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| /* | |
| ** $Id: lua.c $ | |
| ** Lua stand-alone interpreter | |
| ** See Copyright Notice in lua.h | |
| */ | |
| #define lua_c | |
| #include "lprefix.h" | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <signal.h> | |
| #include "lua.h" | |
| #include "lauxlib.h" | |
| #include "lualib.h" | |
| #if !defined(LUA_PROGNAME) | |
| #define LUA_PROGNAME "lua" | |
| #endif | |
| #if !defined(LUA_INIT_VAR) | |
| #define LUA_INIT_VAR "LUA_INIT" | |
| #endif | |
| #define LUA_INITVARVERSION LUA_INIT_VAR LUA_VERSUFFIX | |
| static lua_State *globalL = NULL; | |
| static const char *progname = LUA_PROGNAME; | |
| /* | |
| ** Hook set by signal function to stop the interpreter. | |
| */ | |
| static void lstop (lua_State *L, lua_Debug *ar) { | |
| (void)ar; /* unused arg. */ | |
| lua_sethook(L, NULL, 0, 0); /* reset hook */ | |
| luaL_error(L, "interrupted!"); | |
| } | |
| /* | |
| ** Function to be called at a C signal. Because a C signal cannot | |
| ** just change a Lua state (as there is no proper synchronization), | |
| ** this function only sets a hook that, when called, will stop the | |
| ** interpreter. | |
| */ | |
| static void laction (int i) { | |
| int flag = LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT; | |
| signal(i, SIG_DFL); /* if another SIGINT happens, terminate process */ | |
| lua_sethook(globalL, lstop, flag, 1); | |
| } | |
| static void print_usage (const char *badoption) { | |
| lua_writestringerror("%s: ", progname); | |
| if (badoption[1] == 'e' || badoption[1] == 'l') | |
| lua_writestringerror("'%s' needs argument\n", badoption); | |
| else | |
| lua_writestringerror("unrecognized option '%s'\n", badoption); | |
| lua_writestringerror( | |
| "usage: %s [options] [script [args]]\n" | |
| "Available options are:\n" | |
| " -e stat execute string 'stat'\n" | |
| " -i enter interactive mode after executing 'script'\n" | |
| " -l name require library 'name' into global 'name'\n" | |
| " -v show version information\n" | |
| " -E ignore environment variables\n" | |
| " -W turn warnings on\n" | |
| " -- stop handling options\n" | |
| " - stop handling options and execute stdin\n" | |
| , | |
| progname); | |
| } | |
| /* | |
| ** Prints an error message, adding the program name in front of it | |
| ** (if present) | |
| */ | |
| static void l_message (const char *pname, const char *msg) { | |
| if (pname) lua_writestringerror("%s: ", pname); | |
| lua_writestringerror("%s\n", msg); | |
| } | |
| /* | |
| ** Check whether 'status' is not OK and, if so, prints the error | |
| ** message on the top of the stack. It assumes that the error object | |
| ** is a string, as it was either generated by Lua or by 'msghandler'. | |
| */ | |
| static int report (lua_State *L, int status) { | |
| if (status != LUA_OK) { | |
| const char *msg = lua_tostring(L, -1); | |
| l_message(progname, msg); | |
| lua_pop(L, 1); /* remove message */ | |
| } | |
| return status; | |
| } | |
| /* | |
| ** Message handler used to run all chunks | |
| */ | |
| static int msghandler (lua_State *L) { | |
| const char *msg = lua_tostring(L, 1); | |
| if (msg == NULL) { /* is error object not a string? */ | |
| if (luaL_callmeta(L, 1, "__tostring") && /* does it have a metamethod */ | |
| lua_type(L, -1) == LUA_TSTRING) /* that produces a string? */ | |
| return 1; /* that is the message */ | |
