@@ -1323,6 +1323,12 @@ mgv5_cavern_taper (Cavern taper) int 256
13231323# Defines full size of caverns, smaller values create larger caverns.
13241324mgv5_cavern_threshold (Cavern threshold) float 0.7
13251325
1326+ # Lower Y limit of dungeons.
1327+ mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
1328+
1329+ # Upper Y limit of dungeons.
1330+ mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
1331+
13261332[**Noises]
13271333
13281334# Variation of biome filler depth.
@@ -1364,6 +1370,12 @@ mgv6_freq_desert (Desert noise threshold) float 0.45
13641370# Sandy beaches occur when np_beach exceeds this value.
13651371mgv6_freq_beach (Beach noise threshold) float 0.15
13661372
1373+ # Lower Y limit of dungeons.
1374+ mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
1375+
1376+ # Upper Y limit of dungeons.
1377+ mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
1378+
13671379[**Noises]
13681380
13691381# Y-level of lower terrain and lakebeds.
@@ -1444,6 +1456,12 @@ mgv7_cavern_taper (Cavern taper) int 256
14441456# Defines full size of caverns, smaller values create larger caverns.
14451457mgv7_cavern_threshold (Cavern threshold) float 0.7
14461458
1459+ # Lower Y limit of dungeons.
1460+ mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
1461+
1462+ # Upper Y limit of dungeons.
1463+ mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
1464+
14471465[**Noises]
14481466
14491467# Y-level of higher (cliff-top) terrain.
@@ -1516,6 +1534,12 @@ mgcarpathian_cavern_taper (Cavern taper) int 256
15161534# Defines full size of caverns, smaller values create larger caverns.
15171535mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
15181536
1537+ # Lower Y limit of dungeons.
1538+ mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
1539+
1540+ # Upper Y limit of dungeons.
1541+ mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
1542+
15191543[**Noises]
15201544
15211545# 2D noise that defines the base ground level.
@@ -1602,6 +1626,12 @@ mgflat_hill_threshold (Hill threshold) float 0.45
16021626# Controls steepness/height of hills.
16031627mgflat_hill_steepness (Hill steepness) float 64.0
16041628
1629+ # Lower Y limit of dungeons.
1630+ mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
1631+
1632+ # Upper Y limit of dungeons.
1633+ mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
1634+
16051635[**Noises]
16061636
16071637# Defines location and terrain of optional hills and lakes.
@@ -1627,6 +1657,12 @@ mgfractal_large_cave_depth (Large cave depth) int -33
16271657# Y of upper limit of lava in large caves.
16281658mgfractal_lava_depth (Lava depth) int -256
16291659
1660+ # Lower Y limit of dungeons.
1661+ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
1662+
1663+ # Upper Y limit of dungeons.
1664+ mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
1665+
16301666# Choice of 18 fractals from 9 formulas.
16311667# 1 = 4D "Roundy" mandelbrot set.
16321668# 2 = 4D "Roundy" julia set.
@@ -1734,6 +1770,12 @@ mgvalleys_water_features (Water features) int 0
17341770# Controls width of tunnels, a smaller value creates wider tunnels.
17351771mgvalleys_cave_width (Cave width) float 0.09
17361772
1773+ # Lower Y limit of dungeons.
1774+ mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
1775+
1776+ # Upper Y limit of dungeons.
1777+ mgvalleys_dungeon_ymax (Dungeon maximum Y) int 31000
1778+
17371779[**Noises]
17381780
17391781# Caves and tunnels form at the intersection of the two noises
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