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#include <Adafruit_NeoPixel.h>
#include "SH1106.h"
#define BUTTON_PRESS 18
#define BUTTON_LEFT 5
#define BUTTON_RIGHT 19
#define PIXEL_PIN 33 // Digital IO pin connected to the NeoPixels.
#define PIXEL_COUNT 1
#define BUZZER 32
#define BUTTON_ON 22
#define BUTTON_OFF 23
#define FLASHLIGHT 27
SH1106 display(0x3c,17,16);
// Parameter 1 = number of pixels in strip, neopixel stick has 8
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_RGB Pixels are wired for RGB bitstream
// NEO_GRB Pixels are wired for GRB bitstream, correct for neopixel stick
// NEO_KHZ400 400 KHz bitstream (e.g. FLORA pixels)
// NEO_KHZ800 800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
bool oldState = HIGH;
int showType = 0;
void setup() {
pinMode(BUTTON_PRESS, INPUT_PULLUP);
pinMode(BUTTON_LEFT, INPUT_PULLUP);
pinMode(BUTTON_RIGHT, INPUT_PULLUP);
pinMode(BUTTON_ON, INPUT_PULLUP);
pinMode(BUTTON_OFF, INPUT_PULLUP);
pinMode(BUZZER,OUTPUT);
pinMode(FLASHLIGHT,OUTPUT);
digitalWrite(FLASHLIGHT,HIGH);
display.init();
display.flipScreenVertically();
display.setFont(ArialMT_Plain_16);
delay(10);
display.clear();
display.drawString( 30, 0, "DSTIKE");
display.setFont(ArialMT_Plain_10);
display.drawString( 0, 16, "Buzzer-32,RGB-33");
display.drawString( 0, 26, "Up-5,Down-19,Mid-18");
display.drawString( 0, 36, "ButtonA-22,ButtonB-23");
display.drawString( 0, 46, "Flashlight-27");
display.display();
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
if(digitalRead(BUTTON_LEFT)==LOW)
{
soundone();
}
if(digitalRead(BUTTON_RIGHT)==LOW)
{
soundtwo();
}
if(digitalRead(BUTTON_ON)==LOW)
{
digitalWrite(FLASHLIGHT,LOW);
}
if(digitalRead(BUTTON_OFF)==LOW)
{
digitalWrite(FLASHLIGHT,HIGH);
}
bool newState = digitalRead(BUTTON_PRESS);
// Check if state changed from high to low (button press).
if (newState == LOW && oldState == HIGH) {
// Short delay to debounce button.
delay(20);
// Check if button is still low after debounce.
newState = digitalRead(BUTTON_PRESS);
if (newState == LOW) {
showType++;
if (showType > 6)
showType=1;
startShow(showType);
}
}
// Set the last button state to the old state.
oldState = newState;
}
void soundone(){
unsigned char i,j;
for(i=0;i<5;i++)
{
for(i=0;i<200;i++)
{
digitalWrite(BUZZER,HIGH);
delay(1);//Change this could adjust voice
digitalWrite(BUZZER,LOW);
delay(1);
}
for(i=0;i<100;i++)
{
digitalWrite(BUZZER,HIGH);
delay(2);
digitalWrite(BUZZER,LOW);
delay(2);
}
}
}
void soundtwo(){
unsigned char i,j;
for(i=0;i<5;i++)
{
for(i=0;i<100;i++)
{
digitalWrite(BUZZER,HIGH);
delay(2);//Change this could adjust voice
digitalWrite(BUZZER,LOW);
delay(2);
}
for(i=0;i<200;i++)
{
digitalWrite(BUZZER,HIGH);
delay(1);
digitalWrite(BUZZER,LOW);
delay(1);
}
}
}
void startShow(int i) {
switch(i){
case 0: colorWipe(strip.Color(0, 0, 0), 50); // Black/off
break;
case 1: colorWipe(strip.Color(255, 0, 0), 50); // Red
break;
case 2: colorWipe(strip.Color(0, 255, 0), 50); // Green
break;
case 3: colorWipe(strip.Color(0, 0, 255), 50); // Blue
break;
case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
break;
case 5: theaterChase(strip.Color(127, 0, 0), 50); // Red
break;
case 6: theaterChase(strip.Color( 0, 0, 127), 50); // Blue
break;
/*
case 7: rainbow(20);
break;
case 8: rainbowCycle(20);
break;
case 9: theaterChaseRainbow(50);
break;*/
}
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}
void rainbow(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;
for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}
//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) { //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, c); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
//Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
}
strip.show();
delay(wait);
for (int i=0; i < strip.numPixels(); i=i+3) {
strip.setPixelColor(i+q, 0); //turn every third pixel off
}
}
}
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170) {
WheelPos -= 85;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
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