| else | |
| msg = lua_pushfstring(L, "(error object is a %s value)", | |
| luaL_typename(L, 1)); | |
| } | |
| luaL_traceback(L, L, msg, 1); /* append a standard traceback */ | |
| return 1; /* return the traceback */ | |
| } | |
| /* | |
| ** Interface to 'lua_pcall', which sets appropriate message function | |
| ** and C-signal handler. Used to run all chunks. | |
| */ | |
| static int docall (lua_State *L, int narg, int nres) { | |
| int status; | |
| int base = lua_gettop(L) - narg; /* function index */ | |
| lua_pushcfunction(L, msghandler); /* push message handler */ | |
| lua_insert(L, base); /* put it under function and args */ | |
| globalL = L; /* to be available to 'laction' */ | |
| signal(SIGINT, laction); /* set C-signal handler */ | |
| status = lua_pcall(L, narg, nres, base); | |
| signal(SIGINT, SIG_DFL); /* reset C-signal handler */ | |
| lua_remove(L, base); /* remove message handler from the stack */ | |
| return status; | |
| } | |
| static void print_version (void) { | |
| lua_writestring(LUA_COPYRIGHT, strlen(LUA_COPYRIGHT)); | |
| lua_writeline(); | |
| } | |
| /* | |
| ** Create the 'arg' table, which stores all arguments from the | |
| ** command line ('argv'). It should be aligned so that, at index 0, | |
| ** it has 'argv[script]', which is the script name. The arguments | |
| ** to the script (everything after 'script') go to positive indices; | |
| ** other arguments (before the script name) go to negative indices. | |
| ** If there is no script name, assume interpreter's name as base. | |
| */ | |
| static void createargtable (lua_State *L, char **argv, int argc, int script) { | |
| int i, narg; | |
| if (script == argc) script = 0; /* no script name? */ | |
| narg = argc - (script + 1); /* number of positive indices */ | |
| lua_createtable(L, narg, script + 1); | |
| for (i = 0; i < argc; i++) { | |
| lua_pushstring(L, argv[i]); | |
| lua_rawseti(L, -2, i - script); | |
| } | |
| lua_setglobal(L, "arg"); | |
| } | |
| static int dochunk (lua_State *L, int status) { | |
| if (status == LUA_OK) status = docall(L, 0, 0); | |
| return report(L, status); | |
| } | |
| static int dofile (lua_State *L, const char *name) { | |
| return dochunk(L, luaL_loadfile(L, name)); | |
| } | |
| static int dostring (lua_State *L, const char *s, const char *name) { | |
| return dochunk(L, luaL_loadbuffer(L, s, strlen(s), name)); | |
| } | |
| /* | |
| ** Calls 'require(name)' and stores the result in a global variable | |
| ** with the given name. | |
| */ | |
| static int dolibrary (lua_State *L, const char *name) { | |
| int status; | |
| lua_getglobal(L, "require"); | |
| lua_pushstring(L, name); | |
| status = docall(L, 1, 1); /* call 'require(name)' */ | |
| if (status == LUA_OK) | |
| lua_setglobal(L, name); /* global[name] = require return */ | |
| return report(L, status); | |
| } | |
| /* | |
| ** Push on the stack the contents of table 'arg' from 1 to #arg | |
| */ | |
| static int pushargs (lua_State *L) { | |
| int i, n; | |
| if (lua_getglobal(L, "arg") != LUA_TTABLE) | |
| luaL_error(L, "'arg' is not a table"); | |
| n = (int)luaL_len(L, -1); | |
| luaL_checkstack(L, n + 3, "too many arguments to script"); | |
| for (i = 1; i <= n; i++) | |
| lua_rawgeti(L, -i, i); | |
| lua_remove(L, -i); /* remove table from the stack */ | |
| return n; | |
| } | |
| static int handle_script (lua_State *L, char **argv) { | |
