
for (int16_t x=0; x < tft.width(); x+=6) {
tft.drawLine(tft.width()-1, 0, x, tft.height()-1, color);
}
for (int16_t y=0; y < tft.height(); y+=6) {
tft.drawLine(tft.width()-1, 0, 0, y, color);
}
tft.fillScreen(BLACK);
for (int16_t x=0; x < tft.width(); x+=6) {
tft.drawLine(0, tft.height()-1, x, 0, color);
}
for (int16_t y=0; y < tft.height(); y+=6) {
tft.drawLine(0, tft.height()-1, tft.width()-1, y, color);
}
tft.fillScreen(BLACK);
for (int16_t x=0; x < tft.width(); x+=6) {
tft.drawLine(tft.width()-1, tft.height()-1, x, 0, color);
}
for (int16_t y=0; y < tft.height(); y+=6) {
tft.drawLine(tft.width()-1, tft.height()-1, 0, y, color);
}
}
void testdrawtext(char *text, uint16_t color) {
tft.setCursor(0, 0);
tft.setTextColor(color);
tft.setTextWrap(true);
tft.print(text);
}
void testfastlines(uint16_t color1, uint16_t color2) {
tft.fillScreen(BLACK);
for (int16_t y=0; y < tft.height(); y+=5) {
tft.drawFastHLine(0, y, tft.width(), color1);
}
for (int16_t x=0; x < tft.width(); x+=5) {
tft.drawFastVLine(x, 0, tft.height(), color2);
}
}
void testdrawrects(uint16_t color) {
tft.fillScreen(BLACK);
for (int16_t x=0; x < tft.width(); x+=6) {
tft.drawRect(tft.width()/2 -x/2, tft.height()/2 -x/2 , x, x, color);
}
}
void testfillrects(uint16_t color1, uint16_t color2) {
tft.fillScreen(BLACK);
for (int16_t x=tft.width()-1; x > 6; x-=6) {
tft.fillRect(tft.width()/2 -x/2, tft.height()/2 -x/2 , x, x, color1);
tft.drawRect(tft.width()/2 -x/2, tft.height()/2 -x/2 , x, x, color2);
}
}
void testfillcircles(uint8_t radius, uint16_t color) {
for (int16_t x=radius; x < tft.width(); x+=radius*2) {
for (int16_t y=radius; y < tft.height(); y+=radius*2) {
tft.fillCircle(x, y, radius, color);
}
}
}
void testdrawcircles(uint8_t radius, uint16_t color) {
for (int16_t x=0; x < tft.width()+radius; x+=radius*2) {
for (int16_t y=0; y < tft.height()+radius; y+=radius*2) {
tft.drawCircle(x, y, radius, color);
}
}
}
void testtriangles() {
tft.fillScreen(BLACK);
int color = 0xF800;
int t;
int w = tft.width()/2;
int x = tft.height()-1;
int y = 0;
int z = tft.width();
for(t = 0 ; t <= 15; t++) {
tft.drawTriangle(w, y, y, x, z, x, color);
x-=4;
y+=4;
z-=4;
color+=100;
}
}
void testroundrects() {
tft.fillScreen(BLACK);
int color = 100;
int i;
int t;
for(t = 0 ; t <= 4; t+=1) {
int x = 0;
int y = 0;
int w = tft.width()-2;
int h = tft.height()-2;
for(i = 0 ; i <= 16; i+=1) {
tft.drawRoundRect(x, y, w, h, 5, color);
x+=2;
y+=3;
w-=4;
h-=6;
color+=1100;
}
color+=100;
}
}
void tftPrintTest() {
tft.setTextWrap(false);
tft.fillScreen(BLACK);
tft.setCursor(0, 30);
tft.setTextColor(RED);
tft.setTextSize(1);
tft.println("Hello DSTIKE");
tft.setTextColor(YELLOW);
tft.setTextSize(2);
tft.println("Hello DSTIKE");
tft.setTextColor(GREEN);
tft.setTextSize(3);
tft.println("Hello DSTIKE");
tft.setTextColor(BLUE);
tft.setTextSize(4);
tft.print(1234.567);
delay(1500);
tft.setCursor(0, 0);
tft.fillScreen(BLACK);
tft.setTextColor(WHITE);
tft.setTextSize(0);
tft.println("DSTIKE!");
tft.setTextSize(1);
tft.setTextColor(GREEN);
tft.print(p, 6);
tft.println(" Want pi?");
tft.println(" ");
tft.print(8675309, HEX); // print 8,675,309 out in HEX!
tft.println(" Print HEX!");
tft.println(" ");
tft.setTextColor(WHITE);
tft.println("Sketch has been");
tft.println("running for: ");
tft.setTextColor(MAGENTA);
tft.print(millis() / 1000);
tft.setTextColor(WHITE);
tft.print(" seconds.");
}
void mediabuttons() {
// play
tft.fillScreen(BLACK);
tft.fillRoundRect(25, 10, 78, 60, 8, WHITE);
tft.fillTriangle(42, 20, 42, 60, 90, 40, RED);
delay(500);
// pause
tft.fillRoundRect(25, 90, 78, 60, 8, WHITE);
tft.fillRoundRect(39, 98, 20, 45, 5, GREEN);
tft.fillRoundRect(69, 98, 20, 45, 5, GREEN);
delay(500);
// play color
tft.fillTriangle(42, 20, 42, 60, 90, 40, BLUE);
delay(50);
// pause color
tft.fillRoundRect(39, 98, 20, 45, 5, RED);
tft.fillRoundRect(69, 98, 20, 45, 5, RED);
// play color
tft.fillTriangle(42, 20, 42, 60, 90, 40, GREEN);
tft.setCursor(60, 200);
tft.setTextColor(RED);
tft.setTextSize(4);
tft.println("DSTIKE");
}
void soundone(){
unsigned char i,j;
for(i=0;i<5;i++)
{
for(i=0;i<200;i++)
{
digitalWrite(BUZZER,HIGH);
delay(1);//Change this could adjust voice
digitalWrite(BUZZER,LOW);
delay(1);
}
for(i=0;i<100;i++)
{
digitalWrite(BUZZER,HIGH);
delay(2);
digitalWrite(BUZZER,LOW);
delay(2);
}
}
}
void soundtwo(){
unsigned char i,j;
for(i=0;i<5;i++)
{
for(i=0;i<100;i++)
{
digitalWrite(BUZZER,HIGH);
delay(2);//Change this could adjust voice
digitalWrite(BUZZER,LOW);
delay(2);
}
for(i=0;i<200;i++)
{
digitalWrite(BUZZER,HIGH);
delay(1);
digitalWrite(BUZZER,LOW);
delay(1);
}
}
}
void startShow(int i) {
switch(i){
case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off
break;
case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
break;
case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;
case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
break;
case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red
break;
case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue
break;
/*
case 7: rainbow(20);
break;
case 8: rainbowCycle(20);
break;
case 9: theaterChaseRainbow(50);
break;*/
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
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