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Fix issue #2278, Connection sent before address data loading
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builtin/mainmenu/tab_multiplayer.lua

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -198,8 +198,9 @@ local function main_button_handler(tabview, fields, name, tabdata)
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return true
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end
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if fields["btn_mp_connect"] ~= nil or
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fields["key_enter"] ~= nil then
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if (fields["btn_mp_connect"] ~= nil or
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fields["key_enter"] ~= nil) and fields["te_address"] ~= nil and
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fields["te_port"] ~= nil then
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gamedata.playername = fields["te_name"]
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gamedata.password = fields["te_pwd"]

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