| int status; | |
| const char *fname = argv[0]; | |
| if (strcmp(fname, "-") == 0 && strcmp(argv[-1], "--") != 0) | |
| fname = NULL; /* stdin */ | |
| status = luaL_loadfile(L, fname); | |
| if (status == LUA_OK) { | |
| int n = pushargs(L); /* push arguments to script */ | |
| status = docall(L, n, LUA_MULTRET); | |
| } | |
| return report(L, status); | |
| } | |
| /* bits of various argument indicators in 'args' */ | |
| #define has_error 1 /* bad option */ | |
| #define has_i 2 /* -i */ | |
| #define has_v 4 /* -v */ | |
| #define has_e 8 /* -e */ | |
| #define has_E 16 /* -E */ | |
| /* | |
| ** Traverses all arguments from 'argv', returning a mask with those | |
| ** needed before running any Lua code (or an error code if it finds | |
| ** any invalid argument). 'first' returns the first not-handled argument | |
| ** (either the script name or a bad argument in case of error). | |
| */ | |
| static int collectargs (char **argv, int *first) { | |
| int args = 0; | |
| int i; | |
| for (i = 1; argv[i] != NULL; i++) { | |
| *first = i; | |
| if (argv[i][0] != '-') /* not an option? */ | |
| return args; /* stop handling options */ | |
| switch (argv[i][1]) { /* else check option */ | |
| case '-': /* '--' */ | |
| if (argv[i][2] != '\0') /* extra characters after '--'? */ | |
| return has_error; /* invalid option */ | |
| *first = i + 1; | |
| return args; | |
| case '\0': /* '-' */ | |
| return args; /* script "name" is '-' */ | |
| case 'E': | |
| if (argv[i][2] != '\0') /* extra characters? */ | |
| return has_error; /* invalid option */ | |
| args |= has_E; | |
| break; | |
| case 'W': | |
| if (argv[i][2] != '\0') /* extra characters? */ | |
| return has_error; /* invalid option */ | |
| break; | |
| case 'i': | |
| args |= has_i; /* (-i implies -v) *//* FALLTHROUGH */ | |
| case 'v': | |
| if (argv[i][2] != '\0') /* extra characters? */ | |
| return has_error; /* invalid option */ | |
| args |= has_v; | |
| break; | |
| case 'e': | |
| args |= has_e; /* FALLTHROUGH */ | |
| case 'l': /* both options need an argument */ | |
| if (argv[i][2] == '\0') { /* no concatenated argument? */ | |
| i++; /* try next 'argv' */ | |
| if (argv[i] == NULL || argv[i][0] == '-') | |
| return has_error; /* no next argument or it is another option */ | |
| } | |
| break; | |
| default: /* invalid option */ | |
| return has_error; | |
| } | |
| } | |
| *first = i; /* no script name */ | |
| return args; | |
| } | |
| /* | |
| ** Processes options 'e' and 'l', which involve running Lua code, and | |
| ** 'W', which also affects the state. | |
| ** Returns 0 if some code raises an error. | |
| */ | |
| static int runargs (lua_State *L, char **argv, int n) { | |
| int i; | |
| for (i = 1; i < n; i++) { | |
| int option = argv[i][1]; | |
| lua_assert(argv[i][0] == '-'); /* already checked */ | |
| switch (option) { | |
| case 'e': case 'l': { | |
| int status; | |
| const char *extra = argv[i] + 2; /* both options need an argument */ | |
| if (*extra == '\0') extra = argv[++i]; | |
| lua_assert(extra != NULL); | |
| status = (option == 'e') | |
| ? dostring(L, extra, "=(command line)") | |
| : dolibrary(L, extra); | |
| if (status != LUA_OK) return 0; | |
| break; | |
| } | |
| case 'W': | |
| lua_warning(L, "@on", 0); /* warnings on */ | |
| break; | |
| } | |
| } | |
| return 1; | |
| } | |
| static int handle_luainit (lua_State *L) { | |
