@@ -96,16 +96,19 @@ invert_mouse (Invert mouse) bool false
9696# Mouse sensitivity multiplier.
9797mouse_sensitivity (Mouse sensitivity) float 0.2
9898
99- # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
99+ # If enabled, "special" key instead of "sneak" key is used for climbing down and
100+ # descending.
100101aux1_descends (Special key for climbing/descending) bool false
101102
102103# Double-tapping the jump key toggles fly mode.
103104doubletap_jump (Double tap jump for fly) bool false
104105
105- # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
106+ # If disabled, "special" key is used to fly fast if both fly and fast mode are
107+ # enabled.
106108always_fly_fast (Always fly and fast) bool true
107109
108- # The time in seconds it takes between repeated right clicks when holding the right mouse button.
110+ # The time in seconds it takes between repeated right clicks when holding the right
111+ # mouse button.
109112repeat_rightclick_time (Rightclick repetition interval) float 0.25
110113
111114# Prevent digging and placing from repeating when holding the mouse buttons.
@@ -466,7 +469,8 @@ undersampling (Undersampling) enum 0 0,2,3,4
466469
467470[**Shaders]
468471
469- # Shaders allow advanced visual effects and may increase performance on some video cards.
472+ # Shaders allow advanced visual effects and may increase performance on some video
473+ # cards.
470474# This only works with the OpenGL video backend.
471475enable_shaders (Shaders) bool true
472476
@@ -551,7 +555,8 @@ fps_max (Maximum FPS) int 60
551555# Maximum FPS when game is paused.
552556pause_fps_max (FPS in pause menu) int 20
553557
554- # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
558+ # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
559+ # open.
555560pause_on_lost_focus (Pause on lost window focus) bool false
556561
557562# View distance in nodes.
@@ -853,10 +858,12 @@ enable_client_modding (Client modding) bool false
853858# URL to the server list displayed in the Multiplayer Tab.
854859serverlist_url (Serverlist URL) string servers.minetest.net
855860
856- # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
861+ # File in client/serverlist/ that contains your favorite servers displayed in the
862+ # Multiplayer Tab.
857863serverlist_file (Serverlist file) string favoriteservers.txt
858864
859- # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
865+ # Maximum size of the out chat queue.
866+ # 0 to disable queueing and -1 to make the queue size unlimited.
860867max_out_chat_queue_size (Maximum size of the out chat queue) int 20
861868
862869[*Advanced]
@@ -1019,7 +1026,8 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
10191026# player is looking. (This can avoid mobs suddenly disappearing from view)
10201027active_object_send_range_blocks (Active object send range) int 3
10211028
1022- # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
1029+ # The radius of the volume of blocks around every player that is subject to the
1030+ # active block stuff, stated in mapblocks (16 nodes).
10231031# In active blocks objects are loaded and ABMs run.
10241032# This is also the minimum range in which active objects (mobs) are maintained.
10251033# This should be configured together with active_object_range.
@@ -1035,7 +1043,8 @@ max_forceloaded_blocks (Maximum forceloaded blocks) int 16
10351043time_send_interval (Time send interval) int 5
10361044
10371045# Controls length of day/night cycle.
1038- # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1046+ # Examples:
1047+ # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
10391048time_speed (Time speed) int 72
10401049
10411050# Time of day when a new world is started, in millihours (0-23999).
@@ -1091,7 +1100,8 @@ max_objects_per_block (Maximum objects per block) int 64
10911100# See https://www.sqlite.org/pragma.html#pragma_synchronous
10921101sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
10931102
1094- # Length of a server tick and the interval at which objects are generally updated over network.
1103+ # Length of a server tick and the interval at which objects are generally updated over
1104+ # network.
10951105dedicated_server_step (Dedicated server step) float 0.09
10961106
10971107# Length of time between active block management cycles
@@ -1118,11 +1128,14 @@ liquid_queue_purge_time (Liquid queue purge time) int 0
11181128# Liquid update interval in seconds.
11191129liquid_update (Liquid update tick) float 1.0
11201130
1121- # At this distance the server will aggressively optimize which blocks are sent to clients.
1122- # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1123- # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1124- # Setting this to a value greater than max_block_send_distance disables this optimization.
1125- # Stated in mapblocks (16 nodes)
1131+ # At this distance the server will aggressively optimize which blocks are sent to
1132+ # clients.
1133+ # Small values potentially improve performance a lot, at the expense of visible
1134+ # rendering glitches (some blocks will not be rendered under water and in caves,
1135+ # as well as sometimes on land).
1136+ # Setting this to a value greater than max_block_send_distance disables this
1137+ # optimization.
1138+ # Stated in mapblocks (16 nodes).
11261139block_send_optimize_distance (Block send optimize distance) int 4 2
11271140
11281141# If enabled the server will perform map block occlusion culling based on
@@ -1137,7 +1150,8 @@ server_side_occlusion_culling (Server side occlusion culling) bool true
11371150# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
11381151# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
11391152# READ_NODEDEFS: 8 (disable get_node_def call client-side)
1140- # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
1153+ # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
1154+ # csm_restriction_noderange)
11411155csm_restriction_flags (Client side modding restrictions) int 30
11421156
11431157# If the CSM restriction for node range is enabled, get_node calls are limited
@@ -1247,7 +1261,8 @@ high_precision_fpu (High-precision FPU) bool true
12471261
12481262# Changes the main menu UI:
12491263# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
1250- # - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
1264+ # - Simple: One singleplayer world, no game or texture pack choosers. May be
1265+ # necessary for smaller screens.
12511266# - Auto: Simple on Android, full on everything else.
12521267main_menu_style (Main menu style) enum auto auto,full,simple
12531268
@@ -1258,7 +1273,8 @@ main_menu_game_mgr (Main menu game manager) int 0
12581273
12591274main_menu_mod_mgr (Main menu mod manager) int 1
12601275
1261- # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1276+ # Print the engine's profiling data in regular intervals (in seconds).
1277+ # 0 = disable. Useful for developers.
12621278profiler_print_interval (Engine profiling data print interval) int 0
12631279
12641280[Mapgen]
@@ -1860,7 +1876,8 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
18601876# Set to blank for an appropriate amount to be chosen automatically.
18611877emergequeue_limit_generate (Limit of emerge queues to generate) int 64
18621878
1863- # Number of emerge threads to use. Make this field blank or 0, or increase this number
1864- # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1865- # at the cost of slightly buggy caves.
1879+ # Number of emerge threads to use.
1880+ # Make this field blank or 0, or increase this number to use multiple threads.
1881+ # On multiprocessor systems, this will improve mapgen speed greatly at the cost
1882+ # of slightly buggy caves.
18661883num_emerge_threads (Number of emerge threads) int 0
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