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* Refactor clientevent structure * Move structure outside of client header * Create client events on heap not stack, this remove the ClientEvent object copy * Use clientEventHandler to route events
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/* | ||
Minetest | ||
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> | ||
This program is free software; you can redistribute it and/or modify | ||
it under the terms of the GNU Lesser General Public License as published by | ||
the Free Software Foundation; either version 2.1 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public License along | ||
with this program; if not, write to the Free Software Foundation, Inc., | ||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
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#pragma once | ||
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#include <string> | ||
#include "irrlichttypes_bloated.h" | ||
#include "hud.h" | ||
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enum ClientEventType : u8 | ||
{ | ||
CE_NONE, | ||
CE_PLAYER_DAMAGE, | ||
CE_PLAYER_FORCE_MOVE, | ||
CE_DEATHSCREEN, | ||
CE_SHOW_FORMSPEC, | ||
CE_SHOW_LOCAL_FORMSPEC, | ||
CE_SPAWN_PARTICLE, | ||
CE_ADD_PARTICLESPAWNER, | ||
CE_DELETE_PARTICLESPAWNER, | ||
CE_HUDADD, | ||
CE_HUDRM, | ||
CE_HUDCHANGE, | ||
CE_SET_SKY, | ||
CE_OVERRIDE_DAY_NIGHT_RATIO, | ||
CE_CLOUD_PARAMS, | ||
CLIENTEVENT_MAX, | ||
}; | ||
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struct ClientEvent | ||
{ | ||
ClientEventType type; | ||
union | ||
{ | ||
// struct{ | ||
//} none; | ||
struct | ||
{ | ||
u8 amount; | ||
} player_damage; | ||
struct | ||
{ | ||
f32 pitch; | ||
f32 yaw; | ||
} player_force_move; | ||
struct | ||
{ | ||
bool set_camera_point_target; | ||
f32 camera_point_target_x; | ||
f32 camera_point_target_y; | ||
f32 camera_point_target_z; | ||
} deathscreen; | ||
struct | ||
{ | ||
std::string *formspec; | ||
std::string *formname; | ||
} show_formspec; | ||
// struct{ | ||
//} textures_updated; | ||
struct | ||
{ | ||
v3f *pos; | ||
v3f *vel; | ||
v3f *acc; | ||
f32 expirationtime; | ||
f32 size; | ||
bool collisiondetection; | ||
bool collision_removal; | ||
bool vertical; | ||
std::string *texture; | ||
struct TileAnimationParams animation; | ||
u8 glow; | ||
} spawn_particle; | ||
struct | ||
{ | ||
u16 amount; | ||
f32 spawntime; | ||
v3f *minpos; | ||
v3f *maxpos; | ||
v3f *minvel; | ||
v3f *maxvel; | ||
v3f *minacc; | ||
v3f *maxacc; | ||
f32 minexptime; | ||
f32 maxexptime; | ||
f32 minsize; | ||
f32 maxsize; | ||
bool collisiondetection; | ||
bool collision_removal; | ||
u16 attached_id; | ||
bool vertical; | ||
std::string *texture; | ||
u32 id; | ||
struct TileAnimationParams animation; | ||
u8 glow; | ||
} add_particlespawner; | ||
struct | ||
{ | ||
u32 id; | ||
} delete_particlespawner; | ||
struct | ||
{ | ||
u32 id; | ||
u8 type; | ||
v2f *pos; | ||
std::string *name; | ||
v2f *scale; | ||
std::string *text; | ||
u32 number; | ||
u32 item; | ||
u32 dir; | ||
v2f *align; | ||
v2f *offset; | ||
v3f *world_pos; | ||
v2s32 *size; | ||
} hudadd; | ||
struct | ||
{ | ||
u32 id; | ||
} hudrm; | ||
struct | ||
{ | ||
u32 id; | ||
HudElementStat stat; | ||
v2f *v2fdata; | ||
std::string *sdata; | ||
u32 data; | ||
v3f *v3fdata; | ||
v2s32 *v2s32data; | ||
} hudchange; | ||
struct | ||
{ | ||
video::SColor *bgcolor; | ||
std::string *type; | ||
std::vector<std::string> *params; | ||
bool clouds; | ||
} set_sky; | ||
struct | ||
{ | ||
bool do_override; | ||
float ratio_f; | ||
} override_day_night_ratio; | ||
struct | ||
{ | ||
f32 density; | ||
u32 color_bright; | ||
u32 color_ambient; | ||
f32 height; | ||
f32 thickness; | ||
f32 speed_x; | ||
f32 speed_y; | ||
} cloud_params; | ||
}; | ||
}; |
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