| const char *name = "=" LUA_INITVARVERSION; | |
| const char *init = getenv(name + 1); | |
| if (init == NULL) { | |
| name = "=" LUA_INIT_VAR; | |
| init = getenv(name + 1); /* try alternative name */ | |
| } | |
| if (init == NULL) return LUA_OK; | |
| else if (init[0] == '@') | |
| return dofile(L, init+1); | |
| else | |
| return dostring(L, init, name); | |
| } | |
| /* | |
| ** {================================================================== | |
| ** Read-Eval-Print Loop (REPL) | |
| ** =================================================================== | |
| */ | |
| #if !defined(LUA_PROMPT) | |
| #define LUA_PROMPT "> " | |
| #define LUA_PROMPT2 ">> " | |
| #endif | |
| #if !defined(LUA_MAXINPUT) | |
| #define LUA_MAXINPUT 512 | |
| #endif | |
| /* | |
| ** lua_stdin_is_tty detects whether the standard input is a 'tty' (that | |
| ** is, whether we're running lua interactively). | |
| */ | |
| #if !defined(lua_stdin_is_tty) /* { */ | |
| #if defined(LUA_USE_POSIX) /* { */ | |
| #include <unistd.h> | |
| #define lua_stdin_is_tty() isatty(0) | |
| #elif defined(LUA_USE_WINDOWS) /* }{ */ | |
| #include <io.h> | |
| #include <windows.h> | |
| #define lua_stdin_is_tty() _isatty(_fileno(stdin)) | |
| #else /* }{ */ | |
| /* ISO C definition */ | |
| #define lua_stdin_is_tty() 1 /* assume stdin is a tty */ | |
| #endif /* } */ | |
| #endif /* } */ | |
| /* | |
| ** lua_readline defines how to show a prompt and then read a line from | |
| ** the standard input. | |
| ** lua_saveline defines how to "save" a read line in a "history". | |
| ** lua_freeline defines how to free a line read by lua_readline. | |
| */ | |
| #if !defined(lua_readline) /* { */ | |
| #if defined(LUA_USE_READLINE) /* { */ | |
| #include <readline/readline.h> | |
| #include <readline/history.h> | |
| #define lua_initreadline(L) ((void)L, rl_readline_name="lua") | |
| #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) | |
| #define lua_saveline(L,line) ((void)L, add_history(line)) | |
| #define lua_freeline(L,b) ((void)L, free(b)) | |
| #else /* }{ */ | |
| #define lua_initreadline(L) ((void)L) | |
| #define lua_readline(L,b,p) \ | |
| ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ | |
| fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ | |
| #define lua_saveline(L,line) { (void)L; (void)line; } | |
| #define lua_freeline(L,b) { (void)L; (void)b; } | |
| #endif /* } */ | |
| #endif /* } */ | |
| /* | |
| ** Returns the string to be used as a prompt by the interpreter. | |
| */ | |
| static const char *get_prompt (lua_State *L, int firstline) { | |
| const char *p; | |
| lua_getglobal(L, firstline ? "_PROMPT" : "_PROMPT2"); | |
| p = lua_tostring(L, -1); | |
| if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2); | |
| return p; | |
| } | |
| /* mark in error messages for incomplete statements */ | |
| #define EOFMARK "<eof>" | |
| #define marklen (sizeof(EOFMARK)/sizeof(char) - 1) | |
| /* | |
| ** Check whether 'status' signals a syntax error and the error | |
| ** message at the top of the stack ends with the above mark for | |
| ** incomplete statements. | |
| */ | |
| static int incomplete (lua_State *L, int status) { | |
| if (status == LUA_ERRSYNTAX) { | |
| size_t lmsg; | |
| const char *msg = lua_tolstring(L, -1, &lmsg); | |
| if (lmsg >= marklen && strcmp(msg + lmsg - marklen, EOFMARK) == 0) { | |
| lua_pop(L, 1); | |
| return 1; | |
| } | |
