|
1104 | 1104 | # The maximum total count is calculated dynamically: |
1105 | 1105 | # max_total = ceil((#clients + max_users) * per_client / 4) |
1106 | 1106 | # type: int |
1107 | | -# max_simultaneous_block_sends_per_client = 10 |
| 1107 | +# max_simultaneous_block_sends_per_client = 40 |
1108 | 1108 |
|
1109 | 1109 | # To reduce lag, block transfers are slowed down when a player is building something. |
1110 | 1110 | # This determines how long they are slowed down after placing or removing a node. |
|
2896 | 2896 |
|
2897 | 2897 | # Maximum number of blocks that can be queued for loading. |
2898 | 2898 | # type: int |
2899 | | -# emergequeue_limit_total = 256 |
| 2899 | +# emergequeue_limit_total = 512 |
2900 | 2900 |
|
2901 | 2901 | # Maximum number of blocks to be queued that are to be loaded from file. |
2902 | 2902 | # Set to blank for an appropriate amount to be chosen automatically. |
2903 | 2903 | # type: int |
2904 | | -# emergequeue_limit_diskonly = 32 |
| 2904 | +# emergequeue_limit_diskonly = 64 |
2905 | 2905 |
|
2906 | 2906 | # Maximum number of blocks to be queued that are to be generated. |
2907 | 2907 | # Set to blank for an appropriate amount to be chosen automatically. |
2908 | 2908 | # type: int |
2909 | | -# emergequeue_limit_generate = 32 |
| 2909 | +# emergequeue_limit_generate = 64 |
2910 | 2910 |
|
2911 | | -# Number of emerge threads to use. Make this field blank, or increase this number |
| 2911 | +# Number of emerge threads to use. Make this field blank or 0, or increase this number |
2912 | 2912 | # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly |
2913 | 2913 | # at the cost of slightly buggy caves. |
2914 | 2914 | # type: int |
2915 | | -# num_emerge_threads = 1 |
| 2915 | +# num_emerge_threads = 0 |
2916 | 2916 |
|
0 commit comments