@@ -2926,7 +2926,7 @@ void Game::updateSound(f32 dtime)
29262926 soundmaker->step (dtime);
29272927
29282928 ClientMap &map = client->getEnv ().getClientMap ();
2929- MapNode n = map.getNodeNoEx (player->getFootstepNodePos ());
2929+ MapNode n = map.getNode (player->getFootstepNodePos ());
29302930 soundmaker->m_player_step_sound = nodedef_manager->get (n).sound_footstep ;
29312931}
29322932
@@ -3105,7 +3105,7 @@ PointedThing Game::updatePointedThing(
31053105 }
31063106 } else if (result.type == POINTEDTHING_NODE) {
31073107 // Update selection boxes
3108- MapNode n = map.getNodeNoEx (result.node_undersurface );
3108+ MapNode n = map.getNode (result.node_undersurface );
31093109 std::vector<aabb3f> boxes;
31103110 n.getSelectionBoxes (nodedef, &boxes,
31113111 n.getNeighbors (result.node_undersurface , &map));
@@ -3132,12 +3132,12 @@ PointedThing Game::updatePointedThing(
31323132 v3s16 p = floatToInt (pf, BS);
31333133
31343134 // Get selection mesh light level
3135- MapNode n = map.getNodeNoEx (p);
3135+ MapNode n = map.getNode (p);
31363136 u16 node_light = getInteriorLight (n, -1 , nodedef);
31373137 u16 light_level = node_light;
31383138
31393139 for (const v3s16 &dir : g_6dirs) {
3140- n = map.getNodeNoEx (p + dir);
3140+ n = map.getNode (p + dir);
31413141 node_light = getInteriorLight (n, -1 , nodedef);
31423142 if (node_light > light_level)
31433143 light_level = node_light;
@@ -3198,7 +3198,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
31983198 m_game_ui->setInfoText (unescape_translate (utf8_to_wide (
31993199 meta->getString (" infotext" ))));
32003200 } else {
3201- MapNode n = map.getNodeNoEx (nodepos);
3201+ MapNode n = map.getNode (nodepos);
32023202
32033203 if (nodedef_manager->get (n).tiledef [0 ].name == " unknown_node.png" ) {
32043204 m_game_ui->setInfoText (L" Unknown node: " +
@@ -3215,7 +3215,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
32153215 if (meta && !meta->getString (" formspec" ).empty () && !random_input
32163216 && !isKeyDown (KeyType::SNEAK)) {
32173217 // Report right click to server
3218- if (nodedef_manager->get (map.getNodeNoEx (nodepos)).rightclickable ) {
3218+ if (nodedef_manager->get (map.getNode (nodepos)).rightclickable ) {
32193219 client->interact (INTERACT_PLACE, pointed);
32203220 }
32213221
@@ -3258,7 +3258,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
32583258 SimpleSoundSpec ();
32593259
32603260 if (def.node_placement_prediction .empty () ||
3261- nodedef_manager->get (map.getNodeNoEx (nodepos)).rightclickable ) {
3261+ nodedef_manager->get (map.getNode (nodepos)).rightclickable ) {
32623262 client->interact (INTERACT_PLACE, pointed); // Report to server
32633263 } else {
32643264 soundmaker->m_player_rightpunch_sound =
@@ -3278,7 +3278,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
32783278 MapNode node;
32793279 bool is_valid_position;
32803280
3281- node = map.getNodeNoEx (nodepos, &is_valid_position);
3281+ node = map.getNode (nodepos, &is_valid_position);
32823282 if (!is_valid_position)
32833283 return false ;
32843284
@@ -3290,13 +3290,13 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
32903290 v3s16 p = neighbourpos;
32913291
32923292 // Place inside node itself if buildable_to
3293- MapNode n_under = map.getNodeNoEx (nodepos, &is_valid_position);
3293+ MapNode n_under = map.getNode (nodepos, &is_valid_position);
32943294 if (is_valid_position)
32953295 {
32963296 if (nodedef->get (n_under).buildable_to )
32973297 p = nodepos;
32983298 else {
3299- node = map.getNodeNoEx (p, &is_valid_position);
3299+ node = map.getNode (p, &is_valid_position);
33003300 if (is_valid_position &&!nodedef->get (node).buildable_to )
33013301 return false ;
33023302 }
@@ -3363,7 +3363,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
33633363 else
33643364 pp = p + v3s16 (0 , -1 , 0 );
33653365
3366- if (!nodedef->get (map.getNodeNoEx (pp)).walkable )
3366+ if (!nodedef->get (map.getNode (pp)).walkable )
33673367 return false ;
33683368 }
33693369
@@ -3477,7 +3477,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
34773477 // See also: serverpackethandle.cpp, action == 2
34783478 LocalPlayer *player = client->getEnv ().getLocalPlayer ();
34793479 ClientMap &map = client->getEnv ().getClientMap ();
3480- MapNode n = client->getEnv ().getClientMap ().getNodeNoEx (nodepos);
3480+ MapNode n = client->getEnv ().getClientMap ().getNode (nodepos);
34813481
34823482 // NOTE: Similar piece of code exists on the server side for
34833483 // cheat detection.
@@ -3565,7 +3565,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
35653565 runData.nodig_delay_timer = 0.15 ;
35663566
35673567 bool is_valid_position;
3568- MapNode wasnode = map.getNodeNoEx (nodepos, &is_valid_position);
3568+ MapNode wasnode = map.getNode (nodepos, &is_valid_position);
35693569 if (is_valid_position) {
35703570 if (client->moddingEnabled () &&
35713571 client->getScript ()->on_dignode (nodepos, wasnode)) {
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