| } | |
| return 0; /* else... */ | |
| } | |
| /* | |
| ** Prompt the user, read a line, and push it into the Lua stack. | |
| */ | |
| static int pushline (lua_State *L, int firstline) { | |
| char buffer[LUA_MAXINPUT]; | |
| char *b = buffer; | |
| size_t l; | |
| const char *prmt = get_prompt(L, firstline); | |
| int readstatus = lua_readline(L, b, prmt); | |
| if (readstatus == 0) | |
| return 0; /* no input (prompt will be popped by caller) */ | |
| lua_pop(L, 1); /* remove prompt */ | |
| l = strlen(b); | |
| if (l > 0 && b[l-1] == '\n') /* line ends with newline? */ | |
| b[--l] = '\0'; /* remove it */ | |
| if (firstline && b[0] == '=') /* for compatibility with 5.2, ... */ | |
| lua_pushfstring(L, "return %s", b + 1); /* change '=' to 'return' */ | |
| else | |
| lua_pushlstring(L, b, l); | |
| lua_freeline(L, b); | |
| return 1; | |
| } | |
| /* | |
| ** Try to compile line on the stack as 'return <line>;'; on return, stack | |
| ** has either compiled chunk or original line (if compilation failed). | |
| */ | |
| static int addreturn (lua_State *L) { | |
| const char *line = lua_tostring(L, -1); /* original line */ | |
| const char *retline = lua_pushfstring(L, "return %s;", line); | |
| int status = luaL_loadbuffer(L, retline, strlen(retline), "=stdin"); | |
| if (status == LUA_OK) { | |
| lua_remove(L, -2); /* remove modified line */ | |
| if (line[0] != '\0') /* non empty? */ | |
| lua_saveline(L, line); /* keep history */ | |
| } | |
| else | |
| lua_pop(L, 2); /* pop result from 'luaL_loadbuffer' and modified line */ | |
| return status; | |
| } | |
| /* | |
| ** Read multiple lines until a complete Lua statement | |
| */ | |
| static int multiline (lua_State *L) { | |
| for (;;) { /* repeat until gets a complete statement */ | |
| size_t len; | |
| const char *line = lua_tolstring(L, 1, &len); /* get what it has */ | |
| int status = luaL_loadbuffer(L, line, len, "=stdin"); /* try it */ | |
| if (!incomplete(L, status) || !pushline(L, 0)) { | |
| lua_saveline(L, line); /* keep history */ | |
| return status; /* cannot or should not try to add continuation line */ | |
| } | |
| lua_pushliteral(L, "\n"); /* add newline... */ | |
| lua_insert(L, -2); /* ...between the two lines */ | |
| lua_concat(L, 3); /* join them */ | |
| } | |
| } | |
| /* | |
| ** Read a line and try to load (compile) it first as an expression (by | |
| ** adding "return " in front of it) and second as a statement. Return | |
| ** the final status of load/call with the resulting function (if any) | |
| ** in the top of the stack. | |
| */ | |
| static int loadline (lua_State *L) { | |
| int status; | |
| lua_settop(L, 0); | |
| if (!pushline(L, 1)) | |
| return -1; /* no input */ | |
| if ((status = addreturn(L)) != LUA_OK) /* 'return ...' did not work? */ | |
| status = multiline(L); /* try as command, maybe with continuation lines */ | |
| lua_remove(L, 1); /* remove line from the stack */ | |
| lua_assert(lua_gettop(L) == 1); | |
| return status; | |
| } | |
| /* | |
| ** Prints (calling the Lua 'print' function) any values on the stack | |
| */ | |
| static void l_print (lua_State *L) { | |
| int n = lua_gettop(L); | |
| if (n > 0) { /* any result to be printed? */ | |
| luaL_checkstack(L, LUA_MINSTACK, "too many results to print"); | |
| lua_getglobal(L, "print"); | |
| lua_insert(L, 1); | |
| if (lua_pcall(L, n, 0, 0) != LUA_OK) | |
| l_message(progname, lua_pushfstring(L, "error calling 'print' (%s)", | |
| lua_tostring(L, -1))); | |
| } | |
| } | |
| /* | |
| ** Do the REPL: repeatedly read (load) a line, evaluate (call) it, and | |
| ** print any results. | |
| */ | |
| static void doREPL (lua_State *L) { | |
| int status; | |
| const char *oldprogname = progname; | |
| progname = NULL; /* no 'progname' on errors in interactive mode */ | |
| lua_initreadline(L); | |
| while ((status = loadline(L)) != -1) { | |
| if (status == LUA_OK) | |
| status = docall(L, 0, LUA_MULTRET); | |
| if (status == LUA_OK) l_print(L); | |
| else report(L, status); | |
| } | |
| lua_settop(L, 0); /* clear stack */ | |
| lua_writeline(); | |
| progname = oldprogname; | |
| } | |
| /* }================================================================== */ | |
| /* | |
| ** Main body of stand-alone interpreter (to be called in protected mode). | |
| ** Reads the options and handles them all. | |
| */ | |
| static int pmain (lua_State *L) { | |
| int argc = (int)lua_tointeger(L, 1); | |
| char **argv = (char **)lua_touserdata(L, 2); | |
| int script; | |
| int args = collectargs(argv, &script); | |
| luaL_checkversion(L); /* check that interpreter has correct version */ | |
| if (argv[0] && argv[0][0]) progname = argv[0]; | |
| if (args == has_error) { /* bad arg? */ | |
| print_usage(argv[script]); /* 'script' has index of bad arg. */ | |
| return 0; | |
| } | |
| if (args & has_v) /* option '-v'? */ | |
| print_version(); | |
| if (args & has_E) { /* option '-E'? */ | |
| lua_pushboolean(L, 1); /* signal for libraries to ignore env. vars. */ | |
| lua_setfield(L, LUA_REGISTRYINDEX, "LUA_NOENV"); | |
| } | |
| luaL_openlibs(L); /* open standard libraries */ | |
| createargtable(L, argv, argc, script); /* create table 'arg' */ | |
| lua_gc(L, LUA_GCGEN, 0, 0); /* GC in generational mode */ | |
| if (!(args & has_E)) { /* no option '-E'? */ | |
| if (handle_luainit(L) != LUA_OK) /* run LUA_INIT */ | |
| return 0; /* error running LUA_INIT */ | |
| } | |
| if (!runargs(L, argv, script)) /* execute arguments -e and -l */ | |
| return 0; /* something failed */ | |
| if (script < argc && /* execute main script (if there is one) */ | |
| handle_script(L, argv + script) != LUA_OK) | |
| return 0; | |
| if (args & has_i) /* -i option? */ | |
| doREPL(L); /* do read-eval-print loop */ | |
| else if (script == argc && !(args & (has_e | has_v))) { /* no arguments? */ | |
| if (lua_stdin_is_tty()) { /* running in interactive mode? */ | |
| print_version(); | |
| doREPL(L); /* do read-eval-print loop */ | |
| } | |
| else dofile(L, NULL); /* executes stdin as a file */ | |
| } | |
| lua_pushboolean(L, 1); /* signal no errors */ | |
| return 1; | |
| } | |
| int main (int argc, char **argv) { | |
| int status, result; | |
| lua_State *L = luaL_newstate(); /* create state */ | |
| if (L == NULL) { | |
| l_message(argv[0], "cannot create state: not enough memory"); | |
| return EXIT_FAILURE; | |
| } | |
| lua_pushcfunction(L, &pmain); /* to call 'pmain' in protected mode */ | |
| lua_pushinteger(L, argc); /* 1st argument */ | |
| lua_pushlightuserdata(L, argv); /* 2nd argument */ | |
| status = lua_pcall(L, 2, 1, 0); /* do the call */ | |
| result = lua_toboolean(L, -1); /* get result */ | |
| report(L, status); | |
| lua_close(L); | |
| return (result && status == LUA_OK) ? EXIT_SUCCESS : EXIT_FAILURE; | |
